CaptainMoodswing

Legend
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  1. Quote:
    Originally Posted by Desmodos View Post
    If you've never considered placing your keyboard in the dishwasher or some other method of thoroughly cleaning your keyboard; FOR GOD SAKES wash your hands before eating or encountering the public.
    That's why you have an immune system. Assuming you didn't kill it with anti bacterial soap. :P
  2. Quote:
    Originally Posted by Zombie_Man View Post
    This is a real boon for mothership raids in that it'll take only 10 level50s to SK up an extra 70 players regardless of their level.

    OTOH, a level1 SK'd-up to level49 isn't going to do much v. the EBs.

    OTOH, only level35+ can do Levantera's arc and get Vanguard Merits, so, it would be perfectly fine for any raid team leader to only accept level35+ players. (And without Vanguard Merits... no Vanguard unlockable weapons or costumes.)
    Good point, Ship Raids will be awesome now! Hosping will no longer kill your sidekick.
  3. Quote:
    Originally Posted by Sarrate View Post
    I like the fact that there's no more SK 'tether.' Now when SKed to someone you won't spontaneously die when your mentor is halfway across the map. Not like I know anyone who does that!
    Or when he maliciously teleports to the hospital...
  4. Quote:
    Originally Posted by SilentZoe View Post
    So what will people complain about next?
    The game being too easy.

    Quote:
    Originally Posted by SilentZoe View Post
    This game is too easy as it is.
    Oops!

    Quote:
    Originally Posted by SilentZoe View Post
    Juggling teams gave it some illusion of difficulty.
    More like, it added an unnecessary inconvenience to the game, and is being removed.
    It is not hard to discriminate against archetypes. I think of a challenge as doing something with the team that you have, instead of putting together a perfect team and steamrolling it.

    Quote:
    Originally Posted by SilentZoe View Post
    Making a good team was something of a skill.
    More luck than skill, IMO.
    Well, skill at arranging who you are lucky enough to have, at any rate.

    Furthermore, this build offers implications that you have not considered, I think. You have even more criteria to be discriminate in your team selection. You can say you'd rather have the tank that is high enough level to have taunt, for example.

    The people that want to have PUGs now have more options, and the others have the same options as before. Nothing of value was lost.
  5. Quote:
    Originally Posted by Goblinn View Post
    Add me to the list of people who want to be able to use the Global friends list for the email! On average, I might have 2 or 3 people listed in my character friends list. Global friends NEEDS to be an option.

    And wow, I'm loving what I'm seeing for I16 so far.
    I think the implication of Positron's carefully worded statement (using the word "current") is that they are possibly changing that.
  6. Quote:
    Originally Posted by Cavatina View Post
    It'd annoy me if every 5 seconds broadcast and local were clogged with "LF AE TEAM PST" and "LOL ROLEOLAYERZ ARE GAY GTFO" while trying to enjoy the weekly rp nights on Infinity.
    I think everyone that posts on these forums is good at ignoring text.
  7. In fact, I'm probably going to resent the current build every time I play it.
  8. Quote:
    Originally Posted by SilentZoe View Post
    I'm.. unsure about this. I'll reserve full judgment until I see how it is implemented and how it effects the game.. but I have to wonder.. what is the point in having levels at all anymore? Isn't the Insta50 button the next step?
    getting sidekicked doesn't give you more powers, for one thing. So there's that. I'm convinced this is the best thing ever.
  9. Quote:
    Originally Posted by Death_Conqueror View Post
    Stealing Nancy's post from Voo's thread:
    I don't even know what Hamster's (the adjectiveless one) forum name IS. Why would you assume something is understood, when there is clearly ambiguity?
  10. Quote:
    Originally Posted by Zamuel View Post
    Review some things and it looks like I NEED to do the Tresparcial Trial. That said, is there any way to determine what order you took the powers you currently have?
    you can get a rough idea by using oroborous. Start taking flashback misions in reverse order, and check which powers disappear. Quit flashback, repeat.
  11. Wow.
    Welcome to Victory. I think you'll like Victory Forum.
  12. CaptainMoodswing

    The Tally

    Quote:
    Originally Posted by Grey_Pilgrim View Post
    Why worse this weekend? Shouldn't things improve a tad until I16 comes out (that may actually help the AE problem, as people will be able to stack their regular missions... though maybe not, as you can do that for AE as well... maybe. If they're smart, they should only put that feature into regular missions, heh).
    Well, I think the thing of it is, you don't get any random drops that you are more interested in selling than using while farming the AE. You get tickets that you trade in for more specific drops, but fewer I think. You don't get any random salvage at all unless you trade in some tickets for it.
  13. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by PeerlessGirl View Post
    Which does make one wonder why they'd need a queue system at all, given that only 2 of the servers are ever busy enough to need one (Virtue and Freedom) and then really only during DXP weekend, which yes, might fix the problems we had during the past DXP weekend. Let's just hope it doesn't lead to discussion of a massive serverless/mega-server environment, because..well it would suck. Some of us like the specfic makeup (more or less) of the server we're on...
    Given that those "only" 2 servers have a lot of people on them...they might even be the majority of subscribers...I can see the logic.
  14. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by Caleb_Nokama View Post
    My thoughts exactly. I have no idea if I'll get in this one or not, but either way, I'm really excited to see this in its entirety.

    Quick question on that; with things like DM/DA/etc dark powersets, are the 'dark' portions of the powers going to be re-colorable, or is it changes/selections to the available animations?
    The powers effects themselves can be recolored.

    As far as I know, only Martial arts and Super Strength have complete alternate animations that you can choose from, and the secondary effects from those can be re colored, as well.
  15. CaptainMoodswing

    The Tally

    I took my blaster from 48 to 50, and Amazingpurplefatman from 34 to 38.
  16. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by Chaos_Creator View Post
    See that icon to the right of the 'quote' button? That's multi-quote. It makes it so you don't have to make one post per reply.
    Excuse ME.
  17. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by Maynia View Post
    Mesuspects I'm not seeing something important here, but how is implementing a queue system that will get used on all of 2 servers out of 15 for about 10 days a year worth doing? O.o
    What is the population ratio of those 2 servers, compared to the others?
  18. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by MoltenSlowa View Post
    C-c-c-c-combo breaker!

    ...Sorry, couldn't resist.

    On a side note, there are STILL more things that don't know about i16 that are coming, so it's possible that locking us out is only the tip of the iceberg.
    Lol! How much is a four hit combo worth? :P
  19. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by EvilRyu View Post
    I just got to know 1 thing. Did they change those Gawd awful assasin's strike animations for MA, DM and EM? If they did this then I am 100% satisfied with issue 16 unless there are some earth shattering nerfs.
    I believe the horse stance remains as the default option for MA...as of SDCC.
  20. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by Johnny_Velocity View Post
    [*]Has not resulted in less buggy issues, on average.
    I have to say, that seems like a fallacy to me. Were you around for issue 7? Have we ever had anything as buggy since the closed beta process?
  21. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by Gr33n View Post
    you mean like any joe schmo off the streets at comic-con?
    Well, I'm thinking that things can change a lot after Comic-con, and the average Joe will not know the difference.
  22. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by macskull View Post
    Well, I could be wrong, but there's nothing in the character creator/powerset proliferation/animations that we haven't already seen. There's nothing to really test in the character creator.
    There are at least 2 different sets of alternate animations.
  23. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by Haggard4Life View Post
    Y'know, I'm kind of surprised they haven't tried to close off the character creator for previous closed betas, especially with powerset proliferation or new powersets. And especially now that we have access to Real Numbers during character creation. It might cause problems when we start complaining about powresets before they're ready to be seen by everyone. I think some of that happened with the Shields set.

    This is probably one of those things where it's better not to see it getting made, like sausage or legislation or babies.

    But I am a little sad I won't get to play with the power customization.
    Not only that, but you couldn't see the animations for every single power at the character creator before. Now you can.
  24. CaptainMoodswing

    I16 Closed Beta

    Quote:
    Originally Posted by JKPhage View Post
    Well thanks for clarifying Castle, but that didn't "explain" anything. All you said was that you'd be instituting a server queue for when servers are full. That doesn't tell us why you chose to lock us out of character creation if we're not in beta. An actual explanation would be greatly appreciated, as like I said before, anyone at comic-con, COX player or no, could just waltz up to your booth and try it out. Everyone who's been around the forums has seen the videos of the color customization and alternate animations so it's not like you're hiding anything from us and frankly it's unfair. I want to see what a particular power would look like when colored to match my character, and see what sort of options we'll have available, but because I couldn't drop everything and fly out to San Diego for comic-con I'm apparently not special enough?

    I'll say again, poor play, and on top of that no explanation.
    Well, no disrespect intended, but I think it might have something to do with the fact that the character creation improvements are THE major feature of the new update. This is what they are trying to beta test, after all.
    [edit] Too slow, I guess.