Delta_Strider

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  1. [ QUOTE ]
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    Tankers with Ninjitsu? Talk about stupid.

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    Why? Seems like a really good fit to me. Control your terrain, position your enemies, let you and your allies stirke them down while they are confused and distracted by you. Sounds like a Tanker to me.

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    But ninjas don't do that...they are fast and efficient. They live with honor and kill with stealth!

    [/ QUOTE ]Uhhh. No, ninjas do not fight or live with honor. Poison, assassination, killing your opponent unarmed and without knowledge of your presence, that's all dishonorable.

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    The snipers of days long past.
  2. [ QUOTE ]

    Now that I see the details of this Psi/Psi i now understand how they are going to bring balance to (the Force) PVP.


    With this power set I see less villains being defeated in PVP. For the simple reason that who will be playing Villains after this is available. Ok maybe some die hard is playing VEATS or there are still stalkers out there but the numbers of unique victims will deminish.

    So just like the Jedi being unable to see how balance would come to the force I think something similar will happen here.

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    Pretty much the need of the "Balance of the Force" was that there were too many Jedi and not enough Sith, so the balance was when most of the Jedi in the galaxy were killed... So the devs need to kill off Heroes to bring true "balance"....

    ... Like they'll ever do that.
  3. You must not play this game if you think Heroes are getting screwed over by Villains. Also, talk about "one of those annoying [censored]", it's okay as long as the "scale tips" in Hero's favor, but as soon as villains dare to get some equiv. by getting 10 sets and VEATs Villains are getting all of CoH's sets while Heroes get nothing? Anyone who says, "total hero wipe and ending in people playing cov and not coh." over i12 is asking for trouble.
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    Super Reflexes really does not make that much sense. How do you build up Fury when in Elude... Duh.

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    *sigh*

    The same way you do when not in elude: attacking and being attacked. Not being hit. Being attacked. Being missed grants you the same amount of Fury as being hit. Even if they miss you, you get Fury. The amount of defense you have does not affect your Fury generation. Only the amount of incoming attacks. Fury is generated when someone attacks you. Fury is generated if you are hit by the attack. Fury is also generated if you are missed my the attack. Misses generate the same amount of Fury as hits do. If you have 16 people attacking you and missing, you will get the same amount of Fury as if the same 16 people were attacking you and hitting. Only the number of attacks matters. Being hit does not matter. Being missed does not matter. Being attacked matters. Defense does not impede fury generation.

    tl;dr summary: Defense good, slow bad.

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    And thus ice armor is bad as it slows down the incoming attacks and thus slows down the amount of Fury built up.

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    And thus Dark Armour is even worse because it has two AoE Mez Auras, which is why it won't be a Brute set.

    ...Wait, it is though. Ice Please!
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    QUIT GUESSING!


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    Bu-But, then we can't call DOOOOOOOM!
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    I've never seen a Brute deny teaming with Dominators cuz "they hurt Fury".

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    Well, I'm not sure about denying teaming, but I most certainly have heard many brutes complain that they can't get Fury up cause everything is locked down too quickly.

    I'm asked to wait to aoe mez until a mob groups up a bit, use single target mezzes first on important targets (sorcerers, spectral daemon lords, Spec Ops Equalizers, etc).

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    Must be some stupid Brutes that think ET and TF are an attack chain.
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    Slows have zero effect on the ability of the ability of the Brute to continue to attack to build fury.

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    Incorrect, a brute has 2 seperate and distinct methods of generating fury.

    1. Every attack launched by a brute generates some fury. This is why short quick attacks are often favored by brutes and alot use brawl.

    2. Every attack launched at a brute generates some fury. The attack doesn't need to hit them just needs to target them. If you have enough foes on you they can help push your fury up all that much faster than you can do all by yourself.

    It is the second class of fury generation that is impacted by slows. If every thing you do causes more slowing effect then you get less fury.

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    At least acknowledge the quote correctly. Slowing the enemy has no effect on the Brute's ability to attack and build Fury the first way you've mentioned. I know how Brutes build Fury, and the enemy can still return attacks, just not as fast. So again, how does slows have a worst impact on Fury building than any Mez that halts the ability to attack?

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    Slows have zero effect on the ability of the ability of the Brute to continue to attack to build fury.

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    Everything about my quote is true. Slowing the enemy doesn't hinder the ability for the Brute to attack, thus building Fury.
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    Players that actually tested ice armor and ice melee proved that the sets were perfectly capable of generating fury.



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    Actually no, they sucked for generating fury in COV closed beta. That is why they where replaced before the closed beta ever went open. I know I played with them and they sucked.

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    That sounds more like an issue with the Primary being able to attack enough to sustain fury. Slows have zero effect on the ability of the ability of the Brute to continue to attack to build fury. I mean, Dark Armour has two ways of completely stopping most attacks, but I've never seen people that use Oppressive Gloom on their Brute(very few) and not have any trouble building fury. Infact, I've teamed with a friend on my Mind/Ice Dom and my Fire/Cold Corr with then on their Brute, and my slows had no affect whatsoever on their ability to maintain a normal amount of Fury. Besides, if slows really hurt Brutes, wouldn't Holds be even worse? What about Fears? And Confuses? I've never seen a Brute deny teaming with Dominators cuz "they hurt Fury".
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    he actually did that a long awhile ago... no temps, and few inspirations if i remember correctly. ill give Ultimus this much, he has a powerful character, but as others have stated. a well played bot/traps/anything is pretty powerful in itself. it just wasnt discovered for some time, so many didnt know its true power until well.. now?

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    It wasn't so much that it wasn't discovered, it was that everyone was busy worshiping /Dark and /Poison and didn't realize there were other Secondaries, especially till i9. I've had my Robot/Traps/Soul since CoV came out, and still play him after 50. Never really got into /Dark or /Poison cuz it was way too boring, like FF.
  10. AFAIK, he is probably impossible to solo, or at least is at Level 54, but I don't really have a way to say yes or no; I can't fight him on my Mastermind cuz he only appears in two places I can't gain access to fight him: RV and Leviathan Mastery Arc. In RV he's on my side, and I can't Flashback to Patron Arcs even if he was my Patron. The time that I did fight him I was on my Dominator which has the Arc, whom can stack the ridiculous amount of Defense De-buff by just using his Attack Chain, but isn't capable of defeating an AV solo regardless. Also, I was referring to him in RV being not solo-able since really no one should be able to, ungodly numbers of inspirations or not. Place him outside of there with the typical Level of 50 or 51 and he probably would be reasonably possible.
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    Why do Heroes have this obsession with Captain Mako being hard? None of your Stormies take Tornado or something? Seems like every time I've heard someone mention Mako it's followed with impossible in global channels or otherwise. Seriously, all you need is Auto-Hit -Defense

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    Debunking this as COMPLETELY FALSE.

    I have RI, an auto-hit defense debuff, that is fully slotted with Hami-Os. This is insufficient for Mako, even with it fully slotted, PA and Phantasm slotted with 96% accuracy debuff. He still is IMPOSSIBLE to solo.

    Unless you can provide video, I'm going to assume either you lied to antagonize a board argument, or simply don't know what you are talking about. If you can provide video, I'll assume I'm doing something retarded.

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    Since you didn't quote the second part of what I said, I said, "...and some constant Defense De-buffing powers to follow..." which you don't have since you said Radiation Infection and nothing else except Accuracy, which is roughly -40% Defense. In my experience of fighting him Villain-side I was using my Plant/Thorn/Lev which can stack about -120% defense (Just about permanently) plus whatever % Water Spout De-buffs. I'm not saying you're doing anything retarded or wrong per se, and I can't provide a video since I did this already. Also I was never referring to solo as just teams saying Mako is extremely hard. I'm going to go ahead and say he's probably not solo-able in RV (none of them should be) But he's probably easily possible with a Earth/ Troller backing you up. Also make note, in my original post I didn't say he was solo-able, just that how tough he can be is very over-hyped.
  12. I'm not sure anymore.

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    none of your business. you suck go away.

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    New Respect Found
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    Uh... why is everyone quoting everything?

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    You'll come to love it in time.

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    Fight the Quotes, buy War Replies where you work or bank!
  14. Why do Heroes have this obsession with Captain Mako being hard? None of your Stormies take Tornado or something? Seems like every time I've heard someone mention Mako it's followed with impossible in global channels or otherwise. Seriously, all you need is Auto-Hit -Defense and some constant Defense De-buffing powers to follow and he's not that tough. Also all the Signature Heroes in RV are AoE monstrosities which are MMs bane, 'Specially BaB, Statesman, and Psyche since all their typical non-damage attacks or ST attacks were made into huge damaging AoEs (Handclap, Total Focus, Mass Hypnosis). But yeah, RV Sigs would be interesting to see get beat up by an MM.
  15. You probably mean Jade_Dragon's Mastermind Damage Guide, but the thing about that is that it shows the sheer damage and none of the variables, such as Longbow resisting the heck out of everything the Thugs do except the Arsonist, whom promptly will fall on the floor dead as soon as a mob is engaged. It's true, under controlled testing Thug do out-damage Robots by about roughly 20 DPS, according to the Damage Guide and from my personal experience of playing a Thug Mastermind. However, Thug's survivability is based solely around the Enforcer's Leadership and small amount of resistance several of the Thugs have without counting IOs or Secondaries. Robots are typical Henchmen Resistance with Defense before factoring in anything else, since Protectors can Force Shield as well. Probably the biggest difference in the two is that the Protector Bot will Force Shield the owner, thus providing more defense for the owner stack. To sum all of this up, yes Thugs do more damage, we heard, we know, it's over and has beaten with sticks till it's turned an unhealthy purple color. Robots go home surprisingly well balanced while Thugs go home about as balanced as 30 year old and a Anorexic on a teeter-totter (Or maybe a Genin, since they're apparently made out of paper).

    Oh, and congratulations Ultimus for arriving at a year ago when this was shocking news.
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    Wasn't this thread supposed to be about the new powersets and not the effectiveness of blasters and stalkers in pvp? Just a question, mean no offense.


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    It started out about how Stalkers and Brutes are getting another powerset boost and the porting over of yet more Hero sets to Villains. Meanwhile, no Villain sets have been ported over to Heroes.

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    Well not all Hero sets are on Villains, so it's not like Heroes have no unique powersets left, and I personally wouldn't want to see Controllers get Plant, or get Traps and Poison in their secondary. They could bring Electric M/A and Energy Aura over, then probably Cold Domination and Thermal, but I think they're waiting to implement the Hero to Villain vice versa transfers. And so not to be entirely off topic, wait till the set is on Test, since the models could change between now and then.
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    I was really hoping for some shorter wider blades. Maybe some daggers, or shortsword type. Do we really need 2 long swords when there are already 2 in the game? I dont really see how these long slender blades fit with my concept of a tank or brute. If the dual blades are as they look in these screen shots for all ATs I would give them an F. Just for scrappers/stalkers maybe a C. But se la vi, its not my game I just play it. Just saying that this really dampens my excitement for I11. On the other hand I am very excited for Willpower armor.

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    See, that's why Dual Butterfly Swords would of been better. Would of worked for any AT.

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    I don't know if this has been brought up, but supposedly Tankers/Brutes get different models for their Dual Blades, so more than likely this is all Scrapper screenshots. Plus this isn't even in Closed Beta yet so the models could change.
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    Couldnt have put it better myself. I still stand by my position that the City of Legends project should not have been scrapped. If things would have continued we would have got a unique power set for each AT and that is what we need.

    I hate that each time we just get 1 or 2 new ones and that is all you get to team with for the next 4 months. If we just had an issue of new sets then we would have basically a full 6 months of awesome teams and fresh toons.

    I know this would be very hard though......... I just hope that in the future we make our new sets count. Cause pretty much all of the new ones have sucked royally.

    Sonics for blasters, Dark for Stalkers, now these dual SWORDS.

    We could be doing so much more right now. I really think that we need to start having veteran polls. How about when we vote on things from now on we have two polls. One that everyone can vote in and one that you can only vote in if you have a certain ammount of veteran badges.

    That way we see what the noobies want and we see what the people who know what they are talking about want.

    Im not saying we should go off of what the vets want only, but dont you think it would really show whats best for the game?

    You can give a new player everything in the world but if they dont stick around whats it matter? You need to appeal to the guys who have stuck with you for 3 freaking years, if you start losing your vets your screwed.

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    They aren't re-engineering the entire game mechanics or something here, it's two new powersets. Maybe this was something Vets wanted, or maybe it wasn't. I myself voted for Psionic Weaponry and Dual Blades, I wanted to see how they'd do Psi Melee myself, but I'm sure Stalkers with Psionic damage would of been a tad ugly. But I think everyone should be given equal votes on what the next ATs are, since Vets don't always know best.
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    Personally, I have a mixed feeling towards both the player base and the devs regarding this new set.

    On one hand, I relate to the majority of the players in that a dual swords set DOES seem cool. On the other hand, I abhor the common denominator that got us ANOTHER sword/lethal set for melee types, when we could've had something far more unique and different from what we already have available. In other words, while Dual Swords seems like fun, I think it pales in comparison to what we COULD have had.

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    We don't already have Dual Swords in the game, but I get what you're saying, it is just a Lethal set, but that doesn't mean it's not going to be unique. It is going to be all new animations for sure, since there's few animations they could reuse. Besides, being Lethal or Smashing has never stopped a few other sets from being overpowered.
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    dual blades = bad idea, don't like the idea, just the devs giving into constant complaining for a "omg i want a k00l looking powerset" from the army of anime loving nerd fanboyss of the CoX series. Would wrather see a more brutal power set like a warhammer or something

    will power = eh ill give it a shot

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    If they made the swords twice the size of the wielder and hurl energy, you might have a basis for your hate. Also, a Warhammer would be Smashing which is in the same boat as Lethal so that'd just be a "omg i want a k00l looking powerset" too.
  21. From what I understood, Tankers and Brutes get the larger blades while Scrappers and Stalkers get something a little more toned down. More than likely the current shots of the Dual Blades are Tanker/Brute (I can't see the screen shots, the site is apparently down).