DarkMatterVK

Citizen
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  1. As the owner of a 50 Warshade I've seen lots of little comments like that in-game. I've found that the grief that most khelds receive is due to one of three things:

    1. The perceived myth that khelds are just generally weaker than other classes (I might make an exception for low-level warshades on this one, but even then nova form can be very useful with damage and slows)

    2. The fact that khelds have a chance to spawn Quantums/Crystals. I've been rejected from many taskforces and farms because the people were afraid I'd spawn a crystal and we'd all wipe. Heaven forbid something in this game gives a challenge...

    3. Like Justaris said above - some people are aware that khelds are pretty gimped in pvp and base their pve potential on that alone.

    Of the three I find that number 2 is the reason I get more than any others. It seems common for people to see a kheldian as more of a hindrance than a help sometimes.
  2. Don't get me wrong, I've definitely done plenty of testing. I've gotten to the point where I test after every change, even something minor like correcting a typo - it seems like the only way to catch those random things when they pop up.

    I suppose I could try playing with different maps, my first mission I've been pretty dead set on trying to get it to work with one particular map - but I may have to give up and try something else.

    The thing that bothers me most right now is NPC placement. Other missions that I've played seemed to have no problem spawning a boss in the back consistently, or putting an ally up front. When I try to get placement working, however, there's no telling where the little punks are going to end up.

    Is it more a matter of luck or do some maps maintain spawn positions more effectively than others?
  3. I apologize if there is a topic about this already, but I've looked all over the boards and I'm surprised to see that this isn't being talked about.

    I recently reactivated to try out the I14 Architect content, mainly because the game had been feeling stale to me and I figured that creating/playing user-made content would be a great way to get more fun out of the game.

    However, there's a problem: the massive amount of bugs in the editor. I'm completely baffled as to how people can make some of the great missions that they do when there are such serious bugs in the system. Some of the issues that have given me problems are: allies/bosses not spawning in correct/consistent places, NPC dialogue not displaying at the correct times, NPC dialogue not displaying at all, mission goals randomly not showing up, deleted characters mysteriously making their way back into the level (fixed this by deleting the critter file), and other little quirks. All of these issues have hindered my progress to the point where I'm considering just putting it on hold until all of this is fixed.

    My question to experienced MA users is how do you avoid/fix the above bugs? I've played several arcs now that seem to work flawlessly. How does one get the mission into such a state that it works, if not correctly, consistently? As it is right now, when I hit that "test" button it's pretty much a crap-shoot as to what is going to happen.