1. Add a Secret ID option.
Do this by adding a 'AKA:' text box with a drop box 'Off', 'On', 'Costume slot 0' to '4' to your characters ID page, this would allow you to select a Secret ID for a character and turn it off, on or automatically select it using an existing costume slot (/CC 1)
Implementation, This:
Title : The Amazing
Name : Spiderflan
SG : Spiderflan and friends
Would become: (In Secret ID/AKA mode.)
Name : Spiderflan
Secret ID/AKA : Peter Barker
SG : Spiderflan and friends
Therefore using the existing in game name display system and without the requirement for new costume slots.
2. Add a modified 'Trick Arrow' Secondary powerset to MasterMinds called 'Grenades', the same powers only using the 'Flash Grenades' temporary power grenade throw animations instead of a bow.
(Maybe a new emote too, '/em Grenade Toss' like coin toss only with a grenade.)
3. Add true claws by adding a secondary 'Claws' type to the weapon selection called 'Nails' so that players could select from claws/nails as the weapon in the costume creator, then choose the type of these...
<Claws - Nails>
... before choosing the following for left or right claws:
Claws - Legacy Hero, etc...
Nails - Deathstrike, Freddy, Fingernails, Curved, Cat, Monsterous, etc...
A minor adjustment to the claw powers to check which weapon type is selected and use the appropriate weapon attack animation, Closed or Open fisted.
(Note to devs - Copy the claw anims to the nail ones, but adjust hands to open for nail attacks.)
(Secondary note - If required it could use a secondary powerset to replace the claw ones with the nail ones but using the same icons, subject to which is selected in the costume creator.)
4. Add new costume parts:
Skeletal torso, hands (gloves), legs, feet. (Hollow and see through areas.)
Robotic torso and legs. (With see through areas, pistons etc.)
Robe (long) skirts (Possibly full robes after this...)
How to implement robe long skirts, take the current 'Baggy Pants' and connect the fronts and the backs of each leg together (allowing for movement stretch) and there you have a long robe skirt that isn't affected by player movement/clipping.
(Adding it to a robe top for a full robe would then be an option.)
5. Allow SG leaders the full range of their 'Chest Details' when choosing a SG emblem. (With the exception of the raised ones such as 'Barbed Wire')
6. Add an emblem cape (Based on the CoV Deluxe one) which would allow for the full range of the players 'Chest Details' (With the exception of the raised ones such as 'Barbed Wire') this could also be affected by the players current SG emblem option or by a secondary SG Cape emblem toggle box (In SG settings).
(This could possibly even be a new level 40 costume piece.)
7. Modify 'Group Fly' and 'Group Teleport' so they effectively become 'Team Grant Fly/Teleport' - 'PBAoE Team' and allowing your teammates to accept or decline, and basically grant them a temporary/limited duration toggle power of the chosen type if they accepted.
(MasterMinds Pets would auto accept.)
Granted power would end/be removed subject to the following:
a. Granter has 0 Endurance.
b. Duration of power ends.
c. Teammate has 0 Endurance (Except MM Pets, theirs is only subject to a and b.)
d. Granter/Teammate zones.
8. Combined server vaults, (1 for heroes 1 for villains per server, for each players account)
It should be a simple matter of combining the heroes (or villains) vaults on a server (by account) and multiplying the storage x2 or x3 based on highest levels (current) personal storage capacity.
Example: now 4 (hero) characters with say 35, 20, 30, 15 storage would become a server hero vault account with 2x 35 storage, 70 (or 3x = 105) total vault storage but shared amongst that servers heroes. (or villains.)
Idea being that we get less vault storage but making it easier to share items amongst our alternates...
(It would also increase vault storage capacity for account holders just using a single character too.)
2 vaults per server per account then... 1 hero, 1 villain.
9. Fix the CoV Zig tutorial.
As the Longbow keep attacking the Correctional Officers, I thought they were supposed to be on the same side?
10. (More to follow)
(Edit: Added item 9.)