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as an unscientific analysis update:
my inv/ss tanker tanked eochai 7~8 times, and could keep agro without taunt. attacks used: jab, air sup, haymaker, & footstomp.
the only times eochai turned was during a rage crash, or when there was a spectral army about. taunt took care of spectral army's place on the hate list.
there was an elec/elec blaster who stayed in melee for thunderous blast, as well as a energy/energy blaster that stayed in range for total focus. I had a bs and dm scrapper, and ar/dev blaster to round out the offensive line. Various level of kinetics and radiation buffs/debuffs were present. No way in hell did I outdamage them all. The reactions of eochai after rage crashed were typical of punchvoke/gauntlet working.
I don't have the opportunity to fight many av's/gm's with my tanker, so I don't have a lot of data to present. Though, I'm inclined to think if there's an agro problem, it's with specific monsters/villain or with specific powersets.
edit: no commentary on jack in irons, since I usually spend half my time "terrorized" and don't attack much. -
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Tanks do less damage and are harder to kill- noone should try to eliminate them first- makes no sense.
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every game that has someone that's supposed to take the brunt of the damage, those characters have a hard time doing it without unusually artificial means (i.e., powers that do nothing but increaes agro/hate/taunt). A "comic book tank" would be the target cuz he'd be the only one in the villain's face
I don't have a problem with the concept of gauntlet, just in its implementation. Enemies feeling threatened by a seismic smash, total focus, or knockout blow seems appropriate. Jab, on the other hand... -
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one that definitely was made after the reduction to Smoke Grenade (when people claimed that Cryptic said they'd never "nerf") was that they would never stealth nerf.
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the quote I see thrown around is "our nerfing days are over." It was too long ago to still be on the forums, but I recall something slightly less definite and a bit more open to interpretation.
Generally, intentional stealth nerfs were in response to exploits (ha!) and the like. -
Adecdotal insert:
I've fought a few giant monsters lately with my tank, and had no trouble keeping agro without taunt.
It's a rather difficult situation to test, so I can't say why my experiences have been different, but there it is. I only used taunt when the GM turned to attack a squishy fire tank -
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make taunt a clickable innate, and move gauntlet to a powerchoice in secondaries?
I'm curious if that's what you're suggesting.
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Yes, why not?
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Imagining the 120page thread in response to such a change makes me giggle.
Not saying such a change would be good to bad.. but boy, if the taunt threads are thick now... -
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How about this: things that become requirements to fulfil any sort of remote purpose become the inherent. Let Gauntlet be the effect we can take.
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make taunt a clickable innate, and move gauntlet to a powerchoice in secondaries?
I'm curious if that's what you're suggesting. -
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btw, I'd LOVE to understand why scrappers get damage is at 1.125, while tanks are stuck at .8, yet for defenses, they are .8 to our 1
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scrapper base hitpoints are 71.4% of tanker base hitpoints. for purposes survivability, ignoring outside healing, that difference can apply directly to the survivability difference between the 2 in addition to the differences in the raw defensive numbers.
An invuln scrapper, for example, not only suffers with 75% of the raw numbers of a tanker, but total health and the dull pain health boost are only 70ish % of a tankers too.
Barring unique differences between powersets, I'd have to say tankers make out better in the tradeoff. -
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Yeah, I don't know what people think you need -regen for.
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because for a few weeks after i7 launched, GM and AV regen rates were about an order of magnitude too high to be defeatable by most teams that didn't have -regen -
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Seriously, the more I read on what the Devs are doing to the AT, the more I truly believe they have no idea what the AT is supposed to be doing.
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This has been said about every hero AT. Scrappers just have it said about them by others, usually. -
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Confirmed by an anonymous developer source.
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Not to pry too much, but is this a "leak" kind of source?
Not doubting the validity, I'm just curious why Iakona gets all the good info -
integration being a click, resilience being a toggle, superspeed giving capped defense but a massive -acc, fold space for grav trollers, and arctic air acting like steamy mist.
I wouldn't mind getting that version of superspeed back.