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I'm not entirely sure it'd be feasible to change the animation to exactly what is being asked for, and still keep the animation time tight, and as fast-executing as it is curently. There's also some issue with positioning that gives me pause for consideration as well.
There's the leap, the connection, and then landing. All of which I'm not 100% sure would be an improvement sped to 1.5 seconds.
This is all, of course, supposition, and while the current animation is less then ideal (admittedly), I'm not sure the suggested alternative is all that much better. :/
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Leap, connection, and landing would be a part of all theoretical jump kick animations, including the one currently used. This suggestion is just to change from an awkward-looking two-legged kick to a more martial artist, one-legged kick.
As far as positioning, I don't really understand the problem there either. The power as-is involves the toon rolling forward on the ground - this doesn't alter positioning as far as I can tell. Also, the video I linked displays ways of performing a flying side kick without running forward much, if at all, so there's no need for a big build up either.