Domnhal

Citizen
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  1. Quote:
    Originally Posted by beyeajus74018 View Post
    /pain to me is the only thing that will keep the ninjas alive lol.
    I rock a nin/pain MM, he's at lvl 36 right now, first toon I ever made. Stil play him, still love him. World of pain is win.
    hmmm...I'll have to respec my Ninja/Pain and see how it goes
  2. /Pain on Ninjas only really works up until about level 28ish in my experience. My first MM was NIN/Pain as I tried to learn the AT. I decided to abandon it as the Ninjas were just a bit too squishy for /Pain to keep up. I've found /Storms to be much more useful. The slows and -DEF of /Storms gives the Ninjas the breathing room to outdamage most critters with relative ease. I have little trouble with most EB's at this point (level 43), and it's rare that I need a full resummon to finish a battle. You can reasonably expect to have a couple of your Genin get eaten rather quickly during an EB fight, but I would imagine that to be a common occurrence with all MM AT's. AV's are still a bit rough, but I'm waiting for closer to level 50 before dropping a load of infamy on the 'big' IO sets.

    My wife has a Necro/Pain at level 48 that I duo my NIN/Storms with. From outside observation the Necro/Pain combo seems to work rather well as her pets last significantly longer on the front lines then my Genin did at the same level.
  3. Quote:
    Originally Posted by RemianenI View Post
    That's true to a point. But in other MMOs (like the one you played and especially its predecessor), if you have crap gear, there aint no amount of 'skill' you can possibly have that'll make up for that. You're talking about characters in a raid force with basically the same level of gear. Try having your MT tank a current content boss with two expansion old gear. No amount of 'skill' is going to make that tank sturdy enough to do the job (unless your idea of skill is 'bring more Templars').

    Your point is well taken though. It's just not as universal as you might think.



    hehehe I like the 'sometimes', that is too true.
    Agreed. Skilled players always benefit from the best gear they can obtain. Players that are...less then skilled, shall we say...recieve little or no benefit from top end gear. I guess it's a case of knowing what to do with it and/or why that piece of gear can make a difference. Beacuse it's shiny and has nifty particle effects doesn't qualify as a valid reason in my opinion.
  4. Excellent post. I especially enjoyed this bit:

    Quote:
    If you are not prepared to jump through the hoops the Devs created in order to earn purples, then you do not deserve them. If you feel you deserve them simply because they exist, and you pay your $15/month, I recommend you keep it quiet. You have a sense of entitlement that people in this forum will laugh at. It's about as silly as demanding a Hummer just because you have a Driver's License. Things do not work that way in the real world, and they don't work that way in the game. The high end loot in this game is already far easier to get than in most other MMOs. The Devs will NEVER make purples common enough that casual players can get lots of them.
    Announcement: The following comments are not intended to be self-aggrandizing in any way, shape or form. They are , however, intended to support the OP's thesis and point out the utter futility of time spent shiny hunting just for the 'look at me, aren't I l337' attitude.


    I have spent countless hours in endgame content in EQ2 before coming to this game. During the last two years, nearly all of my time was spent in raid zones when not farming to support raiding (vicious circle, yes indeed ). During that time, I was able to acquire zero, yes zero pieces of endgame armor for my Inquisitor. Most of this had to do with rarity of the drops, but the other bit had to due with my horrible luck.

    "OK Dom, we get that you couldn't win a lotto with noone lotting against you and loaded dice...so what?"

    A valid question. The point is this. As those around me began to acquire their respective gear, a very curious thing happened. While watching parses, we all discovered that everyone's performance was relatively the same as it had always been. I would routinely place first, second or third on the healing parse dependant on what we were fighting and other factors related to the specific encounter in question. Of the 6 healers on the raidforce, 3 of us would rotate within the top three. The other three never made it past fourth. This same scenario was repeated among the different classes of damage dealers.

    The Takeaway: gear is not a substitute for knowledge and skill.

    All to often we heard complaints such as: " if I can just get the Helm of (X), I'll be awesome", and " I can never top the parse because you all have the (x) and I don't." That last was was particularly amusing as only one person of those pointed out actually had that item, and they were never at the top of the parse...

    So in the end, MMO's have three types of people when it comes to endgame. Those that work hard and (sometimes) earn their gear and rep. Those that ride the coattales of the first and whine about not having the best gear untill they are placated. And the last group, to which I now belong...those that no longer care and just want to log in and have a good time.