To me this is all just very disheartening. Until I3 came out, I knew with confidence that my Claws/Reflexes Scrapper could handle most Orange bosses in a mission and have a decent chance of even soloing a Red. Now Orange Consiglieres on the street can smack me so fast sometimes I barely know it happened. I used to whomp them all the time, now I avoid them. I am a soloer by preference, although not above grouping occasionally to take out a particularly nasty Boss, or for those missions where you have to simultaneously disarm multiple bombs or such. The thing I love about CoH is that there is finally a MMORPG that lets me play the way I want to, at least most of the time. Now, I just don't know if I can play that way. It seems like if I want to do missions (and that is where the "plot" of the game is, and the part I most enjoy), I will be forced to group increasingly. I simply want to state that, irregardless of challenge or balance, it seems like the game has become far less Soloer friendly. If it was not the intention of the developers to do so, then they need to reverse this quick, and let increased difficulty be a matter for the Mission Slider, because for players like me, the primary reason to play CoH has been lost. I don't want to be able to solo everything, just to be able to solo missions on a regular basis, and if every mission boss is this powerful, I can't see how I can do that.