DarkKnightX

Apprentice
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  1. DarkKnightX

    Changes to Rage

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    Invuln has Invincibility, which is auto-hit.

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    Sorry, not to interrupt the everyone has huge powers that can do stuff idea, but from what I can understand about it, Invincibility only gives a pretty modest acc buff.

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    Hate to say it, but what crack is that guy smoking? I have 5ToHit SO's in Inv IN ADDITION TO 1 or 2 Acc SO's on my attacks, and I still miss. Automatic my @$$ymtote
  2. [ QUOTE ]
    if 8 members of a supergroup are all on the same team and all of them are in sugpergroup mode a bonus to +dmg, +acc, +end, +health would be nice....

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    Hehehehe!! That would be too much! The Dev's would never go for that (team unity? bah!), and besides, that would make people group, and who wants that, ESPECIALLY in a supergroup!

    5 stars to you!
  3. It's been said before and I'll say it again: SG transportation that can be called upon to move a SG between maps or within a map (and I don't see this removing teleport, as it's very useful within missions). Say a SG has active players and the SG pools influence together to purchase a SG transport that can be called upon the head of the SG or one of the Lt's. also, varying vehicles and styles, ranging from something as wacky as a giant condor w/ a beanie on its head, something akin to the BlackBird in X-Men, CIA-style black cruisers, pimp-mobiles, schoolbusses w/ customizable grafiti, handgliders, helcopters & parachutes, ect.

    SG vs SG battles: I'm not a huge fan of involuntary PvP, but say some friendly competition between SG (say battle soccer or football arenas in addition to the beat-them-blue PvP arenas). Have the currently logged on SG members be evaluated on a scale, and ranked according to some "Battle Point" system, so that SG's can look at the numbers and see how easy/hard the opposing SG is. NOTE: this has NOTHING to do with how well the SG actually performs in battle, as player skill and tactics can overcome sheer power to a degree.

    There are some very good ideas on here that are feasable to implement into the game. Two that I am very fond of are:

    1) A "Founder" permission set for the creator of the SG. Would work well for SG specific management requiring 'final authority' (not like Section 5 needs that)

    2) SG instanced zones/missions. Two possible styles here: huge, climactic battles the entire SG participates in at once, or story arc missions where individual teams of SG members are each working on separate missions that contribute to an overall goal. This could span levels easily: e.g. low level team takes on street level villains, discovers clue as to who is pulling the strings. High level team takes out the villain masterminds.
    Quoted from Nathan, two posts down from me. A MUST HAVE.