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Posts
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Joined
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I like to enjoy myself when I come here X.
Quote:You actually think Teleport Foe is a better disruption power than web grenade.
I'm too flabbergasted to make a coherent response.
It can be used as a disprution tool though... sometims with web grenade! TP Foe isn't a mez so you can use both!
Which K/D ratio...? the actual one, or the one made up here on the forums? I'm not a numb3rs guy. *frown. -
Quote:I think the point was that 4 deaths in over 3 hours does not equal getting farmed Con, but thanks for the numerical standard of "not good" when one is considering k/d ratio. Because all good players in the game take the time to study such things before PvPing with a toon I'm sure... even when using support toons, disruption toons, trapping toons, turtling toons, and of course spiking toons. Oh and it was 9 kills total, 4 deaths, 1 drop. (ReRead plz ty) I'm certain I confused both you and Mac with my weird and crazy numerical grammary sentances. (He got it wrong too)smart players know that a 5 to 1 kd ratio(that you are lying about only dying once) for 3 hours is horrendous.
Oh, I have a wife, 4 young kids, a job, a cellphone that rings a lot, a smoking habit that's prohibited inside the house, and a life. 3 hours with CoH on my computer screen is not the same as 3 hours of sitting in front of a keyboard. Sorry again for not being clear. Tell the 4 or 5 smart players on your buddy list to factor that in when determining K/D ratio per min/hr/etc... thanks.
Quote:Are you really
Here's the thing about PvP strategies in this game: if they work reliably almost 100% of the time, people use them. If they don't work reliably the same amount, people don't use them. Perhaps this says something about the ratio of SS/SJers to Fly/TPers.
Let me go slow.
You have 4 travel powes to choose from.
Two of them are canceled out by one power (web grenade) available to most ATs in th game... Jumping and Flying.
Super Speed is fast, but leaves a trail and can be countered.... (Just because you have a counter for that counter doesn't matter... you wouldn't need it if you could leave the ground for 15 secs, lol)
Teleport gives you 450+ft of distance with no trail while having nothing to stop you from doing so. (Except for that -TP power... err that's right there isn't one. o.O) Canceling Fly on a good teleporter means absolutely nothing btw. DoT is also an excuse for the inexperienced teleporter.
You were saying something about 100% reliabilty Mac.? -
Quote:lol.Wow, you're awful sure of yourself for someone who just got farmed on Freedom again today. Waiting on me for an 8v8? If you're on now, or anytime in the next few hours, I'm pretty sure I can find enough to field several matches. I'm not worried about having enough to field a team, but I am worried about whether or not you will.
Sidenote: please let me know how evasion on a fly/TP toon goes when you're webbed and perma-suppressed.
In 3 hours I got 5 open zone kills. I trapped 4 players for solo kills. I got 1 PvP IO. I died once while solo times and 3 times when teamed. You can call it farmed because your ego requires you to. It's whatever to me.
What I meant in my post by the way Mac, was that I was waiting on you to find a toon to TP with me. Now realizing how slow you are to pick up on even the simplest things however... I imagine i will now wait on some other player that is actually smart... and not one who's been convinced by others. -
Quote:Caging works well to prevent healers from doing their job yes, I'll give you that. Web grenade is also terrific for giving teammates that extra second or two to get the kill.Web grenade is superior for this. Hell even caging would be better.
However neither are superior when it comes to taking an opponent away from the fight simply because both are ranged attacks that can't even come close to the range of TP Foe. Both keep the player at their current position (for as long as the effect lasts) while TP foe is likely to part them from thir heal/support target well over 200ft apart. Not to mention the fact that both are Primary/Secondary/Epic/Patron powers while TP foe is available to everyone and can usually be slotted minimally as long as acc and range nonuses are where they need to be.
Remember I compared TP Foe to a Slow power and/or disruption power... -
Quote:Waiting on you Mac... I don't think inexperienced players could learn all there is to learn about coordianted TP Spiking, TP Bombing, or TP kiting and the like in the same amount of time as peeps who have SS/SJ'ed long enough see others doing it and know exactly where they plan to land as soon as they take off from the ground.I am still waiting for that 8v8 against Dahjee's flying/TPing squad.
I do understand if the challenge is too dificult for you. Letting go of the same tried and true approach for years on every single toon may be difficult for some. In you though I see someone who wishes to join me in saving so many lost souls from thinking that Hibernate and Phase are the only way to evade several opponents.
I know you dislike my posts moreso than my skills Mac. I tell no Lies.
My Traps/DP defender is now on freedom btw... I rarely get the chance to PL so give me a minute... I welcome any and all who wish to join me in talking PvP as we level up our TPing Trappers. -
Quote:Can you go up?Just so you know, when you tp me and I have SJ toggled, I can moved quite well through the air. The game mechanics of SJ are not broken because some awful player is tping me through the air. Its all the same falling, and Im still maneuvering.
[EDIT:] Btw I think you missed the part where I said I web grenade you before TP'ing you. -
Quote:lol it was just as untrue the first time time you said it Eppy.Gotta remember guys, this the guy that considers wormholing and tp foeing high enough into the air so the person takes fall damage, a heavy hitter.
. . .
TP foe is a great mitigational tool if you didn't know, just as easily used to save lives and prevent spikes as any power or better when used right. Who needs to farm an Emp/ when you can just ruin their rep by tping them away from their heal targets in their time of need... lol over and over. Anyway, I'm sure peeps will get there eventually. Right now I beleive the only use people find for it is TP Ganking... which peeps haven't figured out yet so they say it doesn't work anymore...
Also, TPing a SS/SJer way up into the air is as good as or better than your average slow power... when teammates are aware of thier location. You can fall in style but ya can't really manuver like you want until you hit the ground. The higher the better.
Oh and wormholing someone straight up into the air when they're already a couple hundred feet off the ground after taking away the ability to fly is funny, and when the range of wormhole is invested in... you can easily put someone near the ceiling and watch them helplessly fall. Significant damage indeed to most squishies and anyone without good HPand a quick kill if you remember to snipe or add DoT at the end of the fall... decent enough mitigation/distruption for anyone else. -
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Perhaps I'm missing something...
Freedom is the most populated PvP server, which means that Freedom likely has the most good and bad PvPers right...? You could say that Freedom has most of the bad players by default, but not all. You could say Freedom has most of the good players too, but not all. You can't have it both ways though... "Freedom has ALL the good players, and only bad players are on other servers, lol" No.
People here have somehow been convinced that because they moved to freedom in the last few months they've been playing mostly good players in RV?? It doesn't fit. Most of the PvPers on Freedom's populated sever are "bad" by this forum's defintion... so just about anyone who chooses to zone on Freedom will be doing so against mostly bad players right?
So If I understand this argument... Traps is a non-viable set because it will only work against dumb/bad players, even though most sets playing in a zone right now are viable for the same reason? Nah not really making sense... which is why I think the whole "bad" players theory is just another proud excuse.
Quote:Actually, as I mentioned earlier in my posts, travel suppression can be manipulated by using certain powers... Makes little difference except in the case of teleport, becasue when you use these certain powers (Invisibility is one of them) Your suppression will end and/or last a fraction of it's regular time. This allows for someone of just decent skill to even TP while being DoT'ed. It's handy for getting out of Toggles like Snowstorm and Rad debuffs too...A single DOT type player with a decent recharge rate will completely negate your ability to TP. Much less an entire team of players suppressing you with incoming attacks. You would have to phase shift and hope they dont follow to escape with those two travel powers I am afraid. Ask any stone armor player brave enough to try it. They may last a while simply due to the time required to defeat them. Once the mob turns its eye to them it is all over. No escape.
In a land full of SS/SJer's, I don't have much fear of numbers... they can all only jump so high. It's funny sometimes. -
Quote:Pfft, that was like 415 HP ago, lol j/k GFI remember seeing him in Freedom RV a long time ago and the guy has a decent enuff toon considering its /Traps of all secondaries and the role it plays. To join the others though, most could probably do decent on that build if theyre fighting with all traps set up & bunkered down in the train station ambushing players 1v1. I had a PB at the time and would Dwarf into the traps to set em off, heal and then Nova from 170ft away. He lasted awhile though...
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Um ok people can we stop pretending that free server transfers and the current Freedom PvP has been around for as long as we've been PvPing, lol.
It's not about good or bad players really Xanatos. I know it can seem that way, but it's about a PvPer's natural motive and goal: to defeat others in PvP. All players want to do that right? Good players and Bad players want to defeat their opponenents right? oR Is that the crAzy talking?
What I've learned from playing traps is that if you can trick a player(s) into thinking they can kill you... you can pull them (yes, like an npc) into just about any situation... most often the case being your nest full of traps... (which, like actual traps shouldn't be obvious ok.) Good players will do so because they're "good" and will usually think they have control of the situation. They'll keep it interesting cause they rarely fall for the same trap more than twice... at this point one either improves and finds new pulls and traps based on the behaviors of their opponents or not. Bad players will do so because they've never seen a loltraps corr and get an awareness lesson in return. They will keep you interested in PvP because they reveal the n0ob in some of the best builds... at this point one either realizes that PvP IOs drop more when you kill multple opponents at the same time or not... hahaha.
Good players require good tricks, good pulls, and a solid awareness of what your opponents are cabale of and willing to do... Bad Players allow you to have a very fun time PvPing and getting kills, and offer a time to practice on basic trapping skills in an open zone.
The key for traps is simply knowing what will make the other player(s) bite. All players do.
Oh and I'm not moving my toons to Freedom, but I'd be happy to roll a Traps/ defender there with anyone here who wishes to find out how right I am together! -
Smart players are just as easy to trap Mac... cause they do the smart things that every smart player is told by some other smart player to do. They cookie cut and hib and run and kite etc... It makes no difference so you can drop that argument too. It's about predictabilty... the non-idiots you seem to think my toon can't kill are often the easiest targets, cause they PvP based a copy-pasted tactical handbook. You know this I'm sure... you helped write it. It's why I think you and many others would enjoy a break from the norm...
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Quote:Not ridiculous at all. I don't think you're trying hard enough, but ok. Don't be afraid to learn MrLiberty.Your entire post... from using TP as a 300 yard placate (What brain did people are you fighting that simply can't re target you while you hover... completely stationary in the air)
I didn't come here to make you angry.
I said teleport as a placate... 550ft. and yes while it's quite easy to retarget someone after a here and back TP, it's not easy at all to do so before they've already targeted you and dropped you to the ground... or when their return spot is breaking LoS with you allowing them to both target you first and reapeatedly get the jump on you. This may not make sense probably to many who aren't used to fighting a target higher than they can jump. Hovering stationary for long periods of time is dumb, you keep moving just as you do when hopping around on the ground... you just do it better with less restrictions, farther, quicker and more precisely. Don't hate me for saying it guys... try it, it's just a power. You'll like it if you try it, lol.
Quote:To suggesting that you actually KS people by TP'ing ahead of the target to drop into a rad snipe on a corrupter? When does this work? One in 500 attempts?
Quote:To this
I know zones aren't exactly the pinnacle of common sense, but lets look at what you said. You web a blaster and they fall and go into hibe. You then land beside them.... drop out of hover. Spend 5 seconds (The cast time for a single mine, 4 of which where the set up can be interrupted) to drop one mine and they sit there and let you do it... but wait.. you clearly stated "Mines" as in plural. So on top of the crazy 5 second cast, you also need to wait for the power to recharge (base 20 seconds, which doesn't even start until you get through the first casting)
Surely there are no ridiculous claims here. None at all.
My Trip Mines recharge in about 7 secs. Hibernate lasts long enough for me to put at least 3 mines down if my target sits there. You are right though... often when I appear laying traps at the base of a hibernator, they freak out and leave Hib prematurely... which is why instead of trying to lay 4 mines down, I start with caltrops and PGT and then a mine or two. Web grenade and TP foe readied for when they leave... angle the TP foe recticle(which is also boosted by range bonuses) to a degree that pus the panic'ed hibernator SSing through the other traps I've laid at the spot... blah blah blah. too scared to try it blah nevermind.
Hibernate kills are competitive though... often I lose out to a stalker or another toon, but I've witnessed many times where the kill wouldn't of been possible for anyone unless I did the things descibed above.
PRE-EDIT: BTW to others who have been reduced to a focus on servers and my kill/death ratio creditability... it has nothing to do with the viabilty of traps in PvP, so it's makes no sense to hide behind such arguements to avoid giving me my props for teaching you and others **** you didn't know. Try it. If you try it you'll like it, lol. -
Quote:I make no ridiculous claims. I'm talking about stuff I've done. I'm stating that something is viable, and YOU and others are the ones trying to convince me that I'm throwed off in the head with only illusions of what I've done in PvP. Telling lies IMO was just foul, but you be you and thats fine by me. I have nothing to prove. I do however wish to share with others ways of enjoying the success of PvP that aren't always the same as everyone else. It's ok to be afraid to come to Virtue though, I hear they got RPers there... freaky.People here don't need excuses. People tried playing traps in CoH a long time before you did, and they realized they suck a long time ago. You're the one making ridiculous claims, so you're the one that should prove it. Kind of like Columbus. He didn't ask all of Europe to prove to him that the Earth was flat, because HE was the one making the crazy claim that it's round. So he ended up proving his point.
So please, for everybody's sake, be Columbus. Come to Freedom, and "teach" all of us how amazing traps are in PvP. I know you totally failed at that last time you were on Freedom (hence the existence of this thread), but maybe the 2nd time will work better. -
Quote:Yeah... it's so often that you can turn to a brute when the **** hits the fan and 4 heroes are after you and just know they won't follow you to the taunting brute right?You keep shouting at team-mates to stay near you / you teleport team-mates near you. This causes team-mates to stay near you.
Numbers = safety. Sorry if I implied it had anything to do with your traps.
Killing Virtue Heroes is not hard. People even manage it on BRUTES. The only people that I worry about in zones heroside are Vinnie & The Koreans.
That said I never saw you kill anyone. Your web grenade is useful, but I'd take a brute with taunt & webnade over you any day.
FYI I've killed many Freedom, Justice, and Champion heroes too!
Quote:Incorrect. Virtue RV Heroside is full of melee fightclubbers who take tough instead of phase shift, blasters who die more than they kill, and controllers/defenders with 1000HP that either get farmed or base-sit. -
Quote:Oh sorry, you misunderstood. When I said understanding how to use LoS can prevent ranged spiking... I meant being smart enough to position yourself where you can't be spiked from 130ft away.... that way you don't have to worry about breaking LoS after 4-5 attacks have already been spammed. Sorry I wasn't clear. Hopefully though, you now know what people learn after they learn the info you just presented.This suggests you understand very little of how things work. Breaking LOS will stop further attacks from landing but the spike itself will still apply the damage. No matter how far away you get, once the initial to hit rolls are made. LOS is best used to avoid follow up attacks or interruptable ones like snipes and AS.
Quote:Math is hard here. You have a range of 70 on your webnade. My psi blasts have a range of 130. As for "How to catch" you are thinking about it all wrong. Zones are seldom if ever a 1 v 1 situation. The question you should be really asking is "How am I going to deal with 3 blasters firing off their attack chain when they realize what a huge target I am"
Blasters are something to fear for a bout 10 secs at a time, if you're smart. Some time ago they envied and adopted a stalker way of life... focusing on In-and-Out kills, Stealthy KS attacks, and a "If it ain't dead after 10 secs Run!!!" mentality. problem is that most are terrible at stalking, so getting the jump on a blaster hiding on a building waiting for a cheap kill is no hard task. Hell I TP blasters 300ft in the air and web them just to watch them Hib. so I can put mines under them.
So back to my question... when a measly 130ft range attack won't do the job... tell me how would you catch a TPing/Hovering Corr that is likely to web you first.? It's ok if you don't want to answer... cause there really no way for a SS/SJer to do so.
Quote:As a blaster if you are webbed/-jump, you run... not from the loltraps corrupter, but the 5 hidden stalkers looking for an easy AS. The problem is... brutes, all corrupters, VEAT's, MM's and even stalkers can all take webs as well. So why did you roll traps on a corrupter again? Is it the stationary acid motar? The stationary psn gas trap? The incredibly slow seeker drones? The Stationary triage beacon, or maybe trip mines, which don't even work anymore with TP foe (If the target has half a brain and isn't afk thanks to the phase period you get after it)
I choose traps because it has everything needed to kill everything out there. The only hard part is finding out a way for them to die, which depends very often not a build, but the person behind it. So Traps offers more of a challege to me, and it has proven to be a very fun set and break from the norm. Again. TP Foe ganking does work still. moreso with traps than any other set, but I'm sure you're far from beliveing that so I won't bother explaining.
Quote:This must be why you left freedom, because farm targets are without a doubt the hovering people you see trying to be "sneaky" up above everything else. Again, math helps here... if a blasters only hope of reaching you is a jet pack (70 range versus 130 again) You are of zero threat to them as well.
I wouldn't hover above to be farmed either cause my traps don't float silly.
Quote:My point/question to you would be, sure you can get away from some people thanks to TP'ing to the ceiling of RV. Exactly how many can you catch when they evade you?
Range bonuses are nifty too btw.
Quote:In the end it sounds like what you do is try to set up kills for other people (in between getting farmed). The problem is... there are so many builds that do it better and have powers that are infinitely more useful and much less situational.
The fact that you actually came to freedom.... then left after getting farmed doesn't really help your case. Asking people to come to virtue to show you what you've already been shown on freedom is just kind of dumb.
If your gonna jump on the "Don't beleive Dahjee just because he goes against the grain" bandwagon, at least read up on what I've posted. -
Quote:Ah, as mentioned before these would be fine excuses if not for the fact that transfers are free atm. Come to Virtue for a night and show me how you're too smart to die to a trapper. I been to Freedom several times in the last few weeks and I gave you my reasons for going back and have no reason to lie. What can I imagine will be your excuse?Man, we're all legends in our own minds huh.
Fact is you got farmed, and farmed hard. Only time you even came close to doing well was camped in a pool with a MM or two next to you. You were bad. You only think you are good now because you play on virtue.
I mean honestly, this guy would phase when he was about to die and stick around dropping traps.
So far I hear no arguements that counter mine. The closest thing to someone else here that's PvPed with a Traps toon was someone mentioning seeing one in SC. LOL Nah just haters here, who kinda know that what I'm saying makes sense but are too proud to look bad on deh boards. Some folks have the potatoes to say I'm wrong but lack the meat to back it up... so we go from excuse, to excuse , to excuse, to "It's because you're on Virtue LOL." classic and funny.
It's whatever though. Look me up on Virtue if you feel like testing ur PvP smarts... or make a witty excuse as to why you can't. (I'm sure that's easier)
It's whatevr though. -
Quote:Knowing how to use LoS prevents most ranged spiking... this applies to all ATs and sets I believe. They teach it in PvE.If by avoid you mean pew pew them with psi blasts from 130 yards away or get a few stalkers to shark them from 80 yards. Drive by T-Strikes work really well too. Also if I hovering tp'ing corrupter isn't a farm target I don't know what is.
Keep posting though, the more people you get to build builds like, the easier it is to get PvP Io's.
And I'm curious... how exactly do YOU catch a Hovering TP'ing Corr that can web you too? Cause instead of catching me when I'm TP/Hovering about, most of what I see of SS/SJ'ers is Hibernating or running back to base once webbed, and out ranged and/or blinded and/or debuffed...
Farm Targets IMO are the very visible beams of SS hopping across a zone far below me... whose only hope of reaching me rest in the dependancy of a temp jetpack, lol... and whose complete confidence is ripped from them once web grenaded in an open zone. These are the peeps who haven't realized that SS/SJ is only optimal in arena where your kinda in an mission map size worth of space and just about every second counts... while in a zone well... SS/SJ is kinda clumbsy when compared to having the zone from top to bottom to use. It causes more running off back to base like a pro than it does running in to get a kill. I just TP up and laugh at people. Hmm, I wonder if Hiberate's requrement on most reccommended builds has something to do with the choice of travel??
At least that's what it looks like from above. But hey, don't take my word for it... cause I know it clearly states in the book of CCPvP that you must before anything else dediacte 2 pool powers to SS and SJ. -
Quote:lol yeah I remember those pools of death... you say farmed... but what you meant to say was I wade made target number one after killing or causing death to just about everyone who got near the pools without 4 or 5 to back them up just to spike me. Did the same thing in the tram, Dumpsters, bridge, etc.. would get invited instanly to teams and set up. I'd get props after dragging peeps up to rooftops to kill them, I'd phase bomb groups of 6 or 7 or 8 in front of base to allow others to spike them and chase them back, or preven a single person from leaving the base for fear of tp ganking, several Global invites when I left... fun times indeed.Dahjee, you're that one trap corr that was in freedom's RV a few months back that hung out in pools and on the other side of the bridge at the hero base and consistently got farmed. At times I almost felt bad for you watching you set up a "trap" in a pool only to get face planted shortly after. I'm guessing the reason you left freedom is because you were a prime farm target and missed the good ol' days of easy pvp on virtue.
Don't say my Traps Corr is an easy target when It's not... You may remember me dying but getting farmed is a far strech. I don't see how you can recall any such thing. I made good on my invested time on freedom. -
You don't farm good trappers.... you avoid them. Haven't we been paying attention?
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Quote:5 years there Mac. Lots of monies and friends. I keep personal base storages for all my toons there.Redside and Blueside.So why did the trapper pro/wheel reinventor move off freedom for virtue anyways?
I like the pop of Freedom, and I miss many of the Virtue peeps that moved there. However, I do not consider Virtue to be lacking in quality PvPers when compared to Freedom. Virtue is like the Freedom Suburbs... Not many folks PvP there the like in the "City" but the ones that do are usualy more well off in terms of skill, toons, experience, and decency.
IoW. I moved back to Virtue when the middle school kids all went to fredum to be deh ubar and PwNz the noobs. -
Quote:I would like to make an uber trappa like yours. Please post a mids build for me. TYVM!
Here. A finished build I've been using for several months now, with the exception of the Disruptor. (I just got that a week ago) A build worth three times more that what it did when I built it so unlikey one can throw it together now without gutting a few toons.
Standard goal of achieving the most HP, Recharge, and Regen. (I had hoped to double stack Triage Beacon in PvP like I do in PvE. Unfortunatly, even though the DR'ed rechage is there to do so... PvP doesn't allow more than triage beacon at a time... I know, a crock right?)
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
Venenix: Level 50 Technology Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Traps
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
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Level 1: X-Ray Beam
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(3) Gladiator's Javelin - Damage/Recharge: Level 50
(11) Achilles' Heel - Chance for Res Debuff: Level 20
(13) Apocalypse - Chance of Damage(Negative): Level 50
(37) Apocalypse - Damage/Recharge: Level 50
(45) Apocalypse - Accuracy/Recharge: Level 50
Level 1: Web Grenade
(A) Gravitational Anchor - Accuracy/Recharge: Level 50
(3) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
(7) Gravitational Anchor - Immobilize: Level 50
(40) Gravitational Anchor - Chance for Hold: Level 50
(42) Gravitational Anchor - Immobilize/Recharge: Level 50
Level 2: Caltrops
(A) Ragnarok - Accuracy/Recharge: Level 50
(5) Ragnarok - Accuracy/Damage/Recharge: Level 50
(42) Ragnarok - Chance for Knockdown: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50
Level 4: Triage Beacon
(A) Numina's Convalescence - Heal/Endurance: Level 50
(5) Numina's Convalescence - Heal/Recharge: Level 50
(33) Numina's Convalescence - Endurance/Recharge: Level 50
(33) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(40) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 6: Hover
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(7) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(42) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Proton Volley
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(9) Gladiator's Javelin - Damage/Recharge: Level 50
(9) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(13) Devastation - Accuracy/Damage: Level 50
(37) Devastation - Accuracy/Damage/Recharge: Level 50
(40) Devastation - Damage/Recharge: Level 40
Level 10: Acid Mortar
(A) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(11) Gladiator's Javelin - Damage/Recharge: Level 50
(31) Achilles' Heel - Chance for Res Debuff: Level 20
(33) Devastation - Chance of Hold: Level 50
(34) Devastation - Damage/Recharge: Level 50
(34) Devastation - Accuracy/Damage/Recharge: Level 50
Level 12: Teleport Foe
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(43) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
(45) Winter's Gift - Slow Resistance (20%): Level 50
Level 14: Teleport
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
(15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Force Field Generator
(A) Shield Wall - Defense/Endurance: Level 50
(17) Shield Wall - Defense/Recharge: Level 50
(17) Shield Wall - Endurance/Recharge: Level 50
(21) Luck of the Gambler - Recharge Speed: Level 50
(23) Karma - Knockback Protection: Level 30
Level 18: Cosmic Burst
(A) Gladiator's Javelin - Accuracy/Damage: Level 50
(19) Gladiator's Javelin - Accuracy/Damage/End/Rech: Level 50
(19) Gladiator's Javelin - Damage/Endurance/Recharge: Level 50
(21) Apocalypse - Accuracy/Damage/Recharge: Level 50
(39) Apocalypse - Damage: Level 50
(39) Apocalypse - Damage/Endurance: Level 50
Level 20: Poison Trap
(A) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
(23) Unbreakable Constraint - Accuracy/Recharge: Level 50
(25) Unbreakable Constraint - Hold/Recharge: Level 50
(34) Unbreakable Constraint - Hold: Level 50
(43) Unbreakable Constraint - Endurance/Hold: Level 50
(43) Lockdown - Chance for +2 Mag Hold: Level 50
Level 22: Swift
(A) Flight Speed IO: Level 50
Level 24: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(25) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(46) Miracle - +Recovery: Level 40
(46) Numina's Convalescence - Heal: Level 50
Level 26: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(27) Performance Shifter - EndMod: Level 50
(27) Performance Shifter - EndMod/Accuracy: Level 50
Level 28: Seeker Drones
(A) Absolute Amazement - Stun: Level 50
(29) Absolute Amazement - Stun/Recharge: Level 50
(29) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
(46) Absolute Amazement - Accuracy/Recharge: Level 50
(48) Absolute Amazement - Chance for ToHit Debuff: Level 50
Level 30: Aim
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
Level 32: Stealth
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 35: Trip Mine
(A) Armageddon - Damage: Level 50
(36) Armageddon - Damage/Recharge: Level 50
(36) Armageddon - Accuracy/Damage/Recharge: Level 50
(36) Armageddon - Chance for Fire Damage: Level 50
(37) Armageddon - Accuracy/Recharge: Level 50
(39) Fury of the Gladiator - Chance for Res Debuff: Level 50
Level 38: Invisibility
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 41: Phase Shift
(A) Recharge Reduction IO: Level 50
Level 44: Scorpion Shield
(A) Luck of the Gambler - Recharge Speed: Level 50
(45) Luck of the Gambler - Defense: Level 30
Level 47: Focused Accuracy
(A) Rectified Reticle - Increased Perception: Level 20
(48) Rectified Reticle - To Hit Buff: Level 20
Level 49: Summon Disruptor
(A) Soulbound Allegiance - Accuracy/Recharge: Level 50
(50) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(50) Soulbound Allegiance - Damage/Recharge: Level 50
------------
Level 1: Brawl
(A) Accuracy IO: Level 50
Level 1: Sprint
(A) Celerity - +Stealth: Level 50
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Scourge
------------
Set Bonus Totals:
1.88% Defense(Smashing)
1.88% Defense(Lethal)
1.56% Defense(Fire)
1.56% Defense(Cold)
4.69% Defense(Energy)
4.69% Defense(Negative)
0.94% Defense(Melee)
9.38% Defense(Ranged)
3.13% Defense(AoE)
75% Enhancement(Accuracy)
30% Enhancement(Range) (in PvP)
6% Enhancement(Heal)
87.5% Enhancement(RechargeTime)
10% FlySpeed
269.1 HP (25.1%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -16)
Knockup (Mag -16)
MezResist(Confused) 10% (in PvP)
MezResist(Held) 13.3%
MezResist(Immobilize) 10% (in PvP)
MezResist(Repel) 100% (10% chance, in PvP)
MezResist(Sleep) 10% (in PvP)
MezResist(Stun) 10% (in PvP)
MezResist(Terrorized) 10% (in PvP)
20% Perception
32.5% (0.54 End/sec) Recovery
116% (5.19 HP/sec) Regeneration
20% ResEffect(FlySpeed)
20% ResEffect(RechargeTime)
20% ResEffect(RunSpeed)
12.6% Resistance(Fire)
12.6% Resistance(Cold)
10% RunSpeed
Hold Procs in Posion Gas and Acid Trap disable most drive by attacks. My traps basically do all the work, my very few attacks are there for scourging and cracking defenses.
A Good Trapper is one of very few you will ever see using phase shift offensively.
Phase Bombing: Using Phase Shift from the Concealment Pool as an on/off switch for multiple trap detonations on an opponent. Pull, Phase, wait for it.... Aim, UnPhase... LOL.
I also took Invis to go with teleport because invisiblity counters travel suppression o.O! (They probably won't admit it, but there a plennty peeps that have wanted to know how I'm able to TP out of just bout anything. secrets out and YW)
I know worthless info considering SS/SJ'ers can't benefit from the loophole.
I'm still waiting/bidding on the Purple Smashing proc for Posion gas, as well as optimizing some enhancements that are either too expensive or unavailable... btw does anyone know what the Pancea proc would do to Triage Beacon? Might be pretty cool for teams if the beacon becomes a source of +Endas well as regen?
[EDIT: If a cheaper build is prefered, I've gone through a couple and saved them along the way] -
Quote:Apparently no one has.. except for one guy in SC. I just know more about how to play traps in PvP more than most it seems. This is the age of the cookie... didn't ya knowSo.... You have never actually tried to play traps defender in pvp?
Quote:I team with Venenix on Virtue. All he does is act as a "safe zone" for villains. Same as any mastermind really. (he just doesn't have the durability of a MM due to being a corruptor.) I have never seen him kill anyone, despite the fact that nearly everyone heroside on virtue is a HONRBL CHAMPYUN scrapper.
MMs have more durability... until they jump or try to travel. My Corr is at 1500 HP and can run, jump, TP away at will. MMs kinda have to stay near their pets to survive. I was actually teammed the other day with a /Traps MM who kept getting farmed even though I was primary target... just couldn't get away I guess.