Captain Fabulous

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  1. Been awhile since I played a Regen, but I checked two different characters and in the tailor, and the VFX for Integration are gone.

    I'm going to assume this is a known bug?
  2. Quote:
    Originally Posted by Stormfront_NA View Post
    Ah, now I see how that works, thank you.


    Arcanaville, one more question, when have several IO sets which enhances accuracy, say 5 sets which gives say 7%, is that (1.07*1.07*1.07*1.07*1.07)*([Tohit+ToHit Buff]-Defense)
    or 1.35 * ([ToHit+ToHitBuff]-Def)

    mathematically on the first set, the 7% are cummulative versus the second set is additive

    Stormy
    1.35. You add them together the same as you would enhancement buffs.
  3. Quote:
    Originally Posted by Stormfront_NA View Post
    Mmm

    Despite of the 90% forced hit at every other time, that is simply not enough to compensate for essentially a defective randon number generator (you are being artificially corrected to 50% to hit); after all if you have a 95% chance to hit, you should "nomally" hit 95 times and miss 5 times within a reasonable standard deviation, say 85 times out of 100 sets of 100 rolls. I don't think the random number generator performs within a standard deviation performance of about 85%.

    Having grown up in the days of paper and dice, I have seen the game masters generate ahead of time "roll tables of 4, 6, 8, 10, 20, and 100" which ensures that all the numbers are used once, they have used dice to actually generate the tables and ignore repeats. Perhaps CoX should abandon the random number generator, and simply have a table approach, in which your number look-up in the table is updated each time its used to the next number, till the entire table is used,and then subsequently the pointer goes back to the first table entry. It may not be needed for the game to keep up with were it was in the table, whn you left the game the night before and thus start you were you left at; but it would be a good thing.

    With the comment about, one does not stab oneself in the eye with a fork once in twenty tries, I can easily agree with; but lets re-look at the situation from a peaceful sit at the table and eat, to a eat your dinner in an airplane when it hits turbulence, I would be willing to bet that the odds of poking oneself gets to be better than one in twenty, despite that eating is such a casual activity.

    Hugs

    Stormy

    Ps: I get confused, but can someone please explain whats the difference between "To-Hit" and "Accuracy", mechanically how do they differ?
    Short answer: tohit is additive, accuracy is multiplicative.

    Tohit is your base chance to hit. Any tohit buffs are added to that base. Unlike tohit, accuracy is multiplicative, and is applied after all the tohit buffs (and tohit debuffs, defense buffs, and defense debuffs) are added together.

    For example. Base chance to hit an even level is 75%. If you have a 20% tohit buff your chance to hit is 95%. If instead you have 20% accuracy your chance to hit would be 90% (75 x 1.20). At that level the difference is often minimal. But because tohit debuffs and critter defenses both work like anti-tohit, or when fighting higher level critters where your base to hit is much lower than 75%, when you're dealing with these accuracy becomes increasingly less effective.

    Example #2. You're fighting an even level. Base chance to hit is 75%. That critter hits you with a 35% tohit debuff. Your chance to hit is now 40%. With a 20% tohit buff that figure is increased to 60%. But a 20% accuracy buff would only be 48%. Huge difference. The less net tohit you have the less effective accuracy is and the more you need tohit buffs to compensate. Another way to look at it is that tohit buffs make accuracy buffs work better.
  4. Quote:
    Originally Posted by Leo_G View Post
    You still here? I thought you had some kind of allergy to Kool-Aid that made you break out in foamy-mouthed nerd rage...That you're paying for allergy inducing flavored beverages every month is beyond me >_>
    Yup still here. At least until this month's sub runs out. Then one more month for GR and I'll be gone till the next free weekend.
  5. Quote:
    Originally Posted by Arcanaville View Post
    More or less. The statistical oddity occurs with an anomalous pattern in the digit representing the hundredth of a percent (basically, the last one). Its not completely inconsistent with a binary random generator being asked to generate rounded decimal numbers, but I haven't looked closely enough yet. I only had time to look at the automatically generated correlated values.

    So in other words, when you roll 67.18%, the problem exists with the "8." It seems slightly more likely to be odd than even for certain ranges, and slightly more likely to be even than odd for other ranges, in a repeating pattern. If anyone can figure out how to exploit that, or even detect that without using a correlation analysis, I'm all ears.

    Except for 0.00 and 100.00, every possible random roll from 0.01 to 99.99 seems to come up equally often, and no matter what you roll, each number still seems equally likely to come up after that roll. There's no tendency towards streaks, opposites, or other patterns that I've come up with so far.

    When I have more data collected, in a couple days, I'm going to do a better entropy test, a spectrum test, a differential test, and a set of sliding window tests. If those all pass, it basically means they are using the rand() like they are supposed to, and no one got the bright idea to implement their own, seed it stupidly, reuse numbers, or otherwise tamper with it, which means its good enough so as to be effectively random. If the only thing that fails is the LSB error above, its still good enough for no player to have a beef with it, because no player could possibly detect that.
    Just make sure you don't cross the streams, misalign the flux capacitor, or forget to charge the Heisenberg compensators. You wouldn't want to accidentally create a singularity in your computer room.
  6. Quote:
    Originally Posted by Sharker_Quint View Post
    uhh ohhhh.... personal attacks now? guess you don't have any legs to stand on in this argument at all. you have been asked several times for your combat logs, which we could have went over to see if anything strange was happening to you, but you refused. you have been proven wrong many times over about your over exaggeration of what is happening to you and you don't answer all of the questions asked to you.

    you stated a few pages back that you were done with this thread then. i suggest leaving it alone now and go back to whatever it was you were playing before this. unless you want to give us your actuall(not photoshopped) combat logs, all you are doing is spitting hyperbole out of your mouth.
    Yeah! You tell 'em! Damn whiny fool! Oh... wait...

    I don't care anymore. LIke I said, you're never going to change my mind and I'm never going to change yours. Keep drinking the Kool-Aid.
  7. Quote:
    Originally Posted by Leo_G View Post
    Lol I'm not even upset. I actually got into it when I added the character bios for flavor. It was more for fun otherwise I wouldn't have spent 2+hours downloading the client, picking old characters of mine that didn't have many IOs and recorded them then spent another several hours uploading the vids and typing out that post.

    -Sigh- So what? I guess actually *showing* you that those debilitating End Draining, ToHit Debuffing, -Def'ing foes can be overcome by simply *trying* isn't enough? I'm not trying to convince you to like the game. I'm trying to convince you that what you were saying is grossly exaggerated.

    Honestly, those vids should go a step beyond convincing you but put the statements in the 'False' category.
    It's much easier to mitigate those things if you're a ranged toon. You can completely avoid the PbAoEs and patches. It's a lot harder for a melee character that has very few options but to get up close and personal.

    Sure they can all be overcome, but is it FUN? Running in and out of melee, popping inspirations like they're candy, taking powers you don't want, taking 2-3 times longer to complete a mission... all NOT fun for me. If you revel in it, well great for you. But when I play a GAME, it's for fun. If I'm getting annoyed and aggravated there is something wrong.

    One last aside, cause I think I've stated my position many many times and I don't see the point in repeating myself any more. I was playing a Defender a bit last night on a full team (I don't solo anymore, it's just not worth it), and we were fighting Artemis. Whoever thought that "design" was a good idea should spend the rest of his life in an iron maiden. The only words I have to adequate describe the experience would never make it thru the profanity filter.

    Are they doable? With enough time and patience, sure. Is it fun? Absolutely not. So why on Earth would I want to do it?
  8. Quote:
    Originally Posted by Leo_G View Post


    Now how in *the Hell* does *anyone* run out of endurance after 2 attacks!? According to that made up story, you only got off 2 attacks that missed...

    Fine, I'll bite. I'd like for you to see the actual game seeing as you're obviously delusional and seeing a completely different game than I am. Just to be clear, I’m not a very good player by any stretch of the imagination. I only get to clock in maybe a few hours a week to play.

    Firstly, I'll show you my pride and joy monkey Scrapper I've alluded to on the boards. Honestly, I thought he'd be higher level (only lvl 40) but apparently not. Anyway, he's got a few IO sets and what-not but overall, he's still very squishy (might not be able to see but he’s under 30% def to melee and ranged but just a bit over 30% for AoE, he’s only got the small portion of resistance available in his set, no heal yet). He doesn't even have perma-Active Defense...Anyway, without further ado, Mega Monkey Shield. Take the stage!


    "Bartholomew is a genetically enhanced super genius spider monkey created by Crey. When he got too smart and started monkeying with classified Crey files, he was ordered to be disposed of but thanks to the kindness of the scientists that created him, he managed to escape the evil corporation's clutches. Bart aided many of the researchers during the rikti war to reverse engineer some of their teleportation technology and it has become a bit of a specialty for him as he’s built teleport technology into his shield. He now fights crime and rights wrongs as Mega Monkey Shield!"
    Huh. Looks like I haven't updated his costume with an animated tail + belt...Anyways it said I haven't logged on the character for 68 days before this...and I haven't played him in longer than that! (I occasionally log onto characters to see what they have on the market or if they have recipes I need).

    Anyway, picked up a Carnie mission for him set to +1/x3 with bosses. I haven't played him in a while so I'm a bit rusty but it all comes back after a while...

    Mission Video

    A Shield Scrapper not squishy enough for you? Fine. Next up, Reploid S8, my homage to Astro-boy and Megaman. He's a Sonic/Ice blaster with only 1 IO from a set in his build: Decimation Chance for Build up in his tier1 attack. I haven't actually played the character for a long long time (over 500 days) and I haven't touched a blaster for nearly as long so I'm really rusty...

    "S8 was a boy with a terminal illness that would take his life but was saved by his uncle using cryogenics to preserve the boy until a cure could be found. However, cryogenics at the time weren't full-proof so it only slowed his decay. The scientist was forced to replace much of the boy's body with machine and eventually the man went mad trying to cure his nephew. In his unsettled state, he fitted the boy's frozen tech-body with weapons including the 'Sonic Muncher Arm Buster' and an tech-adaptive module that copied the tech of the cryogenic pod he was stored in. Now awakened, the boy is on the run from his Uncle who wants to use him as a weapon of destruction."
    Two videos, the 1st is the Circle of Thorn mission I wanted to show you, set to +0/X2 with bosses. The 2nd video I did first but you don't have to watch, it’s useless (synopsis = I zone a few times, looking for a CoT paper mission, I try a council mission, start it up and remembered that I forgot to set my difficulty up from +0/x0 so stopped recording and finish the mission). I actually had to zone between Brick and FF about 4 times before I finally found a CoT mission...


    Exhibit 1
    Exhibit 2


    Now what can you tell from those missions? Either I'm a damn good player (lol not likely...) or you're exaggerating and complaining about issues within your control, Mr. Capt Fabulous. Yes, it shows me missing...but as you can see, the world didn't end, the enemies still went down and I had fun playing my old characters I haven't picked up in a while.

    If you want, I can show you even *more* videos to put against your exaggerated claims.

    [PS] Sorry about the quality of the vids. I was in a rush and didn’t know what type of program to use for this so I used WeGame’s client. Any suggestions?
    Settle down dude, you're gonna give yourself an aneurysm.

    Look, if you don't agree with anything I'm saying (which you clearly don't) that's fine. I'm never going to convince you I'm right, and you're never going to convince me I'm wrong. Obviously you think the game is just peachy-keen the way it is, and I think it needs to evolve into something more. To each their own.

    Quote:
    Sorry about the quality of the vids. I was in a rush and didn’t know what type of program to use for this so I used WeGame’s client. Any suggestions?
    FRAPS.
  9. Quote:
    Originally Posted by Catwhoorg View Post
    The streak break ensures that the average is greater than 95% over time and on average.

    Anytime you have a miss at that tohit level, the next roll is effectively 100% thanks to the streak breaker.
    Over time the 95% and the 100% will tend to settle in between those numbers.
    I'm not entirely sure that's true, tho it may be. I suspect if it is, the actual stinting of the data would be extremely small tho, as in a fraction of 1%.
  10. Quote:
    Originally Posted by Fleeting Whisper View Post
    But tactics isn't a strategy! D:
    (Tactics being the means to achieve objectives set by a strategy)

    Chill of the Night has a 10ft radius. Knockout Blow has a 13ft range, and Foot Stomp has a 15ft radius. Then there's Hurl, with an 80ft range, and you haven't even gotten to APPs.

    Oh, and while it's true that a single KOB won't mez a boss, the boss also won't activate CotN while in midair. And while it's true that Dark Servants always have CotN active, DS isn't a boss.
    So once you've used KO Blow, Foot Stomp, Hurl, and let's say Laser Beam Eyes, and that Death Mage is still at 75% health, then what? Kite around waiting for those top tier powers to recharge while plinking away at him with the tier-1 equivalent LBE? Golly, now that sounds like fun.

    And yes, I thought I made it very very clear the 1 in 20 is over time. If you look at small sample sets you're bound to see more irregularities, but in large ones over time the statistics will always fall to 1 in 20.
  11. Quote:
    Originally Posted by Aggelakis View Post
    5% chance to miss is per attack, it's not "you are guaranteed to miss 5% of the time".

    There are times when you will go an entire mission without missing a single attack. You don't remember these missions do you? No, of course you don't, because this is what you expect to happen.

    There are times when the streak breaker has to kick in every ten seconds. You remember these because missing sucks. They stick out in your mind. Your problem is entirely a perception issue.

    But if you actually have capped 95% chance to hit on every single one of your attacks, the fact of the matter is, it is damn near impossible to miss as much as you're claiming. Claiming otherwise is called "hyperbole" and is damaging to your side of the discussion.
    Don't make me summon Arcanaville. This is basic statistics. If you have a 5% chance to miss that means, on average, you're going to miss 1 in 20 attempts. Com'n people, I'm not pulling this out of my ***, this is basic math. Now the random nature of things might allow you to go 25 or even 30 attacks before you get a miss, but it will balance out the next time you miss twice in 5 attacks. It's an *average* over time.

    Part of the problem here too is the un-randomness of the random number generator which can sometimes make you feel like you're missing a lot, or not missing at all. But at the end of the day you're are indeed going to miss 1 out of 20 times. This ain't speculation, it's fact.

    Just as my perception sees every miss and curses under my breath, your perceptions are ignoring them. But they are there.
  12. Quote:
    Originally Posted by Sharker_Quint View Post
    oh boy... another doesn't want to be proven wrong guy. you are not guaranteed to miss 1 out of every 20 times. either give us your combat logs or shut up. this game is already to easy. make it any easier and people will stop playing.
    A 95% chance to hit = 5% chance to miss. This is the best case scenario. 100/5 = 20, therefore you have a 1 in 20 chance to miss, meaning, on average, you will miss 1 out of every 20 attempts to attack. You don't need a combat log to prove this.

    As I said before it's not about making the game easier, it's about making it less annoying. I don't think anyone is going to stop playing if they suddenly stopped missing.
  13. Quote:
    Originally Posted by Sharker_Quint View Post
    because math isn't proof. not in this case. you are over exaggerating. combat logs will prove how many times you missed. and if it is taking you 4 shots to kill a minion and 10 to kill a lt, then that is your diff settings. you are given tools to help you along the way. if you choose not to use them, it is not the games fault or the dev's fault. it is YOUR fault.
    You sir, clearly win on this one. How silly of me to use math to show things like percentages. Yep, you got me. I can't argue with that kind of logic.
  14. Quote:
    Originally Posted by Sharker_Quint View Post
    give us your combat logs then. you were asked for them earlier and didn't give them. wonder why? is it because you can be proved wrong just like some other people when asked for them? and yes, you are over reacting to something.
    Why do I need combat logs to prove math to you? You're gonna miss on average 1 out of every 20 attacks. The average attack chain is 5 attacks, that take an average of 10 seconds to cycle. Add in an extra second for movement and targeting and you're gonna come out with 20 attacks every 45 seconds, where at least ONE is going to miss. Then consider the average spawn of 3 minions and one LT, where each minion takes 4 hits to kill and the LT takes 10, that's about 44 seconds, meaning you're just about guaranteed to whiff at least once each spawn.
  15. Quote:
    Originally Posted by PennyPA View Post
    I am going with Leo_G and his response.

    Nothing to do with Dev-worship. I have my own list of things that annoy me in this game. But missing every so often is not on it.

    It is a perception thing, really. Just think for a moment on the number of mobs defeat to get to 50. It is no contest. We, as the player base, slaughter mobs by the thousands and thousands, if not more, every day in this game. You miss once in a while. Big ()#$*R)* deal.

    I use to run some redside respec. Level 44+, defeat alls - yes, every single mob defeated before the AV - and averaged 30 minutes. Plenty of CoT in the final mission too.
    You miss, at best, 1 out of 20 times. It will NEVER be less than that. Ever. It works out to be around 1 miss every 45 seconds. I wouldn't say that's "once in a while". I'd say that's at least once or twice in every spawn. And that's provided you're at 95%, which isn't always easy to stay at.

    I get it. You don't care. But there are many that do. Why don't you list all the things you dislike about the game so I can go thru it and point out all the things that don't matter to me and claim it's just your perception and that you're overreacting to something that's not a big deal?
  16. Quote:
    Originally Posted by Leo_G View Post
    Well who's refusing to acknowledge there are issues with the game? Not me. I've got my own list of grievances with the game, some I can overlook and others I just live with (or don't live with and just play something else for a while).

    The difference between that and what's brought up in this thread is a lot different. Complaining that you miss a box object every now and then? Yeah, annoying as it is that's something you can live with (and if you can't, you must be OCD or something...it's not a big deal). But asking for the whole game to be reworked, reformulated or just torn down and made anew? Just so you can *sometimes*, in a situation where hitting or missing isn't even critical, you have 100% hit-rate? Are you so shortsighted that you can't see that pissing off more than just a few people?
    Changing the tohit cap from 95% to 98% or even 100% requires nothing more than changing a single value in a formula. There is no reworking, reformulating or tearing down required. Of course it would require some balancing here and there, but that's expected after any change like this. And who exactly would be pissed off about missing less? Is there really such a huge "I love to miss" faction of this game that I don't know about?

    Now if you're talking about my laundry list of issues, then maybe yeah, that would require a bit more tinkering, but still nothing requiring a major overhaul, and certainly nothing requiring new code.

    If it were just one or two things then yes, it's easy to overlook. But it's not. Let's take a typical level 15 mission. Well even set it to -1. Let's try Council. Run into the first mob. Even with a 95% chance to hit I whiff on my first shot. Well it's only 1 out of 20, no big deal. Clearly I won't miss again for a long time. Second shot... whiff!!! damn they're even levels in my -1 mission and I only have a 92.5% chance to hit. So much for the streakbreaker. I then take few hits from a rifle... oops, now my defense is in negatives, so they're hitting me a lot more often, putting me further into negatives and try as I might I can't kill them fast enough cause they're now hitting me with nearly every shot. Then the LT comes and fires off a concussion grenade and I go flying backward. I get back up and try to attack but dammit, I'm now out of endurance, which is fine cause I don't live much longer anyway. This mission sucks. I'll drop it and take something else.

    Lessee, my choices are CoT, CoT, or CoT, so OK, let's try CoT. I run in and an LT immediate debuffs my tohit down to 45%. So I back out of the PbAoE. Now the LT level boss mezzes me. So I get to sit there while the entire spawn pounds on me. I finally wake up, and bam! mezzed again. Lather rinse repeat till dead, which thankfully isn't very long. On my way back from the hospital I fill my tray with break frees. Unfortunately it's not enough to make it completely thru the mission (I need one for every spawn) so I wind up getting to know the floor nurse and inspiration vendor on a first name basis.

    Clearly CoT aren't the way to go. Let's try Tsoo. I get one single shot off (which of course misses) and then I'm chain slept. Or siphon-speeded to 1/10 run speed and recharge. Or siphon-powered down to 1/4 normal damage. Or continually knocked on my *** and my tohit debuffed by the Sorc's Hurricane. This clearly won't do. I would go try Lost, but I know from past experience they too will perma-mez me to death. Gee, who the hell is left?

    Now of course these are a tad bit exaggerated (but absolutely NOT fabricated), but I think you get the idea. It's not just a single issue, it's a lot of little single issues that keep adding up to become a big issue.

    Why do you think people powerlevel to level 22? Cause running out of endurance isn't fun. Why do you think so many people set the difficulty to -1? Cause constantly whiffing isn't fun. Why does everyone clamor for mez and KB protection (go check out the prices of KB IOs if you're ever in doubt)? Because being perma-mezzed or continually knocked on your *** isn't fun. Add it all up and there's a whole lot of "not fun" going on.

    Making matters worse is the binary nature of almost all of it. Get mez protection and you never ever have to worry about being mezzed. Oh, your set doesn't have it? Well too bad for you! Ditto with KB protection. Sick and tired of being end drained by Mu or slowed to a crawl by Artemis? Well I guess you should have picked a set with -end or -slow resistance. Why do some people get to completely ignore the BS while others are forced to suffer thru it? Doesn't seem right, does it?

    So then the next question one should ask is "is all this 'un-fun' stuff absolutely necessary?" Clearly it's not, because it simply does not exist to this magnitude in other MMOs. Do we need a triple-redundant limiter on our abilities when other games have demonstrated that a single limiter works just as well?

    And the final question to ask is "with all the current and upcoming MMO competition is it really wise to not revisit these and other issues that ultimately force players away from the game?" CoX is no longer the only superhero MMO in town. And there are 3 more coming. What seemed like a solid design decision 5-8 years ago very well not be all that sound anymore.
  17. Quote:
    Originally Posted by Dispari View Post
    Did this really turn into "whoever disagrees with me is a dev-worshipper" ?
    Only when one refuses to acknowledge that it's even slightly possible there are issues with the game. So far I've outlined a number of recurring problems and for each I'm repeatedly told it's just me.

    So yeah, that smells a lot like dev-worship if you can't even accept that perhaps the game has design flaws.
  18. Quote:
    Originally Posted by Leo_G View Post
    What I find hilarious is, this game practically bends over backwards to accommodate a wide range of playstyles, *even his guy*!

    Seriously, he complains about Death Mages or Master Illusionists? We have the option to *skip* missions...even complete them without actually stepping in the mission! You're no longer bogged down by only having 3 slots for missions, you can now have 7! So if one mission is getting you down, you can pick up another!

    Oh, and you can even change the level and amount of enemies you fight! "Oh, I can't be bothered with multiple visits to the field analysis..." Well WTF!? *YOU* are the one that doesn't want to fight them and if they're all that aggravating...

    You've even got power choices, like Hand Clap or the EPP hold powers, do deal with tough situations. And inspirations! And crafted temp powers. This list just goes on and on.

    ...and somehow the game is 'bending over backwards to aggravate *YOU*'!?
    Yes. Why should I be forced to skip missions (preventing me from finishing a story arc, earning badges or accolades, unlocking future contacts, etc.), take powers I don't want at the expense of one I do, spend time making temp powers that are practically useless due to their base stats, and otherwise be inconvenienced by poor design choices?

    Let's be clear here. Instead of spending time creating real "challenge" in the post level 40 game the devs instead went around giving critters all sorts of abilities to which very few characters have any kind of mitigation for. It's a half-***** way to design a game, and doesn't wind up being challenging or fun, just aggravating. Seriously, this is nothing new, it's an argument has been going on for over 5 years.

    Keep sipping the Kool-Aid sparky. If you really think this game "bends over backwards to accommodate a wide range of playstyles" you really need to get out more.
  19. Quote:
    Originally Posted by PennyPA View Post
    Stunned on this. Tried the WoW thing, DDO, Tabula Rasa too. Hated those, even through the discs away when I quit since I knew I was never going back. Like I said above, I find this one of the easiest games out there, and I play to relax. I get more frustrated playing Bejeweled.
    It's not a matter of easy or hard, it's a matter of frustrating or fun. Things I don't find fun:

    Missing 1 out of 20 times despite a heavy investment in accuracy.
    Getting repeatedly mezzed over and over again by common minions
    Running out of endurance in the middle of a battle
    Getting debuffed to half (or less) of my base stats, with no viable mitigation
    Doing a story arc where I am sent to 6 different zones
    Getting knocked around like a ping pong ball by common minions
    A convoluted and obtuse crafting system

    These are things I find to be frustrating, not fun. They are also things that are unique only to this game.

    If this stuff doesn't bother you, hey, that's great. But that doesn't mean my opinion is any less valid. I have over six years invested in this game and my greatest wish has always been to see it become a really great game. But that's unlikely to ever happen, at least with the current devs. And that's kinda a bummer. So much potential, and it's all being squandered by their refusal to evolve.
  20. Quote:
    Originally Posted by PennyPA View Post
    In a word, yes. And based partly on the responses afterwards. Just a note on myself, but I "farm" a certain mission redside for merits. It has boxes in them, and yes, I grimace when I miss an attack on one. But I clear the mission so fast and defeat the mobs so quickly I get over it.
    So I gotta ask, this farm mission you do, is it full of critters that toss out tons of debuffs, have high defense or resistances, or are otherwise "tricky"? Or do you pick the critters that are the easiest (read: fastest) for you to kill and least likely to frak you up with effects you can't readily mitigate?

    Quote:
    And this is a MMO. If issues, then team - one of the most frustrating thing in this game is that I am on a team that is moving so fast I can't get any of my big attacks off. If you don't want to team, inspiration or IOs will help.
    Well this is pretty much what it's been reduced to for me. I never solo anymore. Hell, I don't even play much anymore. When a new issue drops I come back to check it out, play for a few days, maybe a week or so before I I'm over all the same BS, and then I'm gone. I then go solo in a different superhero MMO, space MMO, or fantasy MMO, none of which bend over backwards to aggravate and frustrate me.

    And really, if you and the others think the game is so great why are you here in a thread started by a guy who's sick and tired of missing so much? Go have another glass of Castle-flavored Paragon Kool-Aid and find a "gee isn't this game swell" thread.

    Oh, and when Going Rogue kills CoV, remember I told ya so.
  21. Quote:
    Originally Posted by Leo_G View Post
    Well, I guess...but the stuff we're talking about there (like time the KO Blow to detoggle or just target the debuffers 1st) isn't really RTS brand strats...it's almost basic combat faire for CoH...like knowing purple enemies are harder than orange enemies...
    Knockout Blow on its own won't hold a boss-level Death Mage and does nothing to a Dark Servant whose PbAoE tohit debuff aura is always on. Now if I turned off bosses for soloing then this would be a somewhat workable approach (at least for CoT, but won't help with Carnies). But again, why should I have to go out of my way and make multiple trips to the Field Analyst because of what's essentially a poor design decision?

    Again, easier to just avoid.

    And it's not like this is a unique situation. I know people that won't do Malta missions cause they don't want to deal with Sappers. Or DE cause of of the stupid beacons and their high resistances to various damage types. Or council because they don't have KB protection and can't stand being knocked around like a ping-pong ball by their spammed AoE grenades. Or Tsoo cause they don't have mez protection and find being perma-mezzed to death "unfun". The list goes on and on. Not just one poor design choice, but dozens. It's one of the reasons this game will never be anything but mediocre.
  22. Quote:
    Originally Posted by Leo_G View Post
    So you don't want challenge? You just want a game you can fly through without thought or variety? You can always set your difficutly down to -1 for that...
    BINGO! If I wanted strategy I'd be playing Starcraft II. My day is full of having to think and strategize and manipulate the world. When I play my games I want a few completely mindless hours of feeling super. I don't want aggravation and frustration. The rest of my life gives me plenty of that. I want to jump in, kick ***, and never look back. Once I'm not able to do that, then it becomes a chore. And once that happens I'm done. I'll move onto something else where I don't have to think so hard or work so much (that is, at all...)

    As for the difficulty being -1, well yeah, when I solo I do often have it at -1/x5. Fighting 2-3 critters at a time is dull and not very super.
  23. Quote:
    Originally Posted by MajorDecoy View Post
    Okay, I've got an Inv/SS tank. I regularly fight two Death Mages at a time without using my toggles. I don't use Rage and since I use Fire Mastery, I don't have focused accuracy.

    I stack Knock-out blow and the hold from fire mastery to drop any toggles the Death Mages might be using.

    Granted, the death mages are only level 50 because I fight them in PI, but I'm not using any of my defensive toggles and I don't use inspirations. The debuffs can be annoying, but they aren't debilitating in most cases.
    And if you don't have a second hold, cause perhaps you want Laser Beam Eyes instead?
  24. Quote:
    Originally Posted by Dispari View Post
    I avoid Circle and Longbow too when I can, but you make it sound like it's impossible to deal with them.
    No, it's not impossible. But the options are not palatable to me. And it's totally unnecessary. And that's why it frustrates me and keeps pushing me away from this game after even short play periods.

    Let's face it, this game ain't deep. The goal is to earn XP as quickly as possible to advance in level to get more slots and new powers. If I have to do a mission where I have to kite around, jumping in and out of melee like a jackrabbit, time every single movement and attack around their toggle cycles, burn thru tray after tray of inspirations, and have to travel back and forth across a zone to visit my friendly neighborhood Field Analyst twice, then it's just not worth it. All this in an attempt to counter a debuff that's 3-5x stronger than it should be. Sorry but to me that says there's a problem.

    There's a reason why most of my characters never make it out of their 30s. Cause the fun to aggravation ratio take a steep nose dive once you start fighting levels 40-up.
  25. Quote:
    Originally Posted by Dispari View Post
    Hmm, let's see. Here's some more fun tactics:

    Easiest one is to joust. It takes a second or so before you get into the effect radius to actually be affected by it. If you jump in with an attack queued you can get a hit or two off without being debuffed. Then, move back out quickly and do it again. It works, and doesn't require ranged attacks. This works especially well with:

    You can always see when a unit is casting their debuff power like CotN. You can detoggle them, and there's a good 2-3s cast time before it actually starts working. Good thing you saved Knockout Blow for them, since it holds and detoggles. Pretty much all melees have an option of this sort. Eagle's Claw, Total Focus, etc. Detoggle them right when they start to use it, and it's gone.

    The hold itself won't work on bosses, but it works fine on Sorcerers and Daemon Lords fine. Or, as a Tanker, you can get an epic hold. Cast that from range, then do a leap-in KO Blow, for a non-debuffed mag 6 hold. And if you're soloing and fighting boss-rank enemies that you can't handle, maybe you should turn off bosses so you can hold them as lieutenants. Especially if you're fighting them once per spawn and have to resort to inspirations constantly as you claim.

    Those, plus the basic "juggle the debuffer" and "kill the debuffer first" all work for me. Besides that? You're seriously Inv/SS so you have a potential +20% to +40% ToHit right there. If between having ToHit, a ranged attack, a 100% hold power, the ability to joust, and the ability to knockdown juggle enemies you STILL can't face Circle? I don't think anything could help other than the complete elimination of ToHit debuffs.
    It's just not worth the time and effort. And I'm not taking a hold power just so I can take out Death Mages. Easier to just skip em.

    I do the same thing on the villain side with post level 40 Longbow and resistance Brutes. They love to toss out those multiple 35% -resistance grenades, which are impossible to mitigate. The only option is to keep moving out of the fields. And again, why bother? it's an inefficient waste of time, when I could do 2-3 other missions in the same time without the aggravation.

    It's much easier to ignore the crap than it is to fight a losing battle with a single pig-headed dev.