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Quote:Isn't it the same thing?As for the hypothetical, it's not exactly germane. You are comparing an obvious act of exclusion to content (Apex or Tin Mage without alpha slotted is excluded, and that is merely common sense), to exclusivity on the part of the players.
A) Players don't get invited to Apex/Tin because they chose not to or have not yet gotten the required incarnate object that allows them to reasonably engage the enemies therein.
B) Players don't get invited to (hypothetical future incarnate content) because they chose not to or have not yet gotten the required incarnate object that allows them to reasonably engage the enemies therein.
"I can't handle these +8s because I didn't get my alpha slot yet" is the same thing as "I can't handle these +8s because I didn't get any level shifts yet" isn't it? -
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This is not a post complaining about the downtime. Because there won't be any!
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Quote:Castle also said that players might not be the only ones level shifted, and Posi has been wrong before. The devs aren't perfect, and not everything is already planned out. I was still speaking hypothetically, only saying it's possible. Because such a scenario effectively already exists.IIRC it was stated by Positron we'll see 4 level shifts total. Any speculation past that flies in the face of evidence. Thus it would be tantamount to doom crying. Hence I wouldn't expect to see any threats which get higher than +5 (maybe +6, but unlikely since the devs prefer to be inclusive).
Honestly, they should just have made those require a filled slot rather than allow the debuff farce. I suppose an emp or bubbler who stealths the whole time might be useful, but that's about it.
This is based on idle speculation which assumes the devs get a completely different design philosophy in the interim. While I suppose it is possible, I consider it highly unlikely. -
Quote:That's fine; the person I was responding to asked a hypothetical about how fast each person thinks the system should be for non-trial runners. My suggestion was 10:50. That's just the opinion of one non-dev though.If it was me, my feeling is I would change the one per day conversion from 10:10 to 10:15, and change the unlimited conversion from 10:5 to 10:7. That's assuming the only option I had was to mess with the shard conversion ratio, which I mentioned above I don't think is ideal.
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Quote:I was speaking hypothetically about a possible future scenario. I'm both aware that the new trials aren't to that point yet and there's no proof that we ever will get to that point (I even specifically said that in my post). If you think I'm panicking about something that may not even happen then you're sorely mistaken.Funny, the trials are thus more inclusive than the two incarnate TFs. But then I have long been of the opinion that the alleged hurdle to join an Apex or Tin Mage was like leaping over a paperclip.
How about we panic over that 'atrocity' by the devs when we get to it? Can't we limit ourselves to their current 'atrocities'?
I mean to hear it now, they are absolutely ruining the game, and making it all but unplayable. I should think you'd expect COH to be well and truly buried long before that ever made it to release.
Even better, we get hyperbolic, speculative doomcalling. Of course a +3 level shift in the face of +12 enemies will do exactly diddly squat, but why let facts distract us?
I used Apex/Tin as an example. Right now the new trials are +4 with reduction to a possible +1. Anyone from 50-53 can handle them. Apex/Tin however can scale up to +8. And most 50s can't handle that, and people don't usually get invited to them. If, and I say if as a purely hypothetical point, new trials ever get to that point, people who aren't level shifted probably wouldn't be welcome. If we got to the point where the enemies were 50+12 (or probably 54+8) then players would probably have at least +8 by then. So if you were still 8 level shifts behind, you probably aren't going.
My comment was purely in response to the idea that we could never reach a point where people aren't welcome on a trial team because they don't have enough incarnate stuff. And not some sense of doomsaying. -
Quote:To me that says nothing of the advancement of actually getting the powers themselves and everything about the speed of iXP between "earning" it and "buying" it. I actually feel like either earning it is too slow, or buying it is too fast. Because I frequently already had a rare power before I even unlocked the slot. In fact I got tired of waiting on Lore because I was getting ~8% per BAF, so I just spent 22-23 threads on finishing it off.Way too fast. In one good ITF I could unlock an entire Incarnate slot. That's far *faster* than it takes running trials.
I think that's a separate argument to how fast people should be able to get all the powers themselves. -
BAF teams that I've gone on a few times have also taken to devoting one team to killing adds, or similar tasks. So that most iXP goes to one group.
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You just need two rares. Doesn't matter which two (except that it can't be two of the same one).
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Quote:I mentioned before that a shard:thread conversion ratio of 10:50 would allow:So I leave everyone with a question:
What is a reasonable amount of difficulty for a solo player to get incanate rewards and what do you think is fair?
Because I have a feeling your opinion on fairness will not agree completely with the developers opinion on solo fairness.
1) About 1.67 months (50 days) for the unlocking and slotting of one slot, which is longer than Alpha took but still not in the "years" category.
2) Allow people who aren't doing the trials to fully unlock and fully complete the new slots in a bit under 7 months, which is a decent estimate for when the next stuff will be out for people to fiddle around with.
3) Be an actual effective 1:1 conversion ratio; 4 shards = 1 common but 20 threads = 1 common. 10 shards is 2.5 commons for Alpha, and 50 threads would be 2.5 commons for the other stuff. What increases the rate slightly is that you need more rares and stuff to actually finish.
4) Allow players to do whatever content they want, while still giving a speed and ease advantage to people doing it "the intended way."
It would still cost money but it'd be a step in the right direction. -
Quote:Granted that's still true right now. But people tend to get turned away from an Apex if they don't have an alpha slot right? Not a whole lot of contribution a Stalker can give if all the enemies are +8 to them.Bollocks.
I have been doing trials pretty much every night since i20 went live. I have never seen any recruiting specification beyond "we'd like a tank".
No "you need level shifts". No "you need slotted judgement". No "we need destiny barrier rare". Nothing. Nobody is that uptight about it, well maybe except you.
If future trials have 54+3 enemies, don't you think people will want to make sure the people on their team are at least 50+3?
One or two levels doesn't make a difference, but there's definitely going to be a cutoff period where you aren't going to be too keen on inviting someone to fight +12 enemies. Exactly when, if, and to what degree we hit that point is up in the air though. It's not out of the realm of possibility that future trials will effectively require level shifts, and that people who don't have them won't be very welcome. -
My previous list of 50s was 11 chars long. Alpha slot knocked that down to 8. Rare knocked it down to 6. Very rare knocked that down to 4. The new trials knocked it down to 2 (and I may even stop that second one after Judgement and Interface).
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Quote:That sounds great, except in one week you didn't even earn enough threads to unlock one single slot and slot a common in it (next week you can at least). Even then I feel like 10 shards for an ITF is a high expectation. My average for ITFs (and I do them fairly often) is 7. So I imagine it would take you 10 ITFs a week, rather than 7. Also Notices only average 5 shards, not 10.I have done and tested this... 18 threads on a week tf's?! WTF!
I do one +1 ITF.... if it is not the Weekly tf it gives me a max of 10 shards. once every 20 hours I can convert those to 10 threads. This means I can have 7 x 20 hours = 70 threads in a week. Now.. the ITF last week was the Weekly TF. And as such gave me a Notice I couldnt use anymore. Breaking the Notice down gave me a good bunch of Shards I could convert to 10 other threads. I end up on 80 Threads doing ITF alone!
This I had done last week aside of the odd Trial. The inf needed to do these conversions drop also during the ITF. So you dont need todo anything else.
In that same amount of time doing trials I have 3 VRs and 2 rares. And I made money rather than spent it.
Even assuming your numbers are right -- let's say you can earn 80 shards a week doing only 7 ITFs a week. It's always the WST and you get 80 shards each week. You will still have to run around 880 more ITFs to catch up to where I already was after the first week. -
Yes, it's a regular recharge buff so it works just like Hasten would.
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Warworks do the most damage. With Musculature, Very Rare rank, and dual Assault (+30%, from my widow) I clocked all the Vicky bot's attacks at 800-1000 damage each. The ACU does closer to 200, so he helps some. I tested; assuming I can keep the Vicky bot alive (which is easy to do if I just spam Confront), she can solo AVs.
But Vicky has no AoEs. If you want those, Clockwork are a good bet. The clock boss has some big AoEs he can blow people up with. -
Resist resists resistance debuffs (say that three times fast). If he has 100% RES, no amount of -RES should be able to reduce it, unless it's unresitable -RES (I don't think players have any of that).
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Wait, he has 100% RES to everything except psi which is 94%? He should be completely invincible then unless you have a ton of psi damage dealers. -RES shouldn't do anything to 100% RES.
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If these new incarnate levels are intended to be end-game content that makes people not quit the game for lack of anything to do, I don't think it actually does that. It's neither a large amount of content (two trials that take less than an hour each), nor is a large amount of grind/advancement/leveling up. It takes less than a week to be "done" if you just run the trials.
I don't think anyone who would be threatening to leave if the devs didn't add something for their level 50s to do will be distracted by this new system for more than a couple weeks. Unless they're somehow casual gamers while simultaneously out of things to do at 50.
Because let's be honest, if someone has a 50 that's IOed out and has done all the 50 task forces, and exhausted other things like badge hunting and raiding and wants some end game stuff to do, a new system that they can finish in a week isn't going to keep them around. -
Well it's Tuesday. Time to cash in. In one week I've earned:
Rares:
Void Total Radial Judgement
Rebirth Partial Radial Invocation
Very Rares:
Reactive Radial Flawless Interface
Warworks Core Superior Ally
Barrier Core Epiphany
Yeah, I built a second Destiny just to have different ones for different situations. One is rare and one is very rare. The two I have at rare I could probably take to VR in a day or two if I wanted, but I don't value the bonuses they give enough to do that, and I'd rather start working on another character. I also took a day and a half off from playing the game, and the first couple days were mostly me struggling with getting my game to not crash non-stop enough to play.
So how long would it take the shard route to earn that again? -
Is Reactive DoT not functioning with pets considered a top issue? All other Interface procs work with pets.
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My only concern is that they'll ignore the player feedback about wanting another method of advancement, and just add more trials that require you to do the previous trials to do. So it will be a multi-tiered gated advancement system where you have to do multiple levels of things you don't want to do to get things you want.
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Quote:Then honestly your opinion on the subject is basically meaningless, as it directly contradicts the devs' intention with this system. If your argument is "I don't feel it takes too long because they shouldn't get it in the first place," that doesn't help the devs figure out how fast solo players should be getting it. And they do intend for solo players to get it, whether you like it or not.It's just not going to convince me because I don't see any reason the solo player should get these rewards at all.
The devs' intention is for solo players to be able to obtain the new incarnate stuff, but not as fast as people doing the "intended" method. If it's currently too fast, too slow, or too hard to get is the argument. "They shouldn't get it at all" does not help to answer that question and essentially has nothing to do with the discussion at hand.
"You shouldn't even have a cup" isn't an answer to "is the cup half empty or half full?" -
Quote:I already addressed this above. Even at a completely absurd 50 shards per day it would still take a year. Again, for something a trial player can get in a week. And I already addressed that if you start dropping your expectations and settle for uncommon/rare, that's just even that much faster that the trial player can get it. If you drop VRs and just get all rares, you can get that in a day or two. Which still takes over a year doing it with shards.Your 2.7 year years is worst case though getting t4s, with just purely converting shards, at the 10:10 rate. Your not counting 10:5, and threads from apex/tin mage or even just running 1 trial (within that time frame, ya know, as the 'hey whats this' kinda run)
Even if you avoid the trials, you can get the bonuses sooner then 2.7 years. It is possible. -
Quote:I would agree with you if incarnate made sense. The amount of effort required for incarnate varies between one week to 2.7 years, for the same rewards.Better rewards require more time/effort to earn, as they should. It's that simple.
If incarnate stuff is a "better reward" than it shouldn't be attainable in a week. If it's not, then it shouldn't take years. -
Our group tried this with a large handful of +2s and +3s. At the 4:00 mark we still only had him down to 50% HP. His resists are crazy. I imagine it would take a huge number of Sonics and Rads to drop him to a point where he can be reasonably damaged.
If I'm reading the OP right, does that mean you can still get and use pacification grenades you got in the courtyard? If so that's an incredibly important detail.