Provoke as a choice in all tankers powersets, will it happen?
To me this seems like a better solution than increasing agro with mellee attacks (I am speculating about its function when/if implemented). Both would be nice, but provoke being ranged would still trump mellee range taunting for usefulness and would still be required to achieve optimum efficacy. It does not address what I feel is the main issue with provoke in the first place; obligatory choice of a power pool to do our job effectively, and consequently limiting tankers to 3 pool choices instead of four.
There are too many situtaions where ranged AoE taunting is near essential to competent control i.e. In a TF, trial or mission set for a large team where multiple groups of villains are attacking the team ( a common occurance), jumping from one group to the next isn't always viable. The villain groups may be seperated by terrain, there may not be enough time to run into mellee range if it's pummeling a teamate, or I may simply be locked in a rooting defense power.
Personally, I would rather have Provoke as a choice in my powerset instead of an increase in damage by a country mile, and I know quite a few tankers, though not the most vocal ones, feel the way I do. I chose the Tanker AT not for high damage, but for keeping badguys off my teamates combined with extreme survivability.
Including provoke in the tanker AT powerset I believe would assist solving some of the issues between Scappers and Tankers as well. Scrappers would need to take provoke as a pool power if they wanted to specialize into a role that would near the tankers ability to control large mobs effectively, thus limiting their options / requiring a substantial investement . To take it a step further, the AoE taunt power included in the tanker powerset could be more effective by a reasonable degree than the pool power version.