CaptValor

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  1. Destiny of Tyrannus

    This is a new, intense RP group just getting started (with a single digit membership!), but hopefully will be going places. The premise is that the membership are the dedicated henchpeople of Dr. Tyrannus, a would-be world conqueror with a major Shiva complex.

    In character, that is. Out of character, I know I'm no kind of super-genius megalomaniac. That's where the fun is... we as a group would be planning Tyrannus' schemes together.

    The group is open to all ATs and origins, of any level. Character-wise, I'm looking for serious roleplayers who are willing to play loyal henchmen to another. Tyrannus is deadly serious about his goals, and is not the sort who tolerates insolence and allows the perpetrator to live. Behind the scenes, though, you have a lot more say in what's going on. I'm also planning to hopefully engage in all the usual gaming goodness like strike forces, mission running, and PvP for those interested.

    If this appeals to you, either send me a tell at global @CaptValor, a private message here, or an in-game e-mail to Dr. Tyrannus.
  2. Supergroup Name: The Guardian Force

    Website: Hero Hall Headquarters

    Leader or Recruiting Officers: Captain Valor., PlasmaStream, Anthem-X, Star Flash, Cobalt Sentinel

    Preferred Method of contact: Application at the website accompanied with a PM to @CaptValor, or an e-mail here.

    Group Description: RP group maintaining a Silver/Bronze age of comics feel. We're very much an old-school group who embraces the genre of costumes, secret identities, weird science, and fighting the good fight because it's the right thing to do. We don't kill, and respect the law -- in short, good guys. If this appeals to you, look us up!
  3. CaptValor

    Changes to Rage

    I would say that yes, some sort of drawback to Rage needs to be in place.

    The problem is this... Rage, from what I have seen and experienced, never seemed to be particularly unbalancing. Rather, from what I've gathered it is what brought SS *up* to par to the other Tanker secondaries. SS has never been a damage-heavy power, and it lacks many of the bells and whistles of the others, like fire's DOT, and Energy's frequent stuns, not to mention that its damage is actually lower. So rage sort of made up for that difference.

    For one, the magnitude of Rage stun made it fairly easy for a tank to become stunned even if they had unyielding on. It happened to me a number of times at Peregrine Island, and to me that was fine. It's a risk one takes.

    However, now SS tanks are rendered effectively helpless when Rage wears off. This is bad in a group as well as solo... if the tank goes down in a group, it's usually time to run.

    Basically, what I'm saying is that an endurance drop isn't unfair. A TOTAL endurance drop seems pretty extreme. Because right now Rage has reached the stage where its drawback overwhelms whatever usefulness it may have.

    My suggestions are the following. Either:

    1) Return it to the way it was, keeping in mind that a SS tank is fairly easily stunned after Rage crashes.

    2) Make the endurance crash less severe, like 50% or 75%. Give the tank a fighting chance. If their toggles drop because they've been fighting hard, so be it.

    3) Replace it with Build Up like the other tanks have.

    I guess my point is this... I have never heard any complaints that Super-Strength with Rage was overpowered. Even with Rage, SS tanks don't even approach scrappers in terms of damage output. Our damage is okay, but nobody, including other tank builds, ever seemed to have an issue with it.

    The problem is twofold -- this has made Rage an undesirable power to take, and in turn has made it less fun to play a Super Strength tanker. I know that my tank, who I never even considered retiring before now, may finally find himself on the shelf for good if this goes live as-is.

    I understand that damage dealing is not a tank's job in a group, or at least not its primary one. But this seems to reduce the SS tank to being solely a meatshield.

    And playing a walking wall just isn't much fun, especially considering the comics we're trying to emulate.