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  1. [ QUOTE ]
    one question, would anyone help me find a gravity/storm guide? or something i could solo with real well, but at the same time have a storm secondary? thanks 8)

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    Look in the controller forum BW. I think there's at least two guides geared towards grav/storm. If you haven't played grav before, you'll probably have a difficult time soloing in your early levels. Hurricane (at lvl 20) should be a big help.
  2. I'm not sure what reducing accidental aggro means? Basically you're getting it from the entire group within the AoE. From what I've seen the AoE is a decent size. It looks roughly the size of GDF actually. I (lvl 50) took a group of 10 or so Tsoo which were spread out in a loose group in Talos and ported them all across the water. So when you're talking about even cons that same AoE will roll over everyone in that group - porting some, aggro on others.

    Actually, I'm getting used to the randomness of wormhole. By getting used to it, I mean, I decide not to use it in situations that I normally would have....i.e. using it less. Right now the use for me is to worm to the same spot to get the disorient and maybe even a toggle drop. Post 26 my teams were taking on Paragon Protectors - groups with 2-4 at a time. With the PPs having MoG, wormhole was a great tool to pull and dispatch them one at a time.

    Honestly, I don't feel strongly either way anymore. I think its a lost cause for those who took the single target wormhole. Since all we've gotten is AoE wormhole features and tweaks - it looks like this is what the devs want (not a good number of users who've invested in it btw) - its a shame they've turned their backs to us, but we old schoolers will have to deal with it.
  3. Agreed. Especially in the low levels, lift is half your damage. There's no way I'd want to give that up. At one time I thought the other half of your damage was propel - which it can be - but later realized the most flexible damage combo comes from lift/crush. I'd hate to see either of these warped into another less useful ghetto hold like wormhole has been.

    I'd be ok with touching propel. While it does help out a young controller soloing, I can't count how many times my team told me "sorry I ruined your propel" when the room was cleared before I got through the animation. I'm not sure the new damage increase would give me enough incentive to spec it back in.
  4. [ QUOTE ]

    These intangible powers, should do 2 things, the first is return phase shifters to reality -and- prevent them from returning into phase.


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    I like this idea. Use dimension shift to shift/unshift opponents. This would help equalize the perma phase-shift "problem" I've already run into a few times in the arena.

    Dropping toggles would be a nice bonus and would leave the unshifted to imminent danger. However, this fact would probably draw enough objection to keep it from happening.
  5. Even though I favor a single-target wormhole, I have to admit, that's an interesting application of the AoE wormhole.

    It sounds like it would work similar to the grav/ff combination of Dimension Shift and Repulsion Field: the effect is to shift some and pull out the unshifted and drop them over by the team. Its nice to help everyone know who'll take damage and who won't - one of the biggest problems with Dimension Shift.

    On the downside, I don't think the AoE is large enough to be an effective gathering technique, and there's still a pretty big element of randomness to it. I may use a respec to incorporate DS to try this out. If we have to try to cobble together uses for a new power...at least it's something.
  6. [ QUOTE ]

    On solo play, you can handle the entire spawn with your controller, even without an AoE. Luckily, you got GDF at level 18 so you're going to be fine.


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    As a grav, I don't think you can dispatch an entire group held with GDF before it runs out. I'd be lucky if I finished off one.

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    On small team play, so you just messed up a pull and grabbed the whole room. Work on your pulling. And don't worry, your team can handle the bad pull. Unless you're an incompetent controller. Why did you try to pull a paragon protector with an AoE wormhole? If your strategy was to neutralize him, why didnt you just hold him?


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    I didn't use an AoE wormhole - I used a single-target wormhole to pull out the worst and deal with them first.

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    Not a single-target nullifier? You can send a mob far enough away with v1.0 that he's practically cross-map.


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    I don't think cross map is even close. Far away, but it's only a short time until he's back again. And that's only holds true if you're outside.

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    Did you actually play your gravity controller?

    Crazy talk.


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    Nice wrap up. Yes, I play a gravity controller.
  7. [ QUOTE ]

    Solo Play: Okay. Let's be honest boys and girls. We are going to be soloing just fine now, either way. The control-gap doesn't impact solo play that much. It's the constant GDF/GD straggler/cycle GD while trying to get damage in that it was before. We all learned real quick to cycle holds on solo-sized spawns, right? With the change we can grab larger groups of mobs for our pulls. This slows all of us down in exp/hr except high-level kineticists, like me, who should love the change. But it won't impact your gameplay significantly.


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    But what about the group of cons you just aggroed that are now running after you? I think its a bad idea to pull multiples to a low-HP AT with traditonally low damage output. We can be overwelmed and running for the door by pairs of cons in lower levels. And if I got two and want to wormhole one away for the time being I can't do that without taking his buddy with him.

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    Small Team: The addition of this power I think is a positive change for small teams. If you can pick-off a side-group into a corner on a mission for your teammates to decimate (and they start out disoriented? awesome), then this is gonna be nice. Smaller teams, if they are smart, will let you pull everything to them indoors. Again, however, this isn't where we needed the help. But now we do have a way of getting that second group at least somewhat controlled--we get to move them someplace less threatening en masse. I think we'll get good utility out of Wormhole on these teams, but we already had good utility on small teams.


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    But what about the group of cons you just agrroed and are running after you? Small teams are looking to pull out that paragon protector in the middle of a group so they can take him out before he can hit MoG. Small teams don't need any extras plus additional aggro to boot. The disorient is a minor side-effect of wormhole. I wouldn't count on that as an AoE control in this version (and I understand most agree with that).

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    Oh, and dimension shift as a single-target is a nice idea that would return the functionality of single-target nullifier that Wormhole v1.0 had.


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    I disagree. Wormhole was never a single target nullifier. The disorent was never anything to write home about. The power is currently a targeted movement mechanism. Making dimension shift single target in no way replaces the utility of wormhole.
  8. You're right. The dev's asked for suggestions and they got some. Unfortunately the group they got together that was willing to voice suggestions were those that were unhappy with the set. Apparently the urgency to make drastic changes to powers in the set never hit my radar because I was having too much fun getting my grav to 50 - and subsequently re-rolling a new grav because it was a blast.

    When the devs only listen to one side there will always be a hard division between two sides.

    To me, they didn't change wormhole. They dropped a power I used frequently and gave me something I can't use. Good for the unhappy group of gravs and bad for everyone else that wasn't in the loop on the change.

    I posted my objections early on and have tried it out some more and stick by my observations. I strongly share the same view as the others that would like to leave wormhole the way it is. The new wormhole is chaos where the current wormhole is control. Throwing wormhole out will give me less control than I had before. If you think about it, grav's are excellent single-target controllers, not AoE.

    In my opinion we don't need a disorient like the new wormhole - thunder clap like the storm set maybe. As a storm secondary, I used a combination like TC and CF frequently as a second hold. CF's radius is wayyy to big to use to root the small number of wormhole disoriented mobs.

    DZone post on wormhole

    I would vote to change dimension shift rather than wormhole.