Deep_One

Citizen
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  1. I have it on my Necro/Dark MM...
    I constantly are running around with 5 toggles(6 with darkest night)smam heals, holds etc. I have slotted all my leadership toggles with 2 end red, 2 in shadow fall and none in combat jumping..
    I very rarely use my blues, and almost dont think about my endurance.. I like that
  2. [ QUOTE ]
    [ QUOTE ]
    Two words that will put a stop to your killing spree..

    LONGBOW BALLISTA

    Incredible amount of damage resistance coupled with hurtful quantities of damage.

    [/ QUOTE ]

    Your "reign of terror" will end with Ballista indeed
    Then you will find the use of inspirations,you will defeat Ballista and youll think "hey,im a force of nature"....and then...INFERNAL (inv + fire = ouch) .
    But you will save that obstacle again and then,some day,youll learn theres fortunatas around and ,eventually you will put the slider to relentless and get back to Infernal.

    This is the day where your reign of terror ends(come back to tell us if it does not end)

    [/ QUOTE ]


    Hmm, My Necro/Dark MM can beat up the ballistas easily on Ruthless.. But sure, they costs alot of resummons And have a sh*t load of hitpoints
  3. I would get rid of dark blast and life drain, you really dont need any blasting powers with a MM, just keep your henchmen healed with twilight grasp and you will be fine..
    Leadership is a great pool power for a MM for extra Damage, ToHit and Defense for your minions..
    I have found it that Stamina isn't really that neccesary for a MM as long as you have 2xEndRdx slots in your toggles..
    The way i Slot my henchmen is:

    Zombie Horde (2xAcc, 3xDmg)
    Grave Knights (2xAcc, 3xDmg)
    Lich (2xAcc, 2xDmg, 1xFear, 1xHold)
    But before u get the Dark Empowerment buff, just go for Acc and Dmg in the Lich...
  4. Well, i made a corruptor and rolled Rad/Rad an I really have very little clue on how to build it, so i looked up on some of the posts and it got to this..
    I'd like to have some comments on this build..

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
    ---------------------------------------------
    Name: Name Radience
    Level: 41
    Archetype: Corruptor
    Primary: Radiation Blast
    Secondary: Radiation Emission
    ---------------------------------------------
    01) --> Neutrino Bolt==> Acc(1) Dmg(3) Dmg(7) EndRdx(17) Dmg(29)
    01) --> Radiant Aura==> Heal(1) Heal(3) Heal(7)
    02) --> Irradiate==> Acc(2) Dmg(9) DefDeBuf(9) DefDeBuf(31) Rechg(36) EndRdx(36)
    04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(5) EndMod(37) EndMod(37) EndMod(37)
    06) --> Radiation Infection==> EndRdx(6) TH_DeBuf(11) TH_DeBuf(13) TH_DeBuf(13) DefDeBuf(21) DefDeBuf(39)
    08) --> Electron Haze==> Acc(8) Dmg(11) Dmg(23) EndRdx(36)
    10) --> Hover==> DefBuf(10)
    12) --> Aim==> Rechg(12) Rechg(15) Rechg(15)
    14) --> Fly==> Fly(14)
    16) --> Hasten==> Rechg(16) Rechg(17) Rechg(25)
    18) --> Cosmic Burst==> Acc(18) Dmg(19) Dmg(19) Dmg(21) EndRdx(23)
    20) --> Swift==> Run(20)
    22) --> Health==> Heal(22)
    24) --> Stamina==> EndMod(24) EndMod(25) EndMod(29)
    26) --> Neutron Bomb==> Acc(26) Dmg(27) Dmg(27) Dmg(31)
    28) --> Enervating Field==> EndRdx(28) EndRdx(31)
    30) --> Choking Cloud==> EndRdx(30) EndRdx(33) Hold(34) Hold(34)
    32) --> Atomic Blast==> Acc(32) Dmg(33) Dmg(33) Dmg(34)
    35) --> Mutation==> Rechg(35)
    38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(40) Hold(40) EndRdx(40)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Dmg(1)
    01) --> Scourge==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------
  5. I would like some inputs on this build..
    I have thought about respeccing Fire Cages out and taking Stealth instead....

    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Name Eruptia
    Level: 41
    Archetype: Dominator
    Primary: Fire Control
    Secondary: Fiery Assault
    ---------------------------------------------
    01) --> Char==> Acc(1)Hold(3)Hold(3)Hold(5)Rechg(9)Rechg(34)
    01) --> Flares==> Acc(1)Dmg(11)Dmg(23)Dmg(25)
    02) --> Incinerate==> Acc(2)Slow(9)Dmg(11)Dmg(17)Rechg(40)
    04) --> Fire Breath==> Acc(4)Dmg(5)Dmg(7)Dmg(7)Rechg(40)
    06) --> Fire Cages==> Acc(6)
    08) --> Swift==> Run(8)
    10) --> Air Superiority==> Acc(10)
    12) --> Flashfire==> Acc(12)Acc(13)DisDur(13)DisDur(15)DisDur(15)Rechg(17)
    14) --> Fly==> Fly(14)
    16) --> Fiery Embrace==> Rechg(16)
    18) --> Cinders==> Acc(18)Acc(19)Hold(19)Hold(21)Hold(21)Rechg(23)
    20) --> Health==> Heal(20)
    22) --> Stamina==> EndMod(22)
    24) --> Combustion==> Acc(24)Dmg(25)Dmg(27)Dmg(27)Rechg(37)
    26) --> Fire Blast==> Acc(26)Dmg(31)Dmg(31)Dmg(31)
    28) --> Consume==> Acc(28)Acc(29)EndMod(29)
    30) --> Hot Feet==> EndRdx(30)EndRdx(34)Slow(34)Slow(37)
    32) --> Fire Imps==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
    35) --> Blazing Bolt==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)
    38) --> Blaze==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)
    ---------------------------------------------
    01) --> Sprint==> Run(1)
    01) --> Brawl==> Dmg(1)
    01) --> Domination==> Empty(1)
    02) --> Rest==> Rechg(2)
    ---------------------------------------------