Donalo

Citizen
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  1. Ya,

    I was wondering why my Demon Prince was still burning end so fast.

    I had modified the build to get Perma Hasten/Chronoshift off of VK's heads up on how that works in Mid's (thanks), but for got to save changes, or I did in a temp file so I'll have to redo and get back to this post.

    Thanks for the info on why end redux from BM's isn't helping Prince much.
  2. Villain Plan by Mids' Villain Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Time Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Summon Demonlings
    • (A) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Damage/Endurance
    • (3) Blood Mandate - Accuracy/Endurance
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Accuracy
    • (7) Blood Mandate - Damage
    Level 1: Time Crawl
    • (A) Accuracy IO
    Level 2: Temporal Mending
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (9) Numina's Convalescence - Heal/Recharge
    • (9) Numina's Convalescence - Heal/Endurance/Recharge
    • (11) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - +Regeneration/+Recovery
    Level 4: Time's Juncture
    • (A) Impeded Swiftness - Accuracy/Slow
    • (17) Impeded Swiftness - Damage/Slow
    • (21) Impeded Swiftness - Accuracy/Endurance
    • (23) Impeded Swiftness - Range/Slow
    • (40) Impeded Swiftness - Endurance/Recharge/Slow
    • (43) Impeded Swiftness - Chance of Damage(Smashing)
    Level 6: Enchant Demon
    • (A) Endurance Reduction IO
    Level 8: Super Jump
    • (A) Jumping IO
    Level 10: Temporal Selection
    • (A) Miracle - +Recovery
    • (37) Miracle - Heal
    • (37) Miracle - Heal/Endurance/Recharge
    • (43) Miracle - Heal/Recharge
    • (43) Miracle - Endurance/Recharge
    • (50) Miracle - Heal/Endurance
    Level 12: Summon Demons
    • (A) Soulbound Allegiance - Chance for Build Up
    • (13) HamiO:Ribosome Exposure
    • (13) Blood Mandate - Accuracy/Damage
    • (15) Blood Mandate - Damage
    • (15) Blood Mandate - Accuracy/Damage/Endurance
    • (17) Blood Mandate - Damage/Endurance
    Level 14: Combat Jumping
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Distortion Field
    • (A) Lockdown - Chance for +2 Mag Hold
    • (23) Ghost Widow's Embrace - Chance of Damage(Psionic)
    • (25) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (25) Unbreakable Constraint - Accuracy/Recharge
    • (34) Unbreakable Constraint - Endurance/Hold
    • (34) Unbreakable Constraint - Chance for Smashing Damage
    Level 18: Hell on Earth
    • (A) Edict of the Master - Defense Bonus
    • (19) Call to Arms - Defense Bonus Aura for Pets
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (21) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
    • (19) Sovereign Right - Resistance Bonus
    • (34) Expedient Reinforcement - Accuracy/Damage/Recharge
    Level 20: Acrobatics
    • (A) Knockback Distance IO
    Level 22: Hasten
    • (A) Recharge Reduction IO
    Level 24: Assault
    • (A) Endurance Reduction IO
    Level 26: Summon Demon Prince
    • (A) Blood Mandate - Accuracy/Endurance
    • (27) Blood Mandate - Accuracy/Damage
    • (27) Blood Mandate - Damage/Endurance
    • (29) Blood Mandate - Accuracy/Damage/Endurance
    • (29) Blood Mandate - Damage
    • (31) Impeded Swiftness - Chance of Damage(Smashing)
    Level 28: Farsight
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Defense
    • (40) Luck of the Gambler - Recharge Speed
    Level 30: Maneuvers
    • (A) Defense Buff IO
    Level 32: Abyssal Empowerment
    • (A) Endurance Reduction IO
    Level 35: Slowed Response
    • (A) Shield Breaker - Defense Debuff
    • (36) Shield Breaker - Accuracy/Defense Debuff
    • (36) Shield Breaker - Accuracy/Recharge
    • (36) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 38: Chrono Shift
    • (A) Panacea - Heal/Endurance
    • (39) Panacea - Endurance/Recharge
    • (39) Panacea - Hea/Recharge
    • (39) Panacea - Heal/Endurance/Recharge
    • (45) Panacea - Heal
    • (46) Panacea - +Hit Points/Endurance
    Level 41: Scorpion Shield
    • (A) Shield Wall - Defense/Endurance
    • (42) Shield Wall - Defense/Recharge
    • (42) Shield Wall - Endurance/Recharge
    • (42) Shield Wall - Defense/Endurance/Recharge
    • (45) Shield Wall - Defense
    • (45) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 44: Tactics
    • (A) To Hit Buff IO
    Level 47: Crack Whip
    • (A) Positron's Blast - Accuracy/Damage
    • (48) Positron's Blast - Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (48) Positron's Blast - Damage/Range
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Positron's Blast - Chance of Damage(Energy)
    Level 49: Power Boost
    • (A) Recharge Reduction IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Supremacy
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 4: Swift
    • (A) Empty
    Level 4: Health
    • (A) Healing IO
    Level 4: Hurdle
    • (A) Empty
    Level 4: Stamina
    • (A) Performance Shifter - Chance for +End
    • (33) Performance Shifter - EndMod
    • (37) Performance Shifter - EndMod/Recharge
    ------------
  3. Hello all,

    I built this Demons/Time from scratch, and I'd like you to tear it to pieces if only to answer a few questions I haven't found by searching the forums. Please keep in mind I mainly solo and enjoy a challenge (always run against AV/hero)

    Mainly, with the current setup in the pet powers, do they appear to have enough acc/end redux considering I will be running tactics.

    I'm relatively happy with the damage on paper but wanted to fit as much Resist Damage into T2 pets, and the Impeded Swift proc into T3, but want to make sure they have the end and acc to do their job.

    Secondly, does this build acheive perma hasten/Chrono Shift? I'm not sure how to factor that simply from mids.

    Lastly, is slotting procs into Distortion field and or Time's Juncture worth it? The idea sounds really cool, and I feel like whatever I can possibly do to help keep mobs on me and not my pets would be beneficial but really don't like the idea of chain taunting.

    Anyway, tear it up


    http://www.cohplanner.com/mids/downl...827F011DC5F119