Thanks for the review.
Based on your feedback it looks like I need to change some of my dialogue/mission text to clear up the story a bit. Your one big plot hang-up seemed to sort of ruin the whole thing for you, and your interpretation wasn't exactly what I'd intended. Close but not exact. Trying to not put in spoilers, but of course anyone who reads the review won't be surprised by any twists and turns. I'm bummed that you saw everything coming; other feedback I've gotten was from people who were surprised. Or perhaps they were just humoring me.
Unsurprisingly, a few of the little things that bugged you, like the "I went left" and the red herring clues, were SG in-jokes. Yes I realize that those can be annoying in MA arcs, but I hope mine aren't overdone. You certainly don't have to have to know any of us to appreciate the story. Oh, and Auric is a "real" hero. Had to have him in his classic costume.
I also agree that it would be good to add some patrols to a couple of missions to make them feel a little more dynamic. I don't remember having much room left in the file, but surely I can fit a couple more things in, like patrols and alternate red herring clues in mission 3.
I didn't really envision the arc to be run solo, despite the fact that it is story-driven, and so when it is run solo and low-difficulty I can see that some of the missions would feel sparse. Patrols would definitely help that. It's much more fun when you have huge groups of baddies to fight, especially the customs.
I'm glad you liked the customs and the bosses. I wanted them to be difficult without being impossible, and I'm proud of them. It seems so easy to overpower custom mobs.
As for the asylum, yeah it's annoying to move around in, but the atmosphere is so great. I've always had a love/hate relationship with that map for that reason. And hey, it doesn't have Malaise camping the door, so it can't be that bad, right? I think a lot of people hate that map because of who usually inhabits it. I've been hoping for a generic hospital mapset for the MA; if nothing else I could use it in mission 5.
Oh, and yeah, the contact does look evil, which is totally unintended. I hate that the MA contacts are uplit; I think that glowing pedestal obscures and/or ruins pretty much every costume I've seen standing on it. Not really sure how to get around that, unfortunately.
I like your idea about having the final boss perhaps use the "medical supplies" to concoct her own creation. Will have to revisit that part of the story . . .
I appreciate the feedback. It's always useful to see what different people take away from things; some of the things that you liked have been previously unnoticed, and some you didn't like have been hits.
Hopefully some other people will run through and offer their opinions as well. Thanks for playing!