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Posts
2009 -
Joined
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Quote:*shrug* different people like different things.Can anyone explain to me what would be fun or interesting to have an entire set that only required you to walk up to enemies and stand there?? There might be ones available today that partially allow that...but that isn't what the set is built for and the majority of powers aren't centered on doing nothing...
I'm right there with you though, it sounds like a very limited concept and probably not very viable in this type of game setting. And for me somewhat boring rather than fun, no matter how it is spun.
But, concepts like this can lead to interesting places and all ideas find their place in the big picture. -
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Ha! That's pretty apt, actually. In more than one way.
That moment came up specifically in the discussion during the car ride home. She didn't like it much, she thought it too random and out of place in the moment of the film.
I liked it because it showed the Hulk keeping memory across appearances and doing something 'playful' if a bit violent to a cohort...
In short, an example, I think of the contrast between someone who grew up enjoying Marvel comics and someone who didn't sitting in the audience for the film. -
Quote:I am right there with you, TJ. I can't understand, or support, the clear design intent for some time now related to the team/individual issue. Even more so since I've recently started playing another game that has done a fantastic job of balancing and supporting solo play in their main story line, and clearly delineating where raid/group instances are encouraged. You could argue that this is the case here... And I like the small team aspect, I suppose, but it is just that for a 'blockbuster' event with fanfare and 'woo' and 'hoo' I find it odd that there is not a balance for all - from solo, to small, to standard teams./sarcasm
I'm so glad that they've decided that forced teaming is required for any new events.
/endsarcasm
But I also decided a while ago that my chosen play style doesn't really fit modern CoH, on the whole anyway. (Hence, I've been playing elsewhere almost exclusively.)
Quote:To be fair, the casino one (for one) wouldn't make sense. And since it's the two movies are chained together for one event...
Fair enough, but it was designed that way with intent, so it hardly excuses the requirement after the fact...
Quote:There's no such thing as "wrong" or "bad" powers, so I've never kicked anyone from a team for having them.
And there is the nice chance that sets that don't get enough play-love will get dusted off and get a wider audience thanks to this IO, so that is nice.
OTOH, I am not sure where I stand on all this IO proliferation... but activity, on the whole, is good.
And, on another note:
Quote:They're gaming journalists. They have to play hundreds of games for a living, so maybe we could give them a bit of leeway?
I really just... but... excusing... professionalism... it makes my head hurt... -
Quote:Not at all. Stealthing missions (in TFs, solo in tips,...) debunks that nearly instantly. And that comes down to mission design, rather than the foes choice...Well....
Rewards/Time is balanced around a certain amount of enemies being defeated/mission completions which is based on the fact that people will blow through as many enemies/missions as possible in the shortest amount of time.
Therefore....
Rewards/Time = Enemies/Time ....mostly.
Sure enemies are balanced around their abilities and vulnerabilities, etc. But, the time per enemy generates completely different results depending on which character you take against a specific foe. You would have been balancing each set combo against each opponent option, to generate an aggregate value that would risk being pretty wonky, I'd imagine.
Quote:But, let's assume an enemy that has no resistances and a player set with no secondary effects(so no need to reduce the damage for balance).
(Maybe I should summon Arcanaville....) -
I have never heard or seen any sort of discussion of such a metric. It sounds... peculiar... in concept to me for CoH as not only would it vary by player powersets, it would also vary wildly by enemy and their powers.
DPS is the only discussion I've seen relative to a balancing metric... -
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Quote:First $100M+ second weekend. Very nice.Only a 50% drop off from opening weekend, which is great for a blockbuster.
Saw it again with my teenager daughter this weekend. Interesting contrast in perspective. She was all grumpy because "Avengers" trumped out her "Hunger Games" so soon. She understood that it isn't a zero sum game, but she wanted the rosy period of recognition for her favorite to last longer.
She also thought that once it got going there was too much boom and not enough dialogue. Her favorite scenes that she quickly rattled off when asked were when the characters were interacting and talking. I thought that was interesting. -
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Quote:Except it is the second, I'm pretty sure. One of the on-set issues with the last one was Norton's insistence on using himself for the capture, as I recall reading...I don't think it's a coincidence that this is the first movie in which the Hulk is performance captured from the actor playing Banner. I think has two effects - a more emotive and Banner-ish Hulk, and a more authentic performance from Ruffalo, who is thinking "any minute now I'm going to get to suit up and smash stuff".
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8 Rad/Sonic Defenders.
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When I saw it as the movie ended, and the initial enthusiastic audience reaction died down someone shouted "I love you Joss Whedon!" and another round of applause and hooting began.
Quote:The Avengers shows that Whedon is much better working with established material, rather than his own vanity projects.
(edit: ignore the Buffy comment. Didn't realize/remember he was connected to the original film at all. I'd claim the foibles of forum posting pre-coffee... but I'm was into my second cup at the time.... That said, it further guts the quoted comment.)
Quote:However,the experience of working on those movies proved invaluable in keeping things on a human scale and closely tied to the humanity of each character, rather than the pure Joel Silver/Michael Bay explodeyfest they could have been.
How does it stack up in terms of any adjusted/normalized figures?
What is the lesson that Hollywood is really going to learn? I hope it isn't 'moar 3D & moar IMAX!' (but expect it will be) instead of - more time with character and attention to script helps even an action movie.
As for DC... I was never a fan of their material beyond Batman, so I can so totally agreewith this:
Now, in terms of full disclosure, though, while I was a Marvel fan I avoided Thor, Cap, and the Avengers from my regular reading and just wasn't a fan - but this arc of films culminating in the Avengers could not have been handled any better. -
Yep, pretty much on schedule.
There is nothing vastly wrong with DA. It is waaaay down the list for any discussion or need for attention. Nothing to see here. Move along. Move along. -
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Quote:Dink just covered this item with the list in the costume discussion thread. I think it went under one of the not very feasible categories....Does this mean that you'll look at quivers and tactical holsters being added as costume pieces for backpack and belt (or lower leg/detail) options? Please? Pretty please?
My Archery and Dual Pistols Blasters are looking directly at you, Zwill... pass this on.
Ashes to ashes,
Pheonyx -
Marvelous film.
Not a nitpick in the world can stick to it.
I expected great. Got Magnificent. -
Quote:I was thinking of another (not sure how the forum rules treat direct references...), but nice to hear that multiple properties may be working on ways to get beyond the trinity.If you're alluding to GW2, as it sounds like you may be, then perhaps it does, I'm not sure. Either I'm too stuck in my ways regarding MMO play and so the play style didn't appeal to me or it really doesn't and that's why I felt the play style was so jarring. It was very.... different. Not necessarily in a bad way, but I can't say it was good either.
But since it only requires the one payment (at least until some expansions come out) for as long as you want to play, it's not a horrible investment for entertainment/$. It's definitely not going to pull me away from this game, though. -
Quote:There is a new MMO out there that says it aspires to something that sounds like this... but I wasn't in beta so I cannot say how it actually plays.As far as I'm concerned, a game where classes are not balanced by being gimped is a game in which EVERYONE is a fighter, but everyone can ALSO pick some kind of secondary specialisation. In other words, you can never have a pure fighter, because that fighter is always something else, as well, but you can never have a non-combat character because you're forced to be a fighter to begin with. Once everyone is a fighter, you can ensure that everyone gets a moment of glory based, at the very least, on the expectation that this character can fight.
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Quote:Yep, the entire "you are stronger than you have ever been before and to prove it we will send you off to fight alongside 15-23 other similarly power individuals" thing has sucked since it was first concepted.This has been my complaint since idea one of iTrials being announced <<SNIP>>, they make me feel... Insignificant. It's just a basic fact of large unscripted fights that the greater the number of heroes involved becomes, the less individual each of them is. Hell, it's a hallmark of industrial era warfare - there are no warriors, just soldiers for the simple fact that so many are involved and they die so easily.
But I refuse to believe it has to be how they work.