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Creys folley sucks. Big areas w nothing but swarms and monkies. Spawns with level 40 lt's in with 33 mobs, etc. mobs are poorly distributed in level ranges, packs of high level mobs mixed in with lower levels. Groups of 32 and 37 fighting side by side. This zone coudl be good if it wasnt buggy.
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Crey's has a lot of Nemesis, though, and Nemesis are comparatively easy pickings. We've done a lot of grinding in there. My big beef with it was mob placement, since for superspeeders getting up there on those conduits or whatever could be tricky, but we have a fair number of people with Recall Friend in my SG, so it worked out.
I agree with you on a big problem with Hazard & Trial Zones being the entry limitations. That's especially annoying when you're actually doing missions with a sidekick and then realize they can't get to the door.