Cuuth

Citizen
  • Posts

    2
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  1. There are two graveyard maps under Map Type: Unique Maps; Category: Outdoor Maps.

    Graveyard01 http://paragonwiki.com/wiki/File:MAGraveyard01.jpg
    Graveyard02 http://paragonwiki.com/wiki/File:Mausoleum01.jpg

    I think 02 has to be unlocked. Not sure about 01.
  2. Feedback on Welcome to Donut World!

    I played on a level 24 energy/kin corruptor at challenge level 1.

    I enjoyed it a great deal and would recommend it. I did have to get high-level help for the final boss though; my own attacks barely registered. As you warned that it would be challenging in the description I thought that was fair.

    I can't remember seeing narrative voice used in contact dialogue in the regular game so it seemed a bit odd, but I didn't find it jarring, which is a good sign. It fit the story; I mean the sense that you're acting, to some extent, on promptings generated from within your own consciousness... I'm wondering if it would be better if its use were consistent, e.g. briefings always in Ms. Liberty's voice (plus encoded messages of course), debriefings and send-off in second person narrative with the final debriefing as a possible exception. Just an idea though. IIRC you definitely leaned that way.

    As I was playing I was wondering, "Is my character doing the right thing, or is he going mad?" Is that what you were going for? I didn't have a problem with it on that particular character; after all, he does the wrong thing all the time, but it occurs to me that I might have been uncomfortable with it on some of my heroes.

    The lieutenant-level stalkers were an interesting (and sometimes AGGRAVATING) challenge. I think they defeated me almost as often as I defeated them. They generally used the shuriken for their opening attacks, which was a much less unpleasant surprise than when they appeared within melee range. Were there different varieties for each name at the minion level? I never quite got the hang of which minions did what.

    How did you get Dime Bag to cower? I thought that animation was deleted during open beta for captives. The only way I could get it to work in my arc was to edit the text file and republish any time I wanted to make a change. I gave up on doing that pretty quickly.

    Some of my nitpicky spelling, grammar and typo type observations (for what they're worth):

    <ul type="square">[*]M1 exit popup - "the Collective confiscated something from and it is"[*]M2 popup - "muchless on of that is held" -- "Much less" is two words, but I suspect the whole thing is an editor mishap.[*]M2 collection item "You have found not what you were looking for..." -- Is that word order deliberate?[*]M3 exit popup - "clarify things up" -- I would think, "clear things up" or "clarify things".[*]M3 Dime Bag reacquired - "OH, thank goodness!" -- Is the capital H deliberate?[*]M4 briefing - "BE EXTREMELY CAREFUL, THIS IS ..." -- Should the comma be a period or semicolon?[*]M5 Compass text - "shutdown" should be two words.[/list]
    Again, really enjoyed it. Thanks!

    I'd welcome any feedback on my arc, 55761 (Something to do with Fear). I'm particularly concerned to know whether the villains are too sympathetic.