Darrius

Citizen
  • Posts

    10
  • Joined

  1. Ah ok. Someone told me to hit ranged softcap for PvP. I guess they meant it for PvE. Thanks a lot. I'll try to build for that and post my new build.
  2. Darrius

    Dr Vahzilok

    I joined your team right after that mission !! <--
  3. So for my first Blaster I was considering rolling a Sonic/Energy for PvP. Can someone tell me whats wrong with this build ? I attempted to go for reaching ranged softcap . . I was only able to reach 40%. Help me please


    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    iSonic: Level 50 Natural Blaster
    Primary Power Set: Sonic Attack
    Secondary Power Set: Energy Manipulation
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Scream
    • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (3) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (3) Thunderstrike - Accuracy/Damage: Level 50
    • (7) Thunderstrike - Damage/Endurance: Level 50
    • (17) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (19) Thunderstrike - Damage/Recharge: Level 50
    Level 1: Power Thrust
    • (A) Pounding Slugfest - Damage/Endurance: Level 20
    • (36) Pounding Slugfest - Damage/Recharge: Level 20
    • (37) Pounding Slugfest - Accuracy/Damage: Level 20
    Level 2: Shriek
    • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (5) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage: Level 50
    • (7) Thunderstrike - Damage/Endurance: Level 50
    • (17) Thunderstrike - Damage/Recharge: Level 50
    • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    Level 4: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (9) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    Level 6: Hurdle
    • (A) Jumping IO: Level 50
    Level 8: Shout
    • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (11) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (11) Thunderstrike - Damage/Endurance: Level 50
    • (15) Thunderstrike - Accuracy/Damage: Level 50
    • (19) Thunderstrike - Damage/Recharge: Level 50
    • (34) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    Level 10: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 12: Amplify
    • (A) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    • (13) Recharge Reduction IO: Level 50
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (40) Miracle - +Recovery: Level 40
    Level 18: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    • (33) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    • (21) Endurance Modification IO: Level 50
    Level 22: Acrobatics
    • (A) Endurance Reduction IO: Level 50
    • (43) Endurance Reduction IO: Level 50
    Level 24: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    • (25) Recharge Reduction IO: Level 50
    Level 26: Screech
    • (A) Stupefy - Endurance/Stun: Level 50
    • (27) Stupefy - Accuracy/Recharge: Level 50
    • (27) Stupefy - Accuracy/Endurance: Level 50
    • (33) Stupefy - Stun/Range: Level 50
    • (33) Stupefy - Chance of Knockback: Level 50
    • (34) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 28: Power Boost
    • (A) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    • (29) Recharge Reduction IO: Level 50
    Level 30: Super Speed
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    Level 32: Stealth
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Luck of the Gambler - Defense: Level 50
    Level 35: Boost Range
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    Level 38: Total Focus
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (39) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (39) Mako's Bite - Damage/Endurance: Level 50
    • (40) Mako's Bite - Damage/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 41: Snow Storm
    • (A) Pacing of the Turtle - Chance of -Recharge: Level 50
    • (42) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
    • (42) Pacing of the Turtle - Accuracy/Slow: Level 50
    • (42) Pacing of the Turtle - Damage/Slow: Level 50
    • (43) Pacing of the Turtle - Range/Slow: Level 50
    • (43) Pacing of the Turtle - Accuracy/Endurance: Level 50
    Level 44: Frozen Armor
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (45) Red Fortune - Defense/Recharge: Level 50
    • (45) Red Fortune - Endurance/Recharge: Level 50
    • (45) Red Fortune - Endurance: Level 50
    • (46) Red Fortune - Defense: Level 50
    • (46) Red Fortune - Defense/Endurance/Recharge: Level 50
    Level 47: Hoarfrost
    • (A) Numina's Convalescence - Endurance/Recharge: Level 50
    • (48) Numina's Convalescence - Heal/Endurance: Level 50
    • (48) Numina's Convalescence - Heal: Level 50
    • (48) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (50) Numina's Convalescence - Heal/Recharge: Level 50
    Level 49: Hibernate
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 2.81% Defense(Fire)
    • 2.81% Defense(Cold)
    • 23.1% Defense(Energy)
    • 23.1% Defense(Negative)
    • 2.5% Defense(Melee)
    • 33.1% Defense(Ranged)
    • 5.63% Defense(AoE)
    • 2.5% Enhancement(FlySpeed)
    • 26.3% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 2.5% Enhancement(JumpSpeed)
    • 2.5% Enhancement(JumpHeight)
    • 2.5% Enhancement(RunSpeed)
    • 6% Enhancement(Heal)
    • 30% Enhancement(Accuracy)
    • 17% FlySpeed
    • 85.8 HP (7.12%) HitPoints
    • 17% JumpHeight
    • 17% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 5.5%
    • MezResist(Sleep) 2.75%
    • 11% (0.18 End/sec) Recovery
    • 30% (1.51 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 17% RunSpeed

    ------------
    Set Bonuses:
    Thunderstrike
    (Scream)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Pounding Slugfest
    (Power Thrust)
    • 8% (0.4 HP/sec) Regeneration
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Thunderstrike
    (Shriek)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 22.6 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Thunderstrike
    (Shout)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Stupefy
    (Screech)
    • 2.5% (0.04 End/sec) Recovery
    • 22.6 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Winter's Gift
    (Super Speed)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Blessing of the Zephyr
    (Super Speed)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Stealth)
    • 10% (0.5 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Total Focus)
    • MezResist(Immobilize) 3.3%
    • 18.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Pacing of the Turtle
    (Snow Storm)
    • MezResist(Sleep) 2.75%
    • 2.5% Enhancement(Slow)
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Red Fortune
    (Frozen Armor)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Numina's Convalescence
    (Hoarfrost)
    • 12% (0.6 HP/sec) Regeneration
    • 22.6 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%




    Code:
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  4. Darrius

    ill/x

    I duel with my Illusion/Rad. . He performs well. Deceive is your friend.
  5. Well nothing is wrong with it I was just in my computer and switched the two out. I figured since one was ATI 9250 and the other was ATI 9700 . . The 9700 would be better cause it has a higher number. Lol. Also I did not uninstall the other driver I just went immediately to go install the 9700 driver updates. I'll try uninstalling all the drivers right now and installing the 9700 again.
  6. I looked at that and I still have the same problem. I don't understand why this graphics card isn't working. It used to work back in 2004-2005 for this game.
  7. Ok I had a ATI Radeon 9250 Graphics card but I recently switched it out to get a ATI Radeon 9700 PRO/Family Graphic Card. I attempted to install the driver updates. Now when I attempt to run CoH the updater pops up just fine but when its loading up the following errors arise:

    You card or driver doesn't support GL_ARB_multitexture
    You card or driver doesn't support GL_ARB_texture_compression

    Then it says the current video card or driver is unsupported by City Of Heroes. But I checked under the Minimum requirements and it said ATI Radeon 8500+ is needed and I have a 9700. Can someone help me with this problem? Here is my computer specs

    http://rapidshare.com/files/372131788/DxDiag.txt.html
  8. I'd like to fight you with my scrapper. Leave a message at my global @Darrius ILLusio

    Broadsword/WP
  9. Darrius

    The Hive Co-Op?

    Can someone give me a reason why this shouldn't be Co-Op? You fight together against the greater evil . . Hamidon . . how is this not already Co-Op? Perhaps that would encourage more Hamidon Raids on the low population servers.
  10. Can someone help me with this build? Or at least tell me how it looks for some arena 1v1s and RV PvP? Also I attempted to stack HP cause thats what someone told me to build for when PvPing. I only managed to get around 1200 though.


    Hero Plan by Mids' Hero Designer 1.621

    http://www.cohplanner.com/

    Click this DataLink to open the build!

    iDarrius: Level 50 Mutation Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Trick Arrow
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Fossilize -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(5), Dev'n-Dmg/Rchg:50(7), Dev'n-Hold%:50(17), Dev'n-Acc/Dmg/EndRdx/Rchg:50(33)
    Level 1: Entangling Arrow -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(3), TotHntr-Acc/EndRdx:50(9), TotHntr-Dam%:50(25), TotHntr-Acc/Immob/Rchg:50(33)
    Level 2: Stone Cages -- TotHntr-Acc/Rchg:50(A), TotHntr-EndRdx/Immob:50(3), TotHntr-Acc/EndRdx:50(9), TotHntr-Immob/Acc:50(17), TotHntr-Acc/Immob/Rchg:50(46)
    Level 4: Glue Arrow -- P'ngTtl--Rchg%:50(A), P'ngTtl-Acc/Slow:50(5), P'ngTtl-Dmg/Slow:50(13), P'ngTtl-EndRdx/Rchg/Slow:50(33), P'ngTtl-Acc/EndRdx:50(43)
    Level 6: Quicksand -- P'ngTtl-Acc/Slow:50(A), P'ngTtl-Dmg/Slow:50(7), P'ngTtl-Acc/EndRdx:50(15), P'ngTtl-EndRdx/Rchg/Slow:50(31), P'ngTtl-Rng/Slow:50(43)
    Level 8: Hurdle -- Jump-I:50(A)
    Level 10: Ice Arrow -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(11), G'Wdw-Dam%:50(11), G'Wdw-Acc/Hold/Rchg:50(27), G'Wdw-Acc/EndRdx:50(34)
    Level 12: Stalagmites -- Stpfy-Acc/Rchg:50(A), Stpfy-EndRdx/Stun:50(13), Stpfy-KB%:50(15), Stpfy-Acc/Stun/Rchg:50(19), Stpfy-Acc/EndRdx:50(34)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A)
    Level 16: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 18: Super Jump -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(19), ULeap-Stlth:50(31)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
    Level 24: Super Speed -- Winter-ResSlow:50(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx:50(25)
    Level 26: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/EndRdx/Rchg:50(40)
    Level 28: Earthquake -- DarkWD-Slow%:50(A), DarkWD-ToHitDeb:50(29), DarkWD-ToHitDeb/EndRdx:50(29), DarkWD-ToHitDeb/Rchg:50(34), DarkWD-Rchg/EndRdx:50(50)
    Level 30: Disruption Arrow -- EndRdx-I:50(A), Range-I:50(31)
    Level 32: Animate Stone -- S'bndAl-Build%:50(A), S'bndAl-Dmg:50(36), S'bndAl-Dmg/Rchg:50(36), S'bndAl-Dmg/EndRdx:50(37)
    Level 35: Oil Slick Arrow -- LdyGrey-DefDeb:50(A), LdyGrey-%Dam:50(36), LdyGrey-DefDeb/EndRdx:50(37), LdyGrey-DefDeb/Rchg/EndRdx:50(37), LdyGrey-Rchg/EndRdx:50(40), LdyGrey-DefDeb/Rchg:50(46)
    Level 38: Acid Arrow -- Achilles-ResDeb%:20(A), LdyGrey-DefDeb/EndRdx:50(39), LdyGrey-DefDeb:50(39), LdyGrey-DefDeb/Rchg:50(39), LdyGrey-DefDeb/Rchg/EndRdx:50(40)
    Level 41: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dam%:50(42), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rng:50(42), Posi-Acc/Dmg/EndRdx:50(43)
    Level 44: Fire Shield -- Aegis-Psi/Status:50(A), TtmC'tng-ResDam:50(45), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-EndRdx:50(45), TtmC'tng-ResDam/EndRdx/Rchg:50(46)
    Level 47: Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Def:50(48)
    Level 49: Phase Shift -- RechRdx-I:50(A), EndRdx-I:50(50), EndRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 1.56% Defense(Energy)
    • 1.56% Defense(Negative)
    • 3.13% Defense(Ranged)
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    • 3% Enhancement(Stun)
    • 40% Enhancement(RechargeTime)
    • 5% Enhancement(RunSpeed)
    • 5% Enhancement(FlySpeed)
    • 5% Enhancement(JumpSpeed)
    • 10% Enhancement(Immobilize)
    • 5% Enhancement(JumpHeight)
    • 56% Enhancement(Accuracy)
    • 213.6 HP (21%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 14.3%
    • MezResist(Sleep) 7.7%
    • MezResist(Stun) 2.2%
    • 12.5% (0.21 End/sec) Recovery
    • 64% (2.72 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 1.58% Resistance(Fire)
    • 6.58% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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