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Posts
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Joined
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I see you replied here as well, as I mentioned...
Just because your do Task Forces does not mean other people on other servers do.
Your little Task Force group is probably exclusive (badge farming?) so other people cannot get in.
On most servers it seems that almost nobody is doing Task Forces.
There are few people who are Story and Content minded around these days; at least people who PUG.
Just because you don't need it does not mean it is not a good idea.
Think about all the other "Story minded" players who never get to get into a Task Force at low levels since they cannot find other people who are on when they are who want to do them. -
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People still do Task Forces. I've done four in the last few days. "Nobody does Task Forces anymore" is grossly incorrect.
That said, I don't see a terribly compelling reason why these shouldn't be available for tickets, so I support this.
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How was the Positron Task Force you just finished?
Apparently you are among the few I mentioned in my other post.
Just because you do Task Forces, does not mean the majority of people on all servers do.
This suggestion is for servers that hardly see a Task Force in a week. -
One of the biggest issues I have with CoH/CoV is that the character is the sum of their powers and really nothing more.
I have a Fire Corrupter who is literally on fire but she can still be burned by normal fire and has not way to defend herself against any fire.
Can fire harm fire?
Also, while my Fire Corrputor should have a resistance (or even a immunity) to fire, I should be vulnerable to Ice and Cold. Instead they affect me as does fire with no real way to protect myself.
My Blaster has the same issue, the Human Torch is a Blaster, but he is immune to fire. It would be expected that someone who throws a element should have some resistance or even immunity to the element they are throwing.
But in the game only Tankers, Scrappers, Brutes and Stalkers can get any resistances. The other AT's get nothing.
There are no Pool Powers that help this and I feel that this is major issue. Why should melee AT's be the only AT's with resistance to elements when other AT's who use the elements for fighting are fully vulnerable to it?
I would like to ask that based upon your power choice (Fire/Ice/ etc) that you automatically get a small % of resistance to the element of your power. If you choose Assault Rifle then you get bullet proof vests which lower you physical damage and so on.
This will make being a non-melee AT just a little more viable, especially when dealing with the element you are throwing around. -
Please make a AE Broadcast channel that only is active when in the AE (Not AE missions), but it encompasses all the AE's in every Zone.
This will make find a team easier since a Broadcast can be heard in every zone. -
Please add Movement IO's (Soaring, Freedom, Celerity, etc...) as AE Ticket rewards.
They seem to have been overlooked.
Since nobody does Task Forces anymore all Task Force IO Sets should be available through the Ticket system in the AE. -
I would like to ask that the requirements for Task Forces be lowered and that reestablishment of scaling to group size be reimplemented into Task Forces.
WHY:
With the advent of the AE almost nobody engages in Task Forces anymore, this is especially true of low level Task Forces.
By allowing smaller groups and scaling the encounters to group size this will help make forming and finishing Task Forces a bit more likely since the number of people is easier to find.
Merit scaling should also be implemented to balance Merit Rewards with the challenge.
WHO:
There are a few players who play the game for content and story rather than XP and levels. For us the ability to find a few like minded people to engage in a Task Force would be nice, to have the Task Force scale according to our Challenge rating rather than being set to max all the time would make completing a Task Force reasonable.
I personally do not care about farming, the people who farm are not the people who enjoy content so they will also not be the people who would join a Task Force at lower levels except to get a badge.
This is a request for players who value story and content. -
I will try this even though I was hoping on limiting my custom groups so I can eventually make my ARC 3-5 missions long.
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I created a mission using Red Caps, but whenever the Minions transform into higher level Red Caps they become rogue attacking their own friends.
Does anyone know a way to fix this problem but still using Red Caps? -
Ok.. I tried placing my Ally at the Front and my Boss at the back.
In the map (Forest 01) I see the Boss upon entry and my Ally is all the way in the back corner.
So, I tried reversing it. I put the Ally in the back and the Boss in the Front. Now the Boss is just out of sight and the Ally is once again on the other side of the map.
Is there a way to set it so my Ally is close to the entrance and my Boss is farther in? I don't want my Ally to be found after everything else is defeated, especially since the Ally spawns a string of major encounters. -
I think I looked through everything and did not see it...
Whip Mastery for Pain Domination (Corruptors and Dominators)
Make it a ranged attack like the tongues on the CoT demons. -
Personal Force Field (PFF) needs to be upped to be total invincibility or decrease base defense by about 1% and let FF Defenders use their tier 1 and tier 2 powers through it.