Donovan_K_Avril

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  1. the point is if it would take that much extra work to code or something, you'd see a rise in the price to match for a while
  2. Didn't have time to read the entire thread so if this has already been mentioned, count it as my vote for it. If not, here is my suggestion:

    Villains need something like the sewers found Hero side.
  3. Here is a rebuild. The first list uses basic IO's for the monetarily conscienscious. The second list uses Set IO's of which some may (and probably will be) expensive. Mix, Match, Change. Whatever you want as this is simply hypothetical. Thanks for the builder link it helped immensly. Further comments and critiques appreciated and welcomed.

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Power Blast <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Power Thrust <ul type="square">[*] (A) Knockback Distance IO[*] (3) Endurance Reduction IO[*] (3) Damage Increase IO[*] (5) Recharge Reduction IO[*] (5) Accuracy IO[*] (7) Accuracy IO[/list]Level 2: Energy Punch <ul type="square">[*] (A) Damage Increase IO[*] (7) Damage Increase IO[*] (9) Endurance Reduction IO[*] (9) Endurance Reduction IO[*] (11) Recharge Reduction IO[*] (11) Accuracy IO[/list]Level 4: Build Up <ul type="square">[*] (A) To Hit Buff IO[*] (13) Recharge Reduction IO[/list]Level 6: Energy Torrent <ul type="square">[*] (A) Knockback Distance IO[*] (13) Endurance Reduction IO[*] (15) Recharge Reduction IO[*] (15) Recharge Reduction IO[*] (17) Accuracy IO[*] (17) Accuracy IO[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[*] (19) Run Speed IO[*] (19) Run Speed IO[/list]Level 10: Bone Smasher <ul type="square">[*] (A) Damage Increase IO[*] (21) Damage Increase IO[*] (21) Endurance Reduction IO[*] (23) Endurance Reduction IO[*] (23) Recharge Reduction IO[*] (25) Accuracy IO[/list]Level 12: Boxing <ul type="square">[*] (A) Damage Increase IO[*] (25) Damage Increase IO[*] (27) Accuracy IO[/list]Level 14: Health <ul type="square">[*] (A) Healing IO[*] (27) Healing IO[*] (29) Healing IO[/list]Level 16: Tough <ul type="square">[*] (A) Resist Damage IO[*] (29) Endurance Reduction IO[/list]Level 18: Power Push <ul type="square">[*] (A) Damage Increase IO[*] (31) Damage Increase IO[*] (31) Endurance Reduction IO[*] (31) Endurance Reduction IO[*] (33) Recharge Reduction IO[*] (33) Accuracy IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (33) Endurance Modification IO[*] (34) Endurance Modification IO[*] (34) Endurance Modification IO[*] (34) Endurance Modification IO[*] (46) Endurance Modification IO[/list]Level 22: Weave <ul type="square">[*] (A) Defense Buff IO[*] (36) Defense Buff IO[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[*] (36) Defense Buff IO[/list]Level 26: Super Jump <ul type="square">[*] (A) Jumping IO[*] (36) Endurance Reduction IO[*] (37) Endurance Reduction IO[/list]Level 28: Stun <ul type="square">[*] (A) Disorient Duration IO[*] (37) Disorient Duration IO[*] (37) Endurance Reduction IO[*] (39) Endurance Reduction IO[*] (39) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 30: Power Boost <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 32: Nova <ul type="square">[*] (A) Damage Increase IO[*] (40) Damage Increase IO[*] (40) Accuracy IO[*] (45) Accuracy IO[*] (46) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 35: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Endurance Reduction IO[/list]Level 38: Total Focus <ul type="square">[*] (A) Damage Increase IO[*] (42) Damage Increase IO[*] (42) Endurance Reduction IO[*] (43) Endurance Reduction IO[*] (43) Recharge Reduction IO[*] (43) Accuracy IO[/list]Level 41: Bonfire <ul type="square">[*] (A) Knockback Distance IO[*] (45) Recharge Reduction IO[/list]Level 44: Char <ul type="square">[*] (A) Hold Duration IO[*] (45) Recharge Reduction IO[/list]Level 47: Fire Shield <ul type="square">[*] (A) Resist Damage IO[*] (48) Resist Damage IO[*] (48) Resist Damage IO[*] (48) Endurance Reduction IO[*] (50) Endurance Reduction IO[*] (50) Endurance Reduction IO[/list]Level 49: Rise of the Phoenix <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Jumping IO[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[/list]------------
    [u]Set Bonuses:[u]




    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    B@``
    |-----------------------------------------------------------------------------|
    </pre><hr />

    Level 50 Magic Blaster
    Primary Power Set: Energy Blast
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Power Blast
    • (A) Accuracy IO
    Level 1: Power Thrust <ul type="square">[*] (A) Kinetic Crash - Damage/Knockback[*] (3) Kinetic Crash - Accuracy/Knockback[*] (3) Kinetic Crash - Recharge/Knockback[*] (5) Kinetic Crash - Endurance/Knockback[*] (5) Kinetic Crash - Damage/Endurance/Knockback[*] (7) Kinetic Crash - Accuracy/Endurance/Knockback[/list]Level 2: Energy Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (9) Crushing Impact - Damage/Recharge[*] (9) Crushing Impact - Accuracy/Damage/Recharge[*] (11) Crushing Impact - Accuracy/Damage/Endurance[*] (11) Crushing Impact - Damage/Endurance/Recharge[/list]Level 4: Build Up <ul type="square">[*] (A) Encouraged Accuracy - To Hit Buff[*] (13) Encouraged Accuracy - To Hit Buff/Recharge[/list]Level 6: Energy Torrent <ul type="square">[*] (A) Ragnarok - Damage[*] (13) Ragnarok - Damage/Recharge[*] (15) Ragnarok - Accuracy/Damage/Recharge[*] (15) Ragnarok - Accuracy/Recharge[*] (17) Ragnarok - Damage/Endurance[*] (17) Ragnarok - Chance for Knockdown[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO[*] (19) Run Speed IO[*] (19) Run Speed IO[/list]Level 10: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (21) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Damage/Recharge[*] (23) Crushing Impact - Accuracy/Damage/Recharge[*] (23) Crushing Impact - Accuracy/Damage/Endurance[*] (25) Crushing Impact - Damage/Endurance/Recharge[/list]Level 12: Boxing <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (25) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (27) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 14: Health <ul type="square">[*] (A) Miracle - Heal[*] (27) Miracle - +Recovery[*] (29) Miracle - Heal/Endurance[/list]Level 16: Tough <ul type="square">[*] (A) Impervium Armor - Resistance[*] (29) Impervium Armor - Resistance/Endurance[/list]Level 18: Power Push <ul type="square">[*] (A) Force Feedback - Damage/Knockback[*] (31) Force Feedback - Accuracy/Knockback[*] (31) Force Feedback - Recharge/Knockback[*] (31) Force Feedback - Recharge/Endurance[*] (33) Force Feedback - Damage/Endurance/Knockback[*] (33) Force Feedback - Chance for +Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Energy Manipulator - EndMod[*] (33) Energy Manipulator - EndMod/Recharge[*] (34) Energy Manipulator - Chance to Stun[*] (34) Adrenal Adjustment - EndMod[*] (34) Adrenal Adjustment - EndMod/Recharge[*] (46) Adrenal Adjustment - EndMod/Accuracy/Recharge[/list]Level 22: Weave <ul type="square">[*] (A) Kismet - Accuracy +6%[*] (36) Kismet - Defense/Endurance[/list]Level 24: Combat Jumping <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (36) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 26: Super Jump <ul type="square">[*] (A) Unbounded Leap - Endurance[*] (36) Unbounded Leap - Jumping[*] (37) Unbounded Leap - +Stealth[/list]Level 28: Stun <ul type="square">[*] (A) Stupefy - Accuracy/Recharge[*] (37) Stupefy - Endurance/Stun[*] (37) Stupefy - Accuracy/Endurance[*] (39) Stupefy - Stun/Range[*] (39) Stupefy - Accuracy/Stun/Recharge[*] (39) Stupefy - Chance of Knockback[/list]Level 30: Power Boost <ul type="square">[*] (A) Recharge Reduction IO[*] (40) Recharge Reduction IO[/list]Level 32: Nova <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (40) Scirocco's Dervish - Damage/Endurance[*] (40) Scirocco's Dervish - Damage/Recharge[*] (45) Scirocco's Dervish - Accuracy/Recharge[*] (46) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (46) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 35: Acrobatics <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Endurance Reduction IO[/list]Level 38: Total Focus <ul type="square">[*] (A) Hecatomb - Damage[*] (42) Hecatomb - Damage/Recharge[*] (42) Hecatomb - Accuracy/Damage/Recharge[*] (43) Hecatomb - Accuracy/Recharge[*] (43) Hecatomb - Damage/Endurance[*] (43) Hecatomb - Chance of Damage(Negative)[/list]Level 41: Bonfire <ul type="square">[*] (A) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[/list]Level 44: Char <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (45) Devastation - Chance of Hold[/list]Level 47: Fire Shield <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (48) Aegis - Resistance/Recharge[*] (48) Aegis - Endurance/Recharge[*] (48) Aegis - Resistance/Endurance/Recharge[*] (50) Aegis - Resistance[*] (50) Aegis - Psionic/Status Resistance[/list]Level 49: Rise of the Phoenix <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Recharge[*] (50) Scirocco's Dervish - Damage/Recharge[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Jumping IO[/list]Level 2: Rest <ul type="square">[*] (A) Interrupt Reduction IO[/list]Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2.5% DamageBuff[*]+1.58% Defense(Fire)[*]+1.58% Defense(Cold)[*]+3.13% Defense(Psionic)[*]+3.13% Defense(Ranged)[*]+9.38% Defense(AoE)[*]+53% Enhancement(Accuracy)[*]+43.8% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+5% FlySpeed[*]+122 (10.1%) HitPoints[*]+9% JumpSpeed[*]+Knockback (Mag -3) to Self[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 27.7%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.8%)[*]+24% Recovery[*]+54% Regeneration[*]+2.5% Resistance(Smashing)[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+13.1% Resistance(Toxic)[*]+8% Resistance(Psionic)[*]+13% RunSpeed[*]+4% Debt Protection[/list]------------
    [u]Set Bonuses:[u]
    [u]Kinetic Crash[u]
    (Power Thrust)<ul type="square">[*] +3% RunSpeed[*] +2.5% Resistance(Smashing)[*] +Knockback (Mag -3) to Self[*] +6% Regeneration[*] +7.5% Enhancement(RechargeTime)[/list][u]Crushing Impact[u]
    (Energy Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Encouraged Accuracy[u]
    (Build Up)<ul type="square">[*] +1.5% Debt Protection[/list][u]Ragnarok[u]
    (Energy Torrent)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Crushing Impact[u]
    (Bone Smasher)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Mako's Bite[u]
    (Boxing)<ul type="square">[*] +MezResist(Immobilize) (Mag 3.3%)[*] +18.1 (1.5%) HitPoints[/list][u]Miracle[u]
    (Health)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Impervium Armor[u]
    (Tough)<ul type="square">[*] +2.5% Recovery[/list][u]Force Feedback[u]
    (Power Push)<ul type="square">[*] +5% Movement Increase[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[*] +2.5% DamageBuff[*] +3.13% Defense(AoE)[/list][u]Energy Manipulator[u]
    (Stamina)<ul type="square">[*] +1.5% Recovery[*] +6% Regeneration[/list][u]Adrenal Adjustment[u]
    (Stamina)<ul type="square">[*] +1% Recovery[*] +13.6 (1.13%) HitPoints[/list][u]Kismet[u]
    (Weave)<ul type="square">[*] +1.5% Recovery[/list][u]Gift of the Ancients[u]
    (Combat Jumping)<ul type="square">[*] +2% Recovery[/list][u]Unbounded Leap[u]
    (Super Jump)<ul type="square">[*] +4% JumpSpeed[*] +18.1 (1.5%) HitPoints[/list][u]Stupefy[u]
    (Stun)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[*] +3.13% Defense(Ranged)[/list][u]Scirocco's Dervish[u]
    (Nova)<ul type="square">[*] +10% Regeneration[*] +3.13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3.13% Defense(AoE)[*] +3.13% Defense(Psionic)[/list][u]Hecatomb[u]
    (Total Focus)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Positron's Blast[u]
    (Bonfire)<ul type="square">[*] +2.5% Recovery[/list][u]Devastation[u]
    (Char)<ul type="square">[*] +12% Regeneration[/list][u]Aegis[u]
    (Fire Shield)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[*] +3.13% Resistance(Toxic)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Scirocco's Dervish[u]
    (Rise of the Phoenix)<ul type="square">[*] +10% Regeneration[/list]


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    |-----------------------------------------------------------------------------|
    </pre><hr />
  4. As I mentioned in my original post, it is a completely theoretical build meant to spark ideas. And yes I have a build planner but it doesn't include IO's yet. If anyone knows where to find one that does, please let me know. Thank you for your comments as well. You are correct in assuming I don't know exactly how to build a working version of this yet. That is why I posted it here for comments. And no you weren't too harsh. I probably should have separated it into a couple of permutations based on respecs. (i.e. : use this to level to X level then respec to this and continue to this level...) Anyway, thanks again for the comments they are most helpful. I think I will re-post this once I work out the bugs and finesse the permutation set.
  5. ---------------------------------------------
    Here is a build I've been messing with. Completely Theoretical as I've never played it, but I wanted opinions. Let me know if you see any errors, too. For those who don't know what a Blapper is, it is a Blaster who plans their character like a Scrapper. Mostly melee range attacks. Usually ignoring their Primary completely and using Power Pools to fill in the gaps. The idea is to do so much damage so quickly that you don't get hit that much. It is prudent to include getaway powers like Nova as well. Also note that I didn't pick these in any specific order, feel free to rearrange the order so that if you exemplar you still have what you want.
    ---------------------------------------------
    Name:
    Level: 50
    Archetype: Blaster
    Primary: Energy Blast
    Secondary: Energy Manipulation
    ---------------------------------------------
    01) --&gt; Power Bolt
    1. Recharge Reduction(1)
    01) --&gt; Power Thrust
    1. Nucleolus Exposure(1)
    2. Nucleolus Exposure(3)
    3. Knockback Distance(3)
    4. Knockback Distance(5)
    5. Recharge Reduction(39)
    6. Recharge Reduction(39)
    02) --&gt; Energy Punch
    1. Nucleolus Exposure(2)
    2. Nucleolus Exposure(5)
    3. Disorient Duration(9)
    4. Disorient Duration(9)
    5. Recharge Reduction(39)
    6. Recharge Reduction(40)
    04) --&gt; Build Up
    1. Recharge Reduction(4)
    2. Recharge Reduction(11)
    3. Recharge Reduction(11)
    06) --&gt; Hasten
    1. Recharge Reduction(6)
    2. Recharge Reduction(7)
    3. Recharge Reduction(7)
    08) --&gt; Boxing
    1. Nucleolus Exposure(8)
    2. Nucleolus Exposure(15)
    3. Nucleolus Exposure(15)
    4. Recharge Reduction(37)
    5. Recharge Reduction(37)
    6. Recharge Reduction(37)
    10) --&gt; Bone Smasher
    1. Nucleolus Exposure(10)
    2. Nucleolus Exposure(40)
    3. Nucleolus Exposure(40)
    4. Recharge Reduction(42)
    5. Recharge Reduction(42)
    6. Recharge Reduction(42)
    12) --&gt; Aim
    1. Enzyme Exposure(12)
    2. Enzyme Exposure(13)
    3. Enzyme Exposure(13)
    14) --&gt; Kick
    1. Nucleolus Exposure(14)
    2. Nucleolus Exposure(43)
    3. Nucleolus Exposure(43)
    4. Recharge Reduction(43)
    5. Recharge Reduction(46)
    6. Recharge Reduction(48)
    16) --&gt; Conserve Power
    1. Recharge Reduction(16)
    2. Recharge Reduction(17)
    3. Recharge Reduction(17)
    18) --&gt; Flurry
    1. Nucleolus Exposure(18)
    2. Nucleolus Exposure(19)
    3. Nucleolus Exposure(19)
    4. Recharge Reduction(31)
    5. Recharge Reduction(34)
    6. Recharge Reduction(36)
    20) --&gt; Swift
    1. Run Speed(20)
    2. Run Speed(21)
    3. Run Speed(21)
    22) --&gt; Hurdle
    1. Jump(22)
    2. Jump(23)
    3. Jump(23)
    24) --&gt; Health
    1. Healing(24)
    2. Healing(25)
    3. Healing(25)
    26) --&gt; Stamina
    1. Endurance Modification(26)
    2. Endurance Modification(27)
    3. Endurance Modification(27)
    28) --&gt; Maneuvers
    1. Cytoskeleton Exposure(28)
    2. Cytoskeleton Exposure(29)
    3. Cytoskeleton Exposure(29)
    30) --&gt; Super Speed
    1. Microfilament Exposure(30)
    2. Microfilament Exposure(31)
    3. Microfilament Exposure(31)
    32) --&gt; Nova
    1. Nucleolus Exposure(32)
    2. Nucleolus Exposure(33)
    3. Nucleolus Exposure(33)
    4. Knockback Distance(33)
    5. Knockback Distance(34)
    6. Knockback Distance(34)
    35) --&gt; Tactics
    1. Empty Enhancement(35)
    2. Cytoskeleton Exposure(36)
    3. Cytoskeleton Exposure(36)
    38) --&gt; Total Focus
    1. Recharge Reduction(38)
    41) --&gt; Bonfire
    1. Recharge Reduction(41)
    44) --&gt; Whirlwind
    1. End Reduction(44)
    2. End Reduction(45)
    3. End Reduction(45)
    4. Knockback Distance(45)
    5. Knockback Distance(46)
    6. Knockback Distance(46)
    47) --&gt; Fire Shield
    1. Hydra - Electron Particles(47)
    2. Hydra - Electron Particles(48)
    3. Hydra - Electron Particles(48)
    49) --&gt; Rise of the Phoenix
    1. Peroxisome Exposure(49)
    2. Peroxisome Exposure(50)
    3. Peroxisome Exposure(50)
    4. Recharge Reduction(50)
    ---------------------------------------------
    01) --&gt; Sprint
    1. Run Speed(1)
    01) --&gt; Brawl
    1. Empty Enhancement(1)
    02) --&gt; Rest
    1. Interrupt Reduction(2)
    01) --&gt; Defiance
    1. Empty Enhancement(1)
    ---------------------------------------------