Castle

Legend
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  1. Castle

    Evil

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    There are 5 new archetypes in CoV.

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    Not true. There's four. I asked in person.

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    Unless it changed.
  2. Castle

    Changes to Rage

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    Rage provides an 80% boost to base damage for 120 seconds and then ten seconds of zero damage. That comes out to roughly a 66% boost to base damage overall. Build Up can be up roughly half the time and provides a 100% boost to base damage. That comes out to about a 50% boost to base damage overall. Actually it is a bit less than that since Build Up falls short of being up half the time by a few percent, but it's close enough to make the point.

    Even if you make Build Up 40% overall that is still just a 25% base damage advantage for Rage. That's equivalent to a single 50 influence damage inspiration. That's hardly something that made Super Strength "unbalanced" or "unfair", except perhaps to War Mace, which is decidedly the worst tanker secondary and needs some love. Further, if you used Rage the way you suggest, only situationally for AVs and/or big bosses, then it would be providing potentially much less than Build Up because Build Up has none of the disadvantages, which means it can be used in every battle, multiple times.

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    So. how much Endurance is used to keep Build Up at a +50% Damage Over Time effect compared to the Endurance cost of Rage?