Use of all the Danger Zone Beacons (currently 6) are needed in early base development and a reason to get the Mission computer without needing a Secure Room for an Item of Power. Two possible solutions other than building a second Transport room.
Advanced TP Pad
Originally suggested by: many ppl
Category: Main Item
Customizable: Allows 3 aux (Beacons)
Type: unlocked, crafted, placement cost (25K @)
Description: Able to have three Danger Zone Beacons attached. Permitting small bases to use their Danger Zone Beacons without having to play sell/buy so we can go here now.
Size: Same as Basic TP Pad
Unlocked by: 6 Danger Zone Beacons + 3 History Badges + completing a SG Mission.
Expert TP Pad
Originally suggested by: many ppl
Category: Main Item
Customizable: Allows 6 Zones (any type) per pad.
Type: unlocked, crafted, placement cost (50K @)
Description: These pads will allow us to connect up to six zones each. We can exit either from the Base point in a Major Zone or the Beacon Point in a Danger Zone. These pads use some very strange materials we brought back from the other dimension. I dont know if its alien technology or magic. But its so advanced it might as well be magic.
Size: Same as Basic TP Pad
Unlocked by: Advanced TP Pad + completing another SG Mission.
Suggest: The mission use one of the Dimensional Portals on Peregrine Island.
SG Zone Badges: Unlocked by locating All Exploration Badges in a Zone and a SG Mission in each Zone.
OR
Alternative 3x3 Transport Room
Teleport Pads: 4
Defenses: 0
Aux Teleport Connections: Unlimited
Decorative: Unlimited
Cost: 200,000
Both of the above would be really great!
Some aesthetics:
An Arboretum Room
A Sky view ceiling
Weather: Fog/Rain/Snow/Wind/etc
Scenery Windows / Whole walls seasonal views
A comprehensive compendium on Base Construction.
Costs, Specs, Tasks to Unlock, etc.
Sample base constructions (best use of space)