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Time Lord is a day job accolade that grants +7.5% global recharge, among other things.
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And from what I heard in i13 Beta it was a perma 10% don't know what happened there. -
Can't disagree with you there, I was kinda let down because the way it was hyped up I thought it was perma and the way I played my first permadom it could have lasted 4 hours and still wouldn't have been enough time.
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Not burst a bubble but Time Lord isn't that great, only for the simple fact that it isn't perma and I think it takes like 8 days so you can use it for 2 hours. I heard in i13 beta it was perma, they really should have kept it that way.
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This is a bit misleading. You can chose 2 powersets that include almost all powersets available to players, but you can mix-match them in ways not available to players. (Ex: Fire Blast + Invulnerability ).
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When are we as players going to be able to do this?
I have a Dark Melee/Devices Scrapper that would like to be made.
And a Dark Blast/Super Relfex Corruptor that would like some Playtime.
I know it will be close to never but it is nice to dream. -
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Da_Captain wouldnt u want to take web cocoon for holds so your enemie doesnt get away
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In my new build (that I need to quit being lazy and post it) I have perma pets and two of the three pet having holds. So with three extra sources of damage (two with loads of mitigation) anything that might live long enough to get away won't really get far.
I wanted the hold, but I couldn't really fit it in and since I had two pets with a hold, I didn't think I would miss it and I don't.
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and wouldnt u want to put hecatomb in bash pumlerize , and shatter or is that not great?
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Nah, my main focus for IO slotting is for mainly defense (melee and AoE) slotting purples doesn't really help me in those areas and slotting a Touch of Death in each one of those powers gives me a total of an extra 9.39% to melee.
Note I heard that they up'ed the def in the ToD to 3.75% I am not sure though if that is the case then it would be 11.25 to melee. -
After seeing that CoX has just opened a whole new door in MMORPGs, not sure if anyothers have this feature, but I am pretty sure that it is going to be a hard one to top. Can't wait for i14 thanks for the vid D_R.
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i just got 42 months >.> and I think honestly that this travel power adjustment should have Zero to do with Vet Rewards. In Issue 14 you should just re arrange the travel pool powers. And at lvl 6 Travel opens. and then from there allow people to get extra powers from the sets at later times... like Hasten.
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Curious - how does the OP get around without a travel power?
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Mental Training + Sprint, plus the Temp Powers from level 5 - 10 bank robs, Gold Bricker Jet Pack and when all of those run out I will start buying them from Grandville. With the mission tp I will be using them a lot less, I think travel powers are sometimes overrated. -
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Well to answer your question Poisonus Ray is one of the strongest ranged attacks of any VEAT
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So it is. I was looking at/remembering the wrong number in Mids. Hrm, now I'll have to find a place for it.
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Not true. Burst, Dominate, Subdue, TK Blast, Gloom, and Mu Lightning all have better DPAs.
Poisonous Ray is the best of the ranged mace attacks, though. It's good enough to incorporate into your regular attack chain, so long as you use the melee attacks first.
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As it is true that its DPA, but I was speaking in terms of just using the power, like if I shot this and you shot burst this would outdamage burst. -
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Since dual build came out in I13, i have been switching between a Crab Spider build and a Bane Spider build all the time.
I have to say that i got surprised at how better i found out my Bane when it comes to soloing. The mace really packs some very heavy damage and stacking Surveillance with Venom Grenade on an Elite Boss made them really easy to defeat.
Now, when on a team where many Brutes or other meleers are present, i prefer to switch into a Crab so i can take advantage of the really big arc that Suppression provides.
But overall, i ended loving playing the Bane configuration more than i thought i would. I tried mace on a tanker and on a brute and didnt like it. Mace on a Bane is pure JOY!
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I think your just in love with the Executioners Strike. -
Nice build if you were looking for a filler power at 49 I would recommend the Leadership Manuvers, it will be of much help to you and your pets.
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Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do.
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You're saying a damage increase across the board or just for Energy Assault? The low damage for Energy Assault is already in the list.
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Across the board, it is not fair that /Elec gets melee stats of a Blaster, I beleive all secondary melee attacks should be on Blaster values, its really not fair that one does. As for ranged attacks, I don't think we should be on Defender values they should be at the very least Corruptor values (pre - domination).
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What are you talking about? All the sets use the same modifiers.
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Maybe for range but if you look at the melee all tier 2 melee attacks do a base of 68.4 (with the exception of Fire but we all know fire is supposed to do more) and Charged Brawl does like 81 that is more than fire and you want me to think they are on the same mod. I looked at Blaster, Brute, and Stalker Powersets and Charged Brawl does not ever do more damage than Bone Smasher so something is wrong somewhere for it to be dealing more for Doms then. -
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I'm curious as to why the OP's build has Poisonous Ray? IIRC, isn't it just a -Def debuff and relatively small damage?
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Well to answer your question Poisonus Ray is one of the strongest ranged attacks of any VEAT and it is also 100% toxic damage which is one of the most least resisted types in the game. I would love if it came with a res debuff though, but honestly it would make the Huntsman or Hybrid builds extremely powerful with Venom Grenade also giving a 40% res debuff to toxic. You don't have to take it in an all melee build as it is a ranged attack, but you will miss it, I know from experience with my first respec into all melee attacks.
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This guide really helped me on my bane builds and slotting, Though I differ on some views (such as taking a PPP)
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I actually I couldn't agree with you more, I personally don't like the patron attacks as all of them are ranged but the extra pet just added so much for me and now even more with the new pet sets, when you have all four resist and def IOs slotted your pet get pretty good resistances and the defense, with the defenses you already have from TT:M and Leadership Manuvers, those pets will now have pretty good defense around 30% or so. If I could get that pet without those other 2 powers I would, but having that pet adds so much more damage and suvivablity. However, if you wanted to switch it I would recommend the fighting pool Tough will add to the S/L resist you already have and Weave would take you over the softcap for defenses or as an alternative I would go with the medic pool that way you could heal your pets and yourself.
Thank you both for your time and comments. -
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Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do.
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You're saying a damage increase across the board or just for Energy Assault? The low damage for Energy Assault is already in the list.
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Across the board, it is not fair that /Elec gets melee stats of a Blaster, I beleive all secondary melee attacks should be on Blaster values, its really not fair that one does. As for ranged attacks, I don't think we should be on Defender values they should be at the very least Corruptor values (pre - domination). -
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If Castle turns up and says 'Powerboost is now Power Build Up
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If it kept the same 120 sec recharge what would be the problem with that?
At that point I would wish I could put 3 things on autofire, Domination, Hasten, and PBU.
Edit: Sorry to the OP, I would love to see a damage increase. Power Bolt (tier 1) for Blasters does more damage than Power Blast (tier 4) for Dom's and Power Blast (Tier 2) for Blasters does more damage than Power Burst (Tier 9) for a Dom, That doesn't even sound fair, and defenders have better ranged damage than we do. -
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I want the 'Troller spot.
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I call the Scrapper spot. Just name a time and place.
Ok guess the place is self explainatory but just name a time. -
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Holy NecroPosting Batman!
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Guess you can't please everyone. Some people want you to search for older posts as opposed to making a new one about the same thing, others don't want you to bring posts back from the dead. This comment is the reason why we have like 15 posts about fire/psy permadoms.
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Holy OverreactionPosting Batman!
LOL
I didn't chastice anyone. You read that into what I said.
I was simply amazed that this thread was still around and that someone had found it.
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Oh ok I disserved that then lol, sorry. -
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Holy NecroPosting Batman!
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Guess you can't please everyone. Some people want you to search for older posts as opposed to making a new one about the same thing, others don't want you to bring posts back from the dead. This comment is the reason why we have like 15 posts about fire/psy permadoms. -
Hate to bring up an old topic but I know how people hate new posts on old subjects, so I figured I would just ask my question through this.
I know that when in Double Domination you get like 150% damage boost, but what happens to your mezzes does another 50% duration get added to it? How much mag is added on? -
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Hey is there a guide somewhere for Day Jobs? I tried searching but couldn't find it could someone give me a link for it please?
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I've been using this one at gameamp, I'm sure there is a better one out there but maybe this one will do you in the mean time.
http://cityofheroes.gameamp.com/city...es/herodayjobs
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Thanks, didn't think they updated Gameamp anymore because in the powers section they didn't add any of the ones from i13 but thanks again.
Another thing I want to know is like how long do you have to be logged and what do you get for being logged out that long?
For example logging out in Ouroboros gives you Enhancement recipe upon mission complete, but what I want to know is if I am logged out for 24 hours how long does that effect last?
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Hey is there a guide somewhere for Day Jobs? I tried searching but couldn't find it could someone give me a link for it please?
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Crabs vs. Banes = Crabs have higher survivability by far, better debuffing potential, and significantly higher AoE (even with the gun).
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I am sorry I am going to have to disagree strongly here, not even for the fact that I like Banes better, but for the truth. It is true that have slightly higher survivablity and better debuffing potential, Banes have way better killing potential. Banes get 3/6 pets that Crabs get, oh yea just to let you know those 3 spiderlings aren't really that great for damage, in the time it take my Bane to placate --> shatter those 3 spiderlings don't even match up to half the damage. So as for ST dps Crabs don't even remotely get close to what a Bane can do, and last I checked a dead enemy is always better than a debuffed one.
As for survivablity, they need it more than Banes do, we get a perma 20% health increase that cost no endurance or gimping of the build to try to get perma. High damage, even if it is a long cast time my Bane lays wastes to mobs faster than a Crab can. Yes a Crab has AoE attacks and 6 pets, but my Bane has high melee damage and 3 pets. With the damage of my 3 pets causing, I am one shotting minions with pulverize, and if the ToD procs sometime Bash. So by the time I have taken out a group using CC, Bash, and Pulverize, your Crab has just finished Venom Grenade and then Suppression.
In no way am I trying to say Banes are better than Crabs, but I am saying that Crabs need the survivablity more than Banes do, for the simple fact a Bane can KO foes faster than Crabs. -
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It's a great guide, but TT: Leadership is way better than CT: Offensive. CT:O is giving you about 20% Accuracy when fully slotted (one DO's worth of Accuracy), while TT: Leadership is giving you 16% ToHit (ToHit is far more valuable than Accuracy), and giving it to your pets and teammates, too.
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Thank you D for taking the time out to read the guide and comment on it, I need to make some changes, but I guess I am going to have to email Ex the new copy. As for the CT:O and TT:L, I know TT:L is better and if I could choose between them I would pick TT:L but in the early lvls you have a choice at like lvl 4 my choices were Mace Beam, Mace Beam Blast, Wolf Spider Armor, and CT:O. I didn't take Mace Beam or Blast for PPP reasons, and CT:O to me is better than Wolf Armor but I am thinking of re-evaluating that seeing as how IOs can give you about the same acc and the extra mez protection would be nice. However, in no way am I saying don't take it, it was just that the build I wanted I took certain powers to keep the Bane Spider originality and maximize defense without sacrifice. Yes, I also agree it would be great for the pets.
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I went with Mace Beam on my build. The two powers (Mace Beam and Bash) are actually very equal overall if you factor in the advantages Mace beam has: range, more reliable secondary effect and smashing/energy damage (one of the most potent damage combos in the game). Bash is an equally good power however, it does a bit of Toxic and has slightly more damage overall. Having tried both powers fully slotted, I'd never want to be without Mace Beam again, but Bash is every bit as good a pick. My point though is people seem to think Bash is greatly superior to Mace Beam, but if you really compare the two they are very much on even footing, and Mace Beam is an equally valid pick.
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I am not really going to comment much here, I do agree that Mace Beam is a good power, however, a stronger version of it can be taken at lvl 41, I personally didn't see a point in having two Mace Beams, and the PPP version is much stronger, though it does have a longer recharge time, but at lvl 41 you should have more than enough filler attacks.
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And yes, Banes are getting compared to Night Widows all the time. But ask yourself: why is the Bane compared to Night Widows, while Crabs and Forts aren't? Crabs and Forts would also look bad in comparison to Night Widows' strong points! (NW damage is greatly superior to Forts, NW survivability and single target damage is greatly superior to Crabs, yet no one ever holds these facts against Forts and Crabs only against Banes. Who ever said Banes were supposed to equal Night Widows? It was an assumption made by some players based on nothing more than speculation and is really unfair to Banes. Banes bring their own strong points that the other VEATs don't: better single target damage than Crabs, better pets and mez than Night Widows, better single target damage and pets than Fortunatas. All VEATs can be compared in this way showing where each is superior. The bad rep Banes currently have is entirely unjustified!)
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QFT, man when I compare some of my scrapper builds to a NW I feel underpowered, does that make them gimped? I don't feel it.
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BTW Banes are the most Endurance-friendly of all the VEATs.
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I think I put that in the guide somewhere, if not it will be in the revised copy and I am going to have to post my new build too because, I don't even need stamina, which frees up about 2 slots, gonna keep swift helps me not need a travel power. So yea Widows have all that dps and all those toggles, but they are gonna sacrfice 3 power slots to keep it up.