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Posts
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Joined
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Interesting guide, but perhaps you could add your total set bonuses from IO Sets.
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The reason I didn't do this was because I steadfastly refuse to tell people EXACTLY how to build their character. Like I said in the introduction, there's no way to actually meet all my slotting recommendations.
I really like when guides don't just hand hold someone from 1-50. There should be some choices in there for the player to make. I want to create min-maxers, not FOTM followers.
Give a man a build, and he'll have one good character, teach a man to build and he'll be 1337!
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I have always used your guides as just that...guides. Some of your recommendations and my playstyle were at odds int he past, but I found your advice ever usefull.
Now with the advent of IOs, I am once again referring to your guide to see what tweaks I will need to make. Looking at what you have written, lots of tweaking to be done.
Again, thanks for the guide, and all the others you've taken the time to write. -
My $.02.
Heals as a general rule affect only on team member at a time, and if the team has to move around to manage the spawn the AoE heals are next to useless.
Buffs/DeBuffs on the other hand can affect the ENTIRE team for the duration of the fight. As such, a good buffer/debuffer can do more for a team in a single, or series, of fights than the best healer. The team takes less damage and/or does more damage (leading to less damage taken) and therefore needs the heals less to not at all.
Does this mean there is no room for ruh3410rz?! Actually there is a place as mentioned above. In the case everything goes to H#!! and everyone fails in their appointed tasks the healer CAN come along and clean up the mess and make everyone THINK that they were the only reason that they were able to complete the mission.
I speak from the experience of a scrapper (as seen in my sig below), and that experience tells me that buffers/debuffers are far more usefull to me than a healer. Even on my other scrappers (DA/SS/INV) I notice how much of a difference a good buffer/debuffer can make in my life. When I play a blaster the difference is even more dramatic. And when you can run an Ice/FF troller solo (not recommended for those with short attention spans or a major desire for large orange numbers) you really notice what buffs can do.
I have a Rad/Rad Defender and he is one of my top 3 favorite characters. I haven't played him as much as I should have due to my love of scrappers and trollers, but when I do I am always impressed with how easily he cuts through his enemies. I actually think he does a better job than my scrappers and blasters and quickly taking down the enemy.
again...thats just my $.02.
P.S.: hope this made sense was writing this just before heading to bed. -
Looking for a current NON-BLAPPER NRG/NRG guide. The blapper one is great, but not the direction I want to take my character.
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I was always a Hawkeye fan myself...but I agree that he and Green Arrow were always more about CONTROLLING their opponents than defending the team.
This should be a controller set.