Cthonia

Informant
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  1. If I can add my own two cents...

    It is true that in a team of 7 Blasters, adding one more Blaster (or a Scrapper for that matter) doesn't change the damage output as significantly as adding a buffing/debuffing Defender. However, if I (a Dark/Dark Defender) am in a team with an Empath and a Controller of some stripe, I'm going to want to add someone with a little more punch to take the best advantage of all those buffs/debuffs/mezzes.

    If you want to argue math, if the Defenders do (for example) 50 points per shot, and they're able to increase their damage output by 25%, they'll be doing 62.5 points of damage per shot. If I bring in a blaster who does 80 points per shot, that same increase will bring it up to 100 points a shot. Enemies fall down a lot faster than if I brought in another Defender.

    I think the point is all about wanting to create optimum groups that compliment one-another's abilities, not an attempt to pigeon-hole anyone into any particular role. If you've already GOT a lot of offensive ATs on your team (Scrappers, Blasters, to a lesser extent Tankers), the team would benefit much more from a Defender or Controller than another shooter. Likewise, if you've got 4 Defenders, get yourself a blaster or scrapper or two for Pete's sake, unless you like knocking down bad guys veeerrry sloooowly.
  2. [ QUOTE ]
    Now, Prestige isn't yours, per say, but it belongs to your Super Group. When you earn Prestige, it goes straight into the SG's pot where it's now impossible to tell which one or two was yours. In the Super Group menu, to the far right is a list of numbers under the Prestige Column. While that number tells how much of the Prestige you earned for your SG, you can not ever get it back from them. Once you earn it for your SG, you can't leave and take it with you because it's not yours. The Prestige column is there for a number of reasons. Bragging rights and to show who's been earning it.

    [/ QUOTE ]

    That way I can separate the good contributors from the lowlife leeches! Woohoo! /em dance
  3. [ QUOTE ]
    Issue 6/ED Guide...

    ...coming soon...

    [/ QUOTE ]

    THANK-YOU GOD!!

    I look forward to reading it.

    Believe it or not, I used to HATE Darkest Night; I thought it was a useless waste of Endurance, and the animation graphic was so hard to see that party members kept killing my anchor. Then I went up against Dr. Vahzilok, and... wow. Just wow. He went from mangling my team-mates to just whiff, whiff, whiffing until he fell over.
  4. [ QUOTE ]
    That's exactly the right thing to say in this game. Fortunately, they give it right to you here, whereas in almost every other game, you're stuck trying to come up with a reasonable description of power...

    [/ QUOTE ]

    I used to play a lot of World of Warcraft, where the popular term was "season". Sometimes I liked to say, "I'm strong enough for such-and-such a dungeon," or, "I can hold my own against such-and-such an enemy."

    In CoH/CoV it seems a lot of information is accessible in-character. Heroes/Villains are registered in databases, and toons inspecting other toons receive a computerized readout of downloaded data. Everyone's got IDs, so in this game it seems alright for people to respond to what otherwise appears to be OOC knowledge in other games.

    I guess that's one of the cool things about playing in a science fiction universe rather than fantasy.
  5. [ QUOTE ]
    That's exactly the right thing to say in this game. Fortunately, they give it right to you here, whereas in almost every other game, you're stuck trying to come up with a reasonable description of power...

    [/ QUOTE ]

    I used to play a lot of World of Warcraft, where the popular term was "season". Sometimes I liked to say, "I'm strong enough for such-and-such a dungeon," or, "I can hold my own against such-and-such an enemy."

    In CoH/CoV it seems a lot of information is accessible in-character. Heroes/Villains are registered in databases, and toons inspecting other toons receive a computerized readout of downloaded data. Everyone's got IDs, so in this game it seems alright for people to respond to what otherwise appears to be OOC knowledge in other games.

    I guess that's one of the cool things about playing in a science fiction universe rather than fantasy.
  6. I get it, thanks for the clarifications.

    But, aren't terms like "Security Level" and so forth a part of the game world? Can't we say, "I just got my Level 12 pass, so now I can do some justice in Boomtown!"
  7. I often see these terms come up, but I seldom see them explained. Can someone describe to me the difference between light, medium and heavy RP? Thanks a million.
  8. Name : Legion of Vigilance
    Website : Legion of Vigilance
    Leaders : Cthonia, Kierkegard, Gideon Crowe
    Contact : Contact the leaders, preferably in-game, via in-game e-mails, or PMs on CoH forums.

    Watching the Watchers...

    We are the watchers, the protectors of Paragon City. We will do what is necessary to eliminate threats to the innocent. No one, great or small, is exempt from our judgement. Eventually, all who are corrupt and wicked will look over their shoulders to see us stalking behind them.

    Our path is not without sacrifice, and some have gone bravely to battle evil, never to return again. We honor our fallen heroes, and strive to finish their work.

    OOC:

    The Legion of Vigilance is a role-playing Supergroup. What that means is that our toons should be characters, with backgrounds and personalities, rather than just a collection of nifty graphics and powers. We encourage all members to speak IC (in character), though we won't get bent out of shape if anyone slips into OOC (out of character) speech or common gaming short-hand during intense missions or combats. However, we have little tolerance for "l33t" speak.

    Character concepts should be serious ones. The IC culture of the supergroup is hard-edged and somewhat dark. That's not to say that characters can't have a sense of humor, or that joking around is prohibited. Soldiers at war often relieve stress with humor, after all. What I do mean is that joke character concepts (ie, Elvis' love-child by aliens) won't fit in well.

    We primarily do PvE (player versus environment), assisting one-another with missions, task forces or badge acquisitions. Everyone is of course free to engage in, and team up for, PvP (player versus player) if they wish, though the Legion of Vigilance is not primarily a PvP Supergroup.

    We treat one-another, and other players outside of the Supergroup, with maturity and respect. We conduct ourselves honorably, deal with villains harshly, and treat our fellow heroes courteously.

    The Legion of Vigilance also has optional "hardcore" rules for those who like to play with a bit more risk involved. The basics are that if you're defeated too many times, your character is considered truly dead, and deleted. These rules are optional, and are explained in detail on the website.