Ever since the kinetic melee set was shown off, I thought it looked kind of goofy. It does have some nice effects, and the animations are well done, but it seemed redundant with other sets like energy melee. Its only real difference was that it was touted as a mid-range set, but this didn't make a lot of sense to me, either.
It started making even less sense when I made a surprising discovery. Demon summoning had always been at the edge of my radar as well, since I've already levelled a mastermind and don't like how they play in groups. While doing a tip mission with Desdemona, however, I witnessed something really cool; Demons MMs will be familiar with the animations because they see them in their power customization screens. A fiery greenish-yellow whip materialized in her hand and she lashed at her target with it. It looked very impressive.
The more I thought about it, the less it made sense that this whip concept wasn't expanded upon for a new melee power set. Many of the assets for such a set already exist ingame. There are the animations from the MM set, of course, and their effects. Such a set has many possibilities for mid-ranged knockdowns, holds, and AOEs. Everyone is familiar with the hold animations that have been ingame since release... they even make the target look like they're bound around the torso with their arms pinned to their sides, as you'd imagine someone had just snared them with a lasso.
A set like this also has lots of options for weapon models. Chains, ropes and whips, in addition to the fire/energy effect already included in the Demon MM set, would be possible.
It almost seems like a job half-done to leave whips as a barely-seen attack that only masterminds get. Doesn't it make more sense to finish the job and give everyone something new and exciting?
Respectfully,
Chthon (Erilaz of Freedom)