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Posts
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Joined
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Ya,
I was wondering why my Demon Prince was still burning end so fast.
I had modified the build to get Perma Hasten/Chronoshift off of VK's heads up on how that works in Mid's (thanks), but for got to save changes, or I did in a temp file so I'll have to redo and get back to this post.
Thanks for the info on why end redux from BM's isn't helping Prince much. -
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Time Manipulation
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (5) Blood Mandate - Accuracy/Damage/Endurance
- (5) Blood Mandate - Accuracy
- (7) Blood Mandate - Damage
- (A) Accuracy IO
- (A) Numina's Convalescence - Heal/Endurance
- (7) Numina's Convalescence - Endurance/Recharge
- (9) Numina's Convalescence - Heal/Recharge
- (9) Numina's Convalescence - Heal/Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (11) Numina's Convalescence - +Regeneration/+Recovery
- (A) Impeded Swiftness - Accuracy/Slow
- (17) Impeded Swiftness - Damage/Slow
- (21) Impeded Swiftness - Accuracy/Endurance
- (23) Impeded Swiftness - Range/Slow
- (40) Impeded Swiftness - Endurance/Recharge/Slow
- (43) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Endurance Reduction IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (37) Miracle - Heal
- (37) Miracle - Heal/Endurance/Recharge
- (43) Miracle - Heal/Recharge
- (43) Miracle - Endurance/Recharge
- (50) Miracle - Heal/Endurance
- (A) Soulbound Allegiance - Chance for Build Up
- (13) HamiO:Ribosome Exposure
- (13) Blood Mandate - Accuracy/Damage
- (15) Blood Mandate - Damage
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (17) Blood Mandate - Damage/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Lockdown - Chance for +2 Mag Hold
- (23) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (25) Unbreakable Constraint - Accuracy/Hold/Recharge
- (25) Unbreakable Constraint - Accuracy/Recharge
- (34) Unbreakable Constraint - Endurance/Hold
- (34) Unbreakable Constraint - Chance for Smashing Damage
- (A) Edict of the Master - Defense Bonus
- (19) Call to Arms - Defense Bonus Aura for Pets
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
- (19) Sovereign Right - Resistance Bonus
- (34) Expedient Reinforcement - Accuracy/Damage/Recharge
- (A) Knockback Distance IO
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Blood Mandate - Accuracy/Endurance
- (27) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Damage
- (31) Impeded Swiftness - Chance of Damage(Smashing)
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (40) Luck of the Gambler - Defense
- (40) Luck of the Gambler - Recharge Speed
- (A) Defense Buff IO
- (A) Endurance Reduction IO
- (A) Shield Breaker - Defense Debuff
- (36) Shield Breaker - Accuracy/Defense Debuff
- (36) Shield Breaker - Accuracy/Recharge
- (36) Shield Breaker - Defense Debuff/Endurance/Recharge
- (46) Shield Breaker - Accuracy/Endurance/Recharge
- (46) Shield Breaker - Chance for Lethal Damage
- (A) Panacea - Heal/Endurance
- (39) Panacea - Endurance/Recharge
- (39) Panacea - Hea/Recharge
- (39) Panacea - Heal/Endurance/Recharge
- (45) Panacea - Heal
- (46) Panacea - +Hit Points/Endurance
- (A) Shield Wall - Defense/Endurance
- (42) Shield Wall - Defense/Recharge
- (42) Shield Wall - Endurance/Recharge
- (42) Shield Wall - Defense/Endurance/Recharge
- (45) Shield Wall - Defense
- (45) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) To Hit Buff IO
- (A) Positron's Blast - Accuracy/Damage
- (48) Positron's Blast - Damage/Endurance
- (48) Positron's Blast - Damage/Recharge
- (48) Positron's Blast - Damage/Range
- (50) Positron's Blast - Accuracy/Damage/Endurance
- (50) Positron's Blast - Chance of Damage(Energy)
- (A) Recharge Reduction IO
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Swift- (A) Empty
- (A) Healing IO
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
- (37) Performance Shifter - EndMod/Recharge
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Hello all,
I built this Demons/Time from scratch, and I'd like you to tear it to pieces if only to answer a few questions I haven't found by searching the forums. Please keep in mind I mainly solo and enjoy a challenge (always run against AV/hero)
Mainly, with the current setup in the pet powers, do they appear to have enough acc/end redux considering I will be running tactics.
I'm relatively happy with the damage on paper but wanted to fit as much Resist Damage into T2 pets, and the Impeded Swift proc into T3, but want to make sure they have the end and acc to do their job.
Secondly, does this build acheive perma hasten/Chrono Shift? I'm not sure how to factor that simply from mids.
Lastly, is slotting procs into Distortion field and or Time's Juncture worth it? The idea sounds really cool, and I feel like whatever I can possibly do to help keep mobs on me and not my pets would be beneficial but really don't like the idea of chain taunting.
Anyway, tear it up
http://www.cohplanner.com/mids/downl...827F011DC5F119