Does anyone know if they are looking into fixing the progress indicators for SG Badges? We /bugged that a few weeks ago while working towards the 2nd SG Heal Badge. We was at 96% of the badge and then >>POOF!<< it was like we hadn't made any progress at all. QA said that the indicator was broke but that we was still making progress towards the badge.
Also, (and I don't know if this has been mentioned yet), I /bugged a negative-image issue in the Christmas Event where if any of your group stays outside the cave IN the mission, the world around your character goes to a negative image. Pretty freaky looking. The problem auto-corrects when the remaining team members come back out of the ice caverns.
... and last but not least, some praise and a request:
- The "Winter Effects" for the Chalet in Pocket D and the door missions there is phenominal! I'm really glad to see the Devs working on something I've talked to Jack & Matt about since year 1. An excellent step in the right direction...
- Which leads me to ask, when are you going to add falling snow (in various degrees - Dungeon Siege: LoA had this to a science) and other weather effects, including snow landscapes like what you have in the door missions and at the Chalet?
Environmental effects and graphics help to make the game just as much as a good story line or playability. You got the birds finally... now I'm waiting on that jet to pass overhead above ceiling height occasionally, a rain storm, leaves turning colors in Fall, snow and a snowy landscape in Winter.
You guys are doing great! Keep it up!