Click_Beetle

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  1. [ QUOTE ]
    Creys folley sucks. Big areas w nothing but swarms and monkies. Spawns with level 40 lt's in with 33 mobs, etc. mobs are poorly distributed in level ranges, packs of high level mobs mixed in with lower levels. Groups of 32 and 37 fighting side by side. This zone coudl be good if it wasnt buggy.

    [/ QUOTE ]
    Crey's has a lot of Nemesis, though, and Nemesis are comparatively easy pickings. We've done a lot of grinding in there. My big beef with it was mob placement, since for superspeeders getting up there on those conduits or whatever could be tricky, but we have a fair number of people with Recall Friend in my SG, so it worked out.

    I agree with you on a big problem with Hazard & Trial Zones being the entry limitations. That's especially annoying when you're actually doing missions with a sidekick and then realize they can't get to the door.
  2. Click_Beetle

    The Drama Of RP

    <<A jet pack for super leap, who says you jump like the hulk>>
    Actually, ignoring comics for a second, power-assisted leaping for power suits or robots is pretty common in games. Rifts has the Triax Terrain Hopper, BattleTech's battlemechs have jump jets, et cetera et cetera.
  3. Speaking as a level 16 gravity controller, I have to say I didn't see an enormous amount of difference last night after the patch even while grouping in Boomtown with my SG. It was already pretty difficult for us teen-level controller types to hold mobs too far in advance of us and the magnitude system makes it difficult for us to hold bosses anyway, but I was holding red lieutenants with about the same effectiveness as usual. Maybe y'all're just coming to live in our world now.