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Posts
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Joined
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they're seperate. you can stack 5 lotg 7.5%s in addition to five other 7.5% +rech bonuses.
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re: ff proc. mace has redraw, and unless you already have it out for the immob, this will likely lengthen your attack chain time. i'd swap it for fire breath. it may come down to playstyle: how often do you use the mace? i took the immob but not the aoe on my blaster, i rarely use it unless solo.
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Here's what I did with it:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Radiation Emission
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Dev'n-Acc/Dmg/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Decim-Build%:40(9)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(11)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(13), Posi-Dam%:50(13), Posi-Acc/Dmg/EndRdx:50(15), RechRdx-I:50(15)
Level 4: Radiation Infection -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-Rchg/EndRdx:50(31), DarkWD-ToHitDeb/EndRdx:50(34)
Level 6: Rain of Fire -- Acc-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37), Ragnrk-Knock%:50(43)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(17), Posi-Dam%:50(19), Posi-Acc/Dmg/EndRdx:50(19)
Level 10: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(27), Efficacy-EndMod/Acc/Rchg:50(27), Efficacy-Acc/Rchg:50(29), Efficacy-EndMod/Acc:50(29), Efficacy-EndMod/EndRdx:50(31)
Level 12: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(34)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(40), KntkC'bat-Dmg/Rchg:35(45), KntkC'bat-Dmg/EndRdx/Rchg:35(45)
Level 16: Mutation -- RechRdx-I:50(A)
Level 18: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(21), Decim-Dmg/Rchg:40(23), Decim-Acc/EndRdx/Rchg:40(23), Decim-Acc/Dmg/Rchg:40(25), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25)
Level 20: Lingering Radiation -- TmpRdns-Acc/Slow:50(A), RechRdx-I:50(37)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 24: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), Ksmt-ToHit+:30(42), LkGmblr-Def:50(45)
Level 26: Super Jump -- Zephyr-ResKB:50(A)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(36)
Level 35: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(36), RechRdx-I:50(36)
Level 38: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(40), HO:Enzym(40)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), HO:Enzym(43), LkGmblr-Def/EndRdx:50(43)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-Acc/EndRdx:50(50), Enf'dOp-Acc/Immob/Rchg:50(50), Enf'dOp-Acc/Immob:50(50)
Level 47: Summon Disruptor -- ExRmnt-Acc/Dmg:30(A), ExRmnt-Acc/Rchg:50(48), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-EndRdx/Dmg/Rchg:50(48)
Level 49: Acrobatics -- EndRdx-I:50(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A), Empty(21), Empty(39), Empty(39), Empty(39)
Level 1: Scourge
Level 4: Ninja Run
Code:mostly took the same powers, excepting the PPP. a hair over the soft-cap for s/l, and just shy of perma hasten & AM. tried to be budget oriented, but... well, at least there aren't any purple sets (excepting the proc in RoF, which could easily be replaced by a rech io).| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;714;1428;HEX;| |78DA9D93DB4E13511486F74CA796424B5BA0B450104BC5D21606B8C2C385098809B| |1D502311A3536230C65126C9BE960E4CE074045A3F104D73C8027C4E7F018DF41A3| |978A751D362DC63B27EDFFCDAC596BAF7F1F2677F3944F885B278512985C36AAD5C| |264D9B6572A4ED976E78CA2352F3C4288583D5898354A4573413F6DD96661020A9C| |78E3DDC4CAE2A23E6B2C588663954B85A9EB56B50A37A1E9D292699B2547DFBBF1E| |7CBE56518A3B8E458A5A28F9EB2A6518187667A98AB98E642886EA74B37ACAA75CD| |5AB69CD5D854C59AD71B0D73C6BC0952754C7B350A3E53F04FAA425E35B7788401A| |13E663C21685B8C6784A60DC23BA55EA58933F030260E6419E7084D3942F359C220| |34516413E5B9A0372F08BE978C6D42EB6B4686F01E4A5C5CE572BD523174709BF18| |610DF21A440DD32CFDD4DA58733FB911EA7BC34A8479AF6B08B20BB08B28B3676D1| |C62E3E407BAFC2A6BD6B3442F76DC61D42CF5DC63A7BBA47F808152DDC446989D34| |0718602BDFDD2A63F0FE817C919C2D02C638EF0094608709E08F0048660E8905CBF| |106F52076F52276F52E75342943729BA45559F61A07669A57D4BD9B7202EB012E6A| |98970046E7A452784221C5223414A4EED0A7C33D4414F1148E892B6BABED05CFB21| |149335311E39F5171290D02BFBF47AA94607ED9353E9FB49A143BF18BB8CDFBCB73| |542024FC098C8A8B832DCA97F53C579253618DC49834E03D2CA40980C277916C971| |086A2E5181810665C62067A4E5AB3467962123233728B34EA1B1FB8C078C87041BF| |27499A77F53718D46BE92DB91EF8C1F8428781A952B36CA67A047AB7F372EC16760| |98CFC0309F81613E03D9461EFCE01279ADFE09690A453A488FFCA3D38DDA9A3758F| |F84FEF7DAF1ED0DE79D69069D43398F7201E522CA2594CB285750AEA214506A6FEB| |D581A3E8EB18CA7194132861F027D630D3831F4D0B8A0FC58FD28A124009A2B4A37| |4A36CA2D4FE0077710F8E| |-------------------------------------------------------------------|
rest slots are place holders for i19 health (numi proc, miracle proc, miracle heal) and stamina (end mod, p. shifter end mod, p. shifter chance for end). tough intended only as a mule.
hope you find this useful.
-oops. the lotg def/end in CJ should be lotg +rchg -
bump.
level 10 enhancement, now crafted. (so i don't sell it by accident to Ghost Falcon lol). asking 3b or best offer. thanks for your interest. -
WTS: Glad Armor +3% Def recipe
PM me or conact in game '@Greg S' on Virtue.