Corva_NA

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  1. Corva_NA

    MORE POWERS!!!

    Okay, I put on my thinking cap earlier today, and came up with some ideas for Water Powers. I didn't make balancing a concern, just thinking out loud. Some of this may just not be a good idea, but I'm just throwing it out there:

    WATER: ATTACK (powers listed in no particular order)
    • Water Whip: A quick, single-foe attack which inflicts minor damage.
    • Water Punch: A stronger, single-foe attack which inflicts minor damage + chance to disorient.
    • Water Jet: A strong continuous horizontal jet of water which inflicts minor damage + knockback against a single target.
    • Waterboard: A single-foe attack which inflicts moderate damage + chance to disorient.
    • Geyser: Summon a vertical jet of water from beneath the earth which inflicts special damage + knockback against all foes within the narrow AoE.
    • Storm Surge: Summons a powerful wave of water to inflict moderate damage + knockback against multiple foes.
    • Typhoon: A tornado-like pet which inflicts minor to moderate damage + knockback against any foes it approaches within melee range.
    • Tsunami: Summons a massive wall of water which inflicts high target AoE damage + knockback + chance to disorient.
    • Dehydration: Temporarily weakens a single target's endurance and attack strength by drawing water and vital electrolytes from its body.
    • Barotrauma: A single-foe attack which affects intravascular pressure, releasing trapped gas as bubbles within a target's bloodstream and slows its movement speed.
    • Water Slice: Propels a sheet of liquid water with enough energy and precision to create a cutting edge which inflicts minor to moderate lethal damage against a single foe.
    • Monsoon Fury: Propels multiple smaller sheets of liquid water with enough energy and precision to create cutting edges which inflict minor to moderate lethal damage against all targets within the AoE.
    • Embolism: Inflicts high lethal damage against a single target by drastically increasing fluidic pressure in its brain.

    WATER: DEFENCE (again, in no particular order)
    • Hydroshield: Surrounds yourself with a dynamic sheet of liquid water to deflect or reduce damage of incoming melée attacks.
    • Electrolysis: Envelops your body with a thin film of water infused with conductive minerals to reduce damage from incoming ranged attacks.
    • Hydration: Increases a single ally's regeneration rate for a short time with an infusion of nutrient-fortified water.
    • Microtide: Increases a single ally's resistance to elemental, lethal, and smashing damage.
    • Sea Spray: Reduces your visibility to enemies by creating a mist of light-refracting ocean spray around yourself. Attacking while this power is toggled on will allow foes to see you, but you should still retain some defence bonus while this power is active.
    • White Caps: Reduces the visibility of all allies within a nominal radius by creating a heavy mist of light-refracting ocean spray while this power is toggled on.
    • Condensation: Briefly increases the recovery rate of yourself and all allies within a certain nominal radius by reclaiming moisture lost normally by natural dehydration and other physical processes.
    • Osmosis: Depletes a small amount of a nearby target's Health while simultaneously augmenting the Health of yourself and nearby allies by transferring water and nutrients from the target to you and all allies within a certain radius.
    • Tidal Hold: Stops a target in its tracks by controlling the water contained in its body tissues or — in the case of mechanical foes — the fluid in its hydraulic servos.
    • Decompression: Frees an ally from Confuse/Disorient/Placate/Sleep/etc effects by using hyperbaric therapy to release excess cranial (or hydraulic) pressure. Grants a slight resistance to these effects for a short time.
    • Surfing: Increases your movement speed by riding the crest of a created wave of water like a Malibu surfer!
    • Sublimate: Frees a single ally from Hold or Immobilize effects, freezing the hold/immobilization instruments (plants/tentacles/stalactites/force fields) by sublimating ambient gaseous water vapour directly into ice.
    • Erosion: Channels a torrent of water against a single target to reduce its attack strength and accuracy.
    • Deluge: Floods a targeted AoE with water to slow the movement of all foes within the area.
    • Riptide: Toggle on this power to summon a wave of water which holds a single target and continuously pushes it away from you.
    • Undertow: Toggle on this power to surround yourself with a current of water that knocks back foes which enter melée range.
    • Hypothermia: Slows a target's movement speed and attack rate, sapping its body heat by immersing it in chilling water.
    • Narcosis: Confuses a single target by influencing fluidic pressure within the brain, causing placate + chance to attack its own allies.
    • Taravana: Affects all foes within a targeted AoE with Narcosis-like symptoms.
  2. I myself just built a Vista 64-bit rig about a week or so ago, on which I'm running CoX now:
    [*]*FOXCONN Quantum Force Flaming Blade MoBo[*]*Intel Core i7 940 Quad-core w/ HyperThreading CPU (2.93 GHz)[*]*6.0 GB (3×2.0GB) GeIL DDR3 12800 RAM (PC3-1600 triple channel)[*]*ASUS GeForce GTX 280 1.0 GB graphics card[*]*Razer Barracuda AC-1 High-definition (7.1) gaming sound card[*]*Rosewill RC-211 internal SATA II port PCIe expansion card[*]*Rosewill RCR-IM5001 75-in-1 internal Card Reader w/ 3 USB 2.0 ports / eSATA port[*]*LG multi-burn BD RW/HD-DVD RW/DVD RW/CD RW[*]*Plextor DVD-DL RW/CD RW[*]*ASUS My Cinema EHD3-100 Dual Hybrid Tuner ATSC/NTSC/QAM/FM TV Tuner card[*]*1.0 TB RAID-5 (SATA II on-board, 3×500GB Seagate HDD)

    running Vista Home Premium 64-bit w/ SP2 and Media Center TV Pack 2008, and I cannot report any game-related crashes or even any crashes occurring concurrent with gameplay. Gameplay looks like something out of a documentary, with graphics and audio settings maxed out, and no hardware-related lag or performance issues.

    If you'd like any further detail pertaining to game compatibility issues, feel free to PM me directly.
  3. I don't know how to make in-game GUI font changes for CoX on a Mac; chances are that, if it's possible, you will want to obtain fonts in the Open-Type Font (*.otf) format. Until my dying breath, I will, however, speak up against the use of Comic Sans as a legitimate comic-book-style font for this or any other interface It's entirely overused these days, and it's butt-ugly and ill-proportioned, as comic-book lettering fonts go.

    There are quite a number of much more attractive and realistic comic-book fonts out there, which are free to the public. The Komika font series comes to mind. It's free to download, install, and use; it's available in a multitude of varying proportions and styles, including full-caps, small-caps, and mixed-case; Komika possesses a 'full' character set, including all standard punctuation & most European accented characters; and the letter forms and kerning are all top-notch (much moreso than pitiful, pathetic Comic Sans).

    I implemented Komika yesterday evening on my CoX installation as the default GUI font, and it looks great! Even at smaller font sizes (e.g., the numeric enhancement labels), Komika is easily legible. I find it an acceptable replacement for the Montreal font as the CoX GUI typeface. Additionally, its use lends more of a comic-book feel to the game interface.