-
Posts
13 -
Joined
-
Yeah, I realized that when I started running my build and got KB'ed by EVERYTHING. I swiped a couple slots here and there and got 3 Karmas in.
-
Ok, I took all of your suggestions, and I moved the split up Sup ATOs to Knockout Blow and Blazing Aura, with Blazing Aura having the +Fury proc.
With Sup ATOs I'll still have softcapped S/L def. I was able to stay away from the crazy expensive Glad Armor +Def. (yay)
Now the question is, which Alpha should I go for? Fury makes me want to skip Musculature. (T4 Musculature adds a whopping 19 dmg to footstomp. Whoop dee doo.) I don't need the Spiritual recharge anymore. Should I get Cardiac to help with End usage? T4 Cardiac would drop FSs cost to 10 end.
Assuming I grab Ageless, I'd have a end recharge power at 50s, 1m40s,(these 2 are from consume) and 2min. Is this overkill? Would Consume be plenty by itself? If so, then what Destiny should I grab? I already have self heal and I don't need the +Def, so should I go for Clarion for the ridiculous status prot? This build already has 10pts prot on Hold/Stun/Sleep/Immob.
I'm guessing due to the PbAoE nature of this AT, Void would be a good choice for Judgement? Or is Ion still #1 for everything?
Thanks so much for all your help DreadShinobi.
Here's the updated build:
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Not a Squishie: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Fire Shield -- RctvArm-ResDam/Rchg(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(9), RctvArm-EndRdx(11)
Level 2: Blazing Aura -- Empty(A), Empty(11), Empty(15)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal(13)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Knockout Blow -- Empty(A), Empty(13), Empty(15)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27), Zinger-Dam%(29)
Level 14: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(19), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(21), Amaze-EndRdx/Stun(31)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 18: Rage -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(39)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(42), Mocking-Rchg(46)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
Level 26: Combat Jumping -- LkGmblr-Rchg+(A)
Level 28: Burn -- Oblit-Dmg(A), Oblit-%Dam(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(33), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(40)
Level 38: Rise of the Phoenix -- Dmg-I(A)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(46), Apoc-Dam%(48)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(50), Posi-Dmg/Rng(50), Posi-Dam%(50)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(40), Numna-Heal(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(46)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1482;675;1350;HEX;| |78DA6D944973125114855F43238640424632480648420602A174E1506AA93196066| |2B44BB714E233B4221006CB2C5DF8075CE846FF821B4D8CD34F72D83BE0ED3EA794| |2AE92AF8FA9D77EF7DA7EFEBD7B9C7EBC1D7579E9C5746EFA572A1D1C85FACB79AD| |A6F156D5D296AAF52AA6FABDA9C29CC58BB2DBB51B2B55FA40937289FD365AD5356| |ABA6EB79AB59D7959D66690C53EBFA9EAE34746AC3D6F5BDFC8556BDA042DBD56A5| |9849D52D3AEEC04DD5156176A3208B803ABA6F5DD01F7F66AE591DDB0EFD865BBB9| |17B95CB38B2994B5AAAD723E576834A5EA981859925FCC50BCDA5EB5ED08A6F2DC0| |0CD9BE08205EE3B610663A7E52661AAA353640C0CC4C1032714B11EA32D970AB8FF| |7DEEFF3BD1BD9835BD9B729391D5B2E0911CB90506AF834E611F9DFAE8344CA7613| |A1DA4D37989F523D6E377570C76AC7E287A0F56573D11B989CA330A7A91E1EBAD78| |DC1547AB640D9CD825EBE0B10668C85221E49AA16BD00637C1E12C9903A7B6C0F71| |2DDCF5EF6B38753ECE12C7B189F05138201B7F16D63E095E40F89DF97E007518730| |E71B2AA1F69C4DDE07130FC0A532B8FA10F48AEF117A18A187383DC4E9618E1E4C8| |98D703F2323D891B161320C8E4ACC38FB3ACE988F329A645F277FB06FCA8B5EB431| |5EFE49FE227F8331A917453D23BAA25C6D815C127D9A75A74F227EE614799A3C03C| |E9E259F829F9C9704B9468CF512E467C13CE6D47C145A51EC2E727F1793ECE52A99| |624FD3603A033A877F85392B6F5027F916CCEC9307E421D827CF9BE2DA29F62F24D| |A1AB5356A5F027FCF96325691FB2DD071DECEE19D4EDC467CFA16F8B5336F1179DF| |3BF35EC0BBE7199FE939F7CBFCFF1B91E4C94BF2E4A579F296FFC52A456F6B5DB44| |C17ED7817ED44176DC3FCFB1D6A67BBCC6F9B9C769E93FBDA1356CE5BE7E674BBFE| |008424E0E5| |-------------------------------------------------------------------|
-
I was trying to build a brute who would be great in AE farms AND teams.
With T4 Spiritual for Alpha my hasten recharge is down to 3 seconds, perma if I take Ageless (which would also help my FS recharge).
There's three empty slots in Blazing Aura and Footstomp, these will each have 3 Superior ATOs in them (with FS having the +Fury), giving me a bonus +10 S/L def, softcapping my S/L.
That means I'll have:
45.5% def S/L
90% resist Fire
16.8% def 33.4% resist Energy (This build's only weakness, pure energy dmg. Besides Rikti drones, I'm not sure what else would have this.)
The most expensive stuff is the Armageddon 5 slot, the Brute ATOs, and the LotG 7.5%s.
Criticisms/suggestions welcome!
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Not a Squishie: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 1: Fire Shield -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam(9), RctvArm-EndRdx(11), RctvArm-ResDam/EndRdx/Rchg(11)
Level 2: Blazing Aura -- Empty(A), Empty(3), Empty(5), Oblit-Dmg(5), Oblit-Acc/Dmg/Rchg(7), Oblit-%Dam(7)
Level 4: Healing Flames -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(13), Numna-Heal(39)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 10: Temperature Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(37), RctvArm-EndRdx(37)
Level 12: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(23), Zinger-Taunt/Rchg/Rng(23), Zinger-Acc/Rchg(27), Zinger-Taunt/Rng(27), Zinger-Dam%(29)
Level 14: Kick -- Empty(A)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(34), RctvArm-ResDam/EndRdx/Rchg(36)
Level 18: Rage -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(39)
Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(42), Efficacy-EndMod/Acc/Rchg(45), Efficacy-Acc/Rchg(50), Efficacy-EndMod/Acc(50), Efficacy-EndMod/EndRdx(50)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(36), RctvArm-EndRdx(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), HO:Cyto(29)
Level 26: Hurl -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(48)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-%Dam(46)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Foot Stomp -- Empty(A), Empty(33), Empty(33), Oblit-Dmg(33), Oblit-Dmg/Rchg(34), Oblit-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Acc/Rchg(40), Armgdn-Dam%(40)
Level 41: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), HO:Cyto(42)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(46), Numna-Regen/Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Acc(46)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Fury
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1489;680;1360;HEX;| |78DA6D94C96FD34014C6C7B143489BB569E8BE2469DAA449D35680C42240405B046| |A518B05D7289421B51439A9ED207AE4CE7E800B9CE0CC8D1DFE24963B4B789EF7A9| |AD4A2CC53FFB9BF7E67D9E3793B5BB4B913797EE9D135AEFC546CD75AB179CB6274| |3E6A625ED4DA90B2162579BDE646DD2DC6E5BEE962543240DABA0EA9A6C485931DB| |2DE9544DCF9176DDDB1AE4A125795BDAAEACAC58D2D9A99E6F3B35115D6F361B24D| |4B73CCBAEF7A837B325E5AD887A5C95B516E949F572D9BE63B9D64DAB61793B43CB| |2D6BB3B26C4BA7BE535DABB99E3FA3AA3248568AF4CB6A02574717EBBE6088BE0D6| |6FF35D064BEF5C3547CC71003F4306688C3E3C4196296D9930333CC777E0AE704B5| |0E5D22A0EE06DF7F05845834C4A1BFA0D015DF53BCCE59017D43535AC4644E5F67F| |A8582701E84F3049C27E0BC0FCEF3141B426C08B111C4C6101B43EC074218B5C3F8| |BA297CDD14BE6E9AD0CBF3057B6DF67EA409B698C3DBA0C31C7599013212E55C115| |5ABF0919EE35C518FA3E2382A66503187F59C212455133A5AF225CD9822372F989F| |484DF15830759FAB151F30CB0F998B8FC0C7E013A64EAED2F09086871C3CE4E0610| |A1E0C8A1D40EC409ABB31D80F2698A3C769D8D045815E87F86BB5A157428DCDBF66| |7E268CF09831829D30FB1BFC036267CC616764A9F618BA3356E279C60FB048E313E| |8CE845AE1C9FD7754CAA04206337FF1DB8FBE6431D357421E0EF327387EFA2473E6| |14781A3C83FE93C3021C16B03A45AC4A11AB12A598126A95101323AD02AD022D4ED| |A02B40568DF7A764F94D0E6D8E78F3D2DA09DE593397785BB357F83F3BEEFCF2B70| |DECFFD79CFB13F9F62C59F61DF1AFFFF43947176CA383BF3383BB37BB142C0DB421| |76DB18B76B48B76AC8BB662ECFE0B7556BB8CAF1B18F6BF137D0C2784DF6595B391| |2209F907AE7FF9CCE1E2| |-------------------------------------------------------------------|
-
Quote:I agree that Spring Attack doesn't sync super well with LR/SC but it still has it's uses. Spring Attack is useful b/c your Judgement has a 1min 30sec recharge, so it's only up every 3rd set of LR/SC. Spring Attack, while not on the exact same recharge time of LR/SC, is great to get an extra burst dmg attack to speed up your farm/TF/etc. Even if it only saves 2 mins a mission, 2 mins times 30 missions is an hour of time saved.Id say you could probably lose spring attack and Jacobs ladder and use those powers and slots to shore up your defense and end recovery or you'll have to go in every farm or mission with a full tray of blues. I love /shield defense but it can be a little on the expensive side to get it performing well. Spring attack wont sync up with your other nukes and you'll get a third nuke with your incarnates anyways.
Upon examination, I doubt I'll use Jacobs Ladder, so that could definitely go. The question is, what power would I replace it with? I already have every +Def power I can get (besides hover, which is redundant as I have Combat Jumping) and there's no other End powers available to me. Also, I'm not quite sure why I'd need to shore up my defense when my positionals are all at 46.4% The very few powers in the game without a positional tag aren't significant enough to warrant getting all the delivery types soft capped. (The only important ones where positional tags won't help are Crystal Titan and Hami, but those have insps required for them.)
Using Ideon's fixed build, my Net End Gain is 1.94/sec, not too bad considering there's 7 toggles running. If I needed to, I could alpha slot Cardiac Core Paragon. That would bring up my Net End Gain to 2.19/sec and reduce the cost of all my attacks and auto-cast powers (Active Defense and Hasten). -
Didn't realize that on Phalanx Fighting. Now I see why it's so great!
I've been messing around in Mids with this AT combo for 4 or 5 hours trying to figure out what would work best. I'm fairly inexperienced with set bonuses, so I did mess up a 'little'. I did fix my build quite a bit, getting rid of the bonuses over 5. I got to where I was over cap and Ring of Fire/Fire Blast were quite useful, but when comparing my fix to yours, you obviously know your sets better than me.
Also, I have no problems with enhancement boosters. Where would I move the slot? I was thinking over to Assault to reduce the end cost.
With your fixed build, would you still suggest Cardiac, or would I be fine with Musculature? Any suggestions on Destiny pick?
Thanks so much for your input and corrections. It's an amazing help for those of us (me) who are a little inexperienced with set bonuses and builds. -
I've had an Elec/Shield ever since Shield Defense came out, and I haven't done that much with it. I'm not super experienced with Mids, but after a lot of practice and viewing other builds on this site, I think I built something that could work.
I was aiming for hitting softcap for positional def, and I pretty much got it.
45.4 melee
44.7 ranged
44.7 aoe
I could get the ranged and aoe up to 45, but I figured the tradeoff of slots wasn't worth it.
I've heard great things about the Fire Epic. I used to and currently have Body Mastery, but after reading how lame Physical Perfection really is, I decided to try to put in Fire instead.
I skipped Phalanx Fighting b/c if I'm already at the softcap, the +Def for being in a team is pointless, and in itrials there's always plenty of buffs from your team.
From personal experience with Grant Cover it's radius is so small that people in the group rarely benefit from the bonus, plus most people aren't expecting a team buff from a scrap anyways.
I hate the crash/recharge of One With the Shield, so skipped.
For alpha I'm heavily leaning towards Musculature instead of Spiritual. An extra 3 seconds recharge on Lightning Rod/Shield Charge vs a +40-60 dmg boost seems like a clear choice to me.
Interface I'm going for the fire proc for more dmg, and Destiny I'm open to suggestions. Barrier is pointless and I rarely need to heal, so Rebirth seems skippable as well. I guess I could grab Incandescence or Clarion but their usefulness outside of itrials is next to none.
I know I have a few set bonuses that go over the rule of 5, but for those the bonuses after the repeats outweighed the wasted bonus.
I tried to go fairly cheap and completely avoid purples and PvPs. I can't afford to spend 10 bil on 1 character but I can spend a reasonable amount.
I noticed that this build will eat my end like crazy, so if you can find a way to tweak it to give me some better recovery and keep my def I'd greatly appreciate it.
Here's my build:
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Scarlet Siryn: Level 50 Science Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Charged Brawl -- Dmg-I(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(3), LkGmblr-Def/EndRdx/Rchg(5)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(7)
Level 4: True Grit -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(9), S'fstPrt-ResKB(15)
Level 6: Jacobs Ladder -- Erad-Dmg(A), Erad-%Dam(17), Erad-Dmg/Rchg(43)
Level 8: Build Up -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit/Rchg(9)
Level 10: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dam%(11), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13)
Level 12: Active Defense -- EndRdx-I(A)
Level 14: Kick -- Dmg-I(A)
Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Dam%(43)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(21), Aegis-Psi/Status(21), Aegis-ResDam/EndRdx/Rchg(25), Aegis-EndRdx/Rchg(42)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def(23), LkGmblr-Def/EndRdx/Rchg(25)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(37)
Level 28: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Spring Attack -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(48), Det'tn-Dmg/Rng(48), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
------------
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(15), Numna-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Critical Hit
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;666;1332;HEX;| |78DA6D945D4F1341188567B70BB59FB4947E00964281B650585BC15B4D14341A484| |89A784B36DBA15DDD9466DB28E895BFC21B51D17829EADF51FF8031A237460D627D| |BBEF2910ED269B67E7CC393B33EFCCEEFACE4AF0E0C6A32B42095FB38D566BB3623| |A46B3291D6FC5B464C39482AE50C5341C5BB6272B96B3DBF09292E9D936D7A52DA5| |BE6A4BB3ED58A661B370DABF22B764A325F54ADD9276B5D78CDE6CD4A5231B6DBDF| |710DAD8DEB6F5EB56ADDEB61AB5A0DB5A9346931A43BD46553AADBAD5F4BBED4A53| |CAEAF06AD332F5ABB6F1406EAE1BADB674765334BD39BABF8704AE8E1069425913F| |EAEA6B89A47C415575323E008538B3103E455E055E0D5E019446610DE20793DEC55| |3D497A486BE25C82194E317F906780E7A30E7C525D2D72C89CFFCCFC491E2F7B14E| |F1E69317ACF13E62FEAF3719FE6BB87F53C04EF33833BE02E33449900CF4B04A658| |53698010EA12425DC2240CB98BED2843F045C023EA8BB27F20BAC5DA700DAC33E72| |CF00E73FE2ED34363C5787C2D56E25A8D2C839798A925E6DC45D4983271D43D8EBA| |2750EF04EA9F42DD13E44DC29B84770CDE3178CFC31B25EF28BCA3F04EC03B05EF0| |CBC49F28E63AFC6DFABFC9E0FCCFC4766963C69EC79BAC8EB9DF887C754BB0C6A97| |39E2DCE46FF018FCC39CEA80C2C3F3A56C16D92CB2D3C84E233B8DEC0CB233C82A0| |92166919D4536876C0ED91CB27964F3C8EED3B805ACBDB087FD7CCA5C7CC67C499E| |22DE5F8467019E0578169E23B30FBE60BEA2AC8E73ACBF66EDC201F8067CCB2CBFC| |339A35A97B8D64A09E7B20C7EF19F7CA7425964EDEBA9A62A97F11DDE22E629779B| |F7F8F06CAEC0B96F67B5C7D877EDFFFF48463BF98F74E6CFF663FC521FADDC475BE| |AA32DF7D1D6FA681B1AA6D09D2BCE9B2F22BABBE8CEABDFF5177E41E00E| |-------------------------------------------------------------------|
-
I just started playing CoH again yesterday, downloaded the client, started playing, and changed the Ultra settings slider from recommended to quality, hit accept, and my computer locked up. Every time after that when I load into a character my computer freezes and I have to restart. I added the line -useTexEnvCombine to the end of the shortcut target to get into the game and I could play fine (with horrible graphics because of that command). I changed graphics settings back to recommended, applied, exited CoH, removed the command from the shortcut, loaded CoH, and my computer locked up when I loaded a character. My CoH runs perfectly fine (besides terrible graphics) using the shortcut command, but my computer locks up when I don't use it. Is there a specific setting that is causing this lock up?
I'm running Win 7 64-bit, Intel Core 2 Quad @2.4Ghz, 4Gb RAM, ATI Radeon HD3650, Dual Monitor (extended, but only run CoH in my main monitor)
Any help on this would be greatly appreciated.
Thanks in advance. -
When you get this glitch have you tried typing /unloadgfx to see if that fixes the problem? Also could this be a video settings issue? What card are you using, is the card really old, are your graphics way too high for your card, and do you have adequate cooling for your card/tower to keep your vid card from overheating? I know there's STILL problems with ATI cards with water and enhancements and god knows what else that's been there since launch, so that might also be part of it.
Yes, I know i'm 2 months late to the topic, but the title LIED! You still have your hat!
EDIT: Apparently I suck at reading all the posts before I type something. Ignore the /unloadgfx comment. XD
EDIT EDIT: If the issue is being caused by tabbing in and out of the game, then try playing in windowed mode to see if that solves your problem. If you're running Win 7 you can drag and drop the title bar of CoH to the top of your screen to get rid of the resizing arrows when you click an edge. -
Quote:Lmao I can't believe DC nominated me! xD
Well, Sounds like fun, I think I'll sign up!
Umm...a lil about me...
I'm random and deadly, hugs and stabs... :P
I play almost exclusively Blue side, but red side isn't out of the question.
I've got 2 50 Fire/Fire blasters, a 50 fi/fi scrap, and a 50 Rob/PD MM...oh and enough lowbies to choke a horse... lol
I'm down for pretty much anything, just please nothing naughty and no PLing.
-hugs- <3
Does this include bringing your IG out of retirement? I miss the fun teamings we had in the dames. -
Glad to see you're auctioning yourself off Chant. I might just buy you with my Robots/Pain to force you to play redside for once. :P
Can we nominate people to be auctioned? If so I'd nominate Irish Girl. I'm pretty sure a lot of people on Victory Badges would be bidding on her. -
That's November 8/9th, right? I'd be able to do either day as all of my vils still need the badge.
-
Hey, Darth Cthulhu here. Looking forward to tons of mindless defeat alls!
-
Arc Name: Treachery in Time
Arc ID: 65510
Faction: Villainous
Creator Global/Forum Name: @Darth Cthulhu
Difficulty Level: Med-Hard
Synopsis: You hunt down a traitor of Arachnos and punish him.
Estimated Time to Play: 45min and up depending on team size
Link to More Details or Feedback: Use in-game feedback or send me a PM
Note: 5 missions, arch villain at the end, hard to solo, made for lvl 50s