I think it all boils down to one issuse:
Choice
A player should be able to to choose if and when they want to solo and when they what to group.
If Statesman wants us to group then reward those who group:
Reward Large SG's with cool bases.
Reward teams with more mission options.
Reward teams with contacts with cell phones sooner.
Reward team missions with temporary team powers.
There is allways the option of increasing XP and drops as groups get bigger.
Please try to motivate people to group rather than punish then for not teaming.
Punishing the toons that choose to solo or are forced to solo because of RL constraints will only discourage them from continuing to play.
Bosses spawning at the highest lvl of the group can discourage teams as well as it's not always possible to get a tight group within a small lvl range.
Please - let the boss lvl be tied to the difficulty slider.
Increasing the bosses without giving choice to the player discouages more people than it helps.
Since there are very few heros that can one shot kill a boss why are there so many instances of bosses one shot killing the hero?
A better fix would have been to give bosses a wider variety of powers.
Imangine a boss that would (infrequently) Wormhole the tank or scapper to another room or floor causing the remaining heroes to change tatics.
Or a boss power that would 'cap' a minion for defense or attack.
I love the idea of giving bosses some the the Leadership pool powers.
Just increasing base HP's doesn't slove the fact that a boss is challenging for some and not for others.
This only makes the fight longer for some (and boring) and difficult to impossible for the rest.
Since I3 it's has been frustratingly slow to do missions and or hunt.
I know that this was the point but since I didn't have an 'Uber' build before the change it only made it more frustrating.
Some of us actually build a toon based on an idea or history, not extensive data mining.
There are many type of people that play CoH.
I'm sure all of them don't have the time or interest to read the forums and guides.
For those that do and build an 'uber' toon from day one - please don't complain that it's too easy.
Start over with a different build and try again.
Let the majority (especially those that don't bother to post often) enjoy the content.
Unfortunately the causal gamer is more likely to quit playing rather than hunt down the proper forum and express their concerns.
The boss that one shot kills is reducing the game to binary levels.
Tatics and smart playing are generaly rewarded but a 1 hit kill doesn't give a toon much time to adjust their tatics.
I would love to see more rewards for Role playing as well.
Getting a random drop or Inf for taking the time to chat with civilians.
Getting a bonus Inspiration if your toon logs at the same point on a regular basis (until we have bases)
Random doors that open to: New Contact / Mini mission / Inspiration Store
Following a running civilian into a door: Mini mission.
Dev's - good job so far. Please keep up the good work, but remember: for every person that posts there are probably 5 that have never seen the forums but still love the game.
Confirmed alt-aholic