Hi all,
>appreciate that, in the larger scheme of things, we have our designers working hard to bring out exciting new content in a timely manner and not spending too much time optimizing the experience of dated content.
This, in my perhaps not so humble view, is the worst possible choice you can make. You basically say: forget old bugs, forget making the most uninteresting content interesting. I have gotten over a dozen peeps to CoH but I will not be able to get anyone here if I tell them content that is *in the game* and *will* be encountered is far below par (and quite a bit of it is; the older 40-45 stuff for instance).
You can do so much better. Do you really think you should let old content (full missions with 'kill all' - I mean a twelve-year-old can do better than *that*) irritate people? You should take it out, or adjust it.
As for the trials: I agree with all that Sewer and Eden trials are some of the best content in the game (I tell new players about it first time I chat with them).
You did not abandon The Hollows nor Faultline now did you?
Suddenly abandoning reason on the Trials makes *no* sense at all to me. I want to have a fun game, not one where I know the content that was 'sub-par' will be encountered by every character I make.
And an SO is, at those levels, a hazard to anyone's health, not a 'reward'
I hope you rethink this 'strategy' and am frankly surprised CoX of all games would go into the horribly short-sighted direction of 'only new content matters' as it has no logic or reason. Or reward...just a lot of frustration and bad publicity is what you will get.
Sinceriously,
Lucas aka Xin Yue