CrimZero

Citizen
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  1. I completely forgot about Granted Cover's resistance to defense debuffs. This is my first Shield Defense build which explains the overload of defense lol. Thank you very much for the help, I'm going to try this out.
  2. Alright, so my Electric Melee/Shield Defense Scrapper is almost complete. Just looking for suggestions and feedback now.



    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl
    • (A) Touch of Death - Accuracy/Damage
    • (5) Touch of Death - Damage/Endurance
    • (17) Touch of Death - Damage/Recharge
    • (27) Touch of Death - Accuracy/Damage/Endurance
    • (39) Touch of Death - Damage/Endurance/Recharge
    • (48) Touch of Death - Chance of Damage(Negative)
    Level 1: Deflection
    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    Level 2: Battle Agility
    • (A) Luck of the Gambler - Defense
    • (3) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    • (25) Luck of the Gambler - Recharge Speed
    Level 4: Jacobs Ladder
    • (A) Eradication - Damage
    • (5) Eradication - Accuracy/Recharge
    • (13) Eradication - Damage/Recharge
    • (27) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (48) Eradication - Chance for Energy Damage
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal/Endurance
    • (7) Numina's Convalescence - Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (34) Numina's Convalescence - Heal
    • (48) Numina's Convalescence - +Regeneration/+Recovery
    Level 8: Thunder Strike
    • (A) Eradication - Damage
    • (9) Eradication - Accuracy/Recharge
    • (11) Eradication - Damage/Recharge
    • (17) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (50) Eradication - Chance for Energy Damage
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (13) Recharge Reduction IO
    Level 14: Super Speed
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Against All Odds
    • (A) Recharge Reduction IO
    Level 18: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 20: Phalanx Fighting
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Chain Induction
    • (A) Mako's Bite - Accuracy/Damage
    • (23) Mako's Bite - Damage/Endurance
    • (23) Mako's Bite - Damage/Recharge
    • (37) Mako's Bite - Accuracy/Endurance/Recharge
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (46) Mako's Bite - Chance of Damage(Lethal)
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Boxing
    • (A) Empty
    Level 28: Tough
    • (A) Aegis - Resistance/Endurance
    • (29) Aegis - Resistance/Recharge
    • (29) Aegis - Resistance
    • (31) Aegis - Resistance/Endurance/Recharge
    • (50) Aegis - Psionic/Status Resistance
    Level 30: Weave
    • (A) Luck of the Gambler - Defense
    • (31) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    Level 32: Lightning Rod
    • (A) Obliteration - Damage
    • (33) Obliteration - Accuracy/Recharge
    • (33) Obliteration - Damage/Recharge
    • (33) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 38: One with the Shield
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 41: Char
    • (A) Lockdown - Accuracy/Hold
    • (42) Lockdown - Accuracy/Recharge
    • (42) Lockdown - Recharge/Hold
    • (42) Lockdown - Endurance/Recharge/Hold
    • (43) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (43) Lockdown - Chance for +2 Mag Hold
    Level 44: Melt Armor
    • (A) Shield Breaker - Defense Debuff
    • (45) Shield Breaker - Accuracy/Defense Debuff
    • (45) Shield Breaker - Accuracy/Recharge
    • (45) Shield Breaker - Defense Debuff/Endurance/Recharge
    • (46) Shield Breaker - Accuracy/Endurance/Recharge
    • (46) Shield Breaker - Chance for Lethal Damage
    Level 47: Fire Ball
    • (A) Positron's Blast - Damage/Endurance
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    • (25) Empty
    Level 2: Stamina
    • (A) Empty
    • (21) Empty
    • (21) Empty
    ------------
    Set Bonus Totals:
    • 17% DamageBuff(Smashing)
    • 17% DamageBuff(Lethal)
    • 17% DamageBuff(Fire)
    • 17% DamageBuff(Cold)
    • 17% DamageBuff(Energy)
    • 17% DamageBuff(Negative)
    • 17% DamageBuff(Toxic)
    • 17% DamageBuff(Psionic)
    • 11.44% Defense(Smashing)
    • 11.44% Defense(Lethal)
    • 14.56% Defense(Fire)
    • 14.56% Defense(Cold)
    • 16.75% Defense(Energy)
    • 16.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 19.88% Defense(Melee)
    • 21.13% Defense(Ranged)
    • 21.44% Defense(AoE)
    • 3.6% Max End
    • 2.5% Enhancement(Held)
    • 6% Enhancement(Heal)
    • 40% Enhancement(RechargeTime)
    • 38% Enhancement(Accuracy)
    • 5% FlySpeed
    • 195.77 HP (14.62%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 14.05%
    • MezResist(Immobilize) 8.55%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 6.9%
    • MezResist(Terrorized) 2.5%
    • 7.5% (0.125 End/sec) Recovery
    • 42% (2.348 HP/sec) Regeneration
    • 3% Resistance(Psionic)
    • 10% RunSpeed
    • 6.5% XPDebtProtection
  3. I just created the same character build. I've had no problems soloing except for when I'm against foes with nothing but ranged attacks. In that case I just fire off hurricane and get in a little closer so that the to-hit debuff takes effect. The massive amount of knockback tends to make up for the lack of health and heals.