Cannukk

Apprentice
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  1. [ QUOTE ]
    I believe you mean to say it as Stone\Ice Tank....but we get the point. I also have a Stone\Ice Tank. I have not tried any Epic powers on him as of yet, but I will give the Fire Epic a try. Stone Tanks FTW!!

    [/ QUOTE ]

    No... he clearly said Ice / Stone (Ice Armor / Stone Melee), and I also ment it. There is more to tanking than just stone armor you know
  2. [ QUOTE ]
    I IO'd out my ice/stone melee tank and I absolutley love it. It's tuff enough to fight a group of lvl 54 bosses and aia never run out of endurance.

    My question is other then a stone tank "which I already have" is there another compairable tank that can tank on groups of lvl 54 bosses easily?

    I'm just a tankaholic
    Post some builds

    [/ QUOTE ]

    Firstly, I ABSOLUTELY LOVE MY ICE / STONE / FIRE (Melee/Armor/Epic) TANKER TO DEATH AND BACK! He's soooo freaking awesome! With the exception of psionic (There are no real only toxic attack non-customer mobs in large numbers.... minus Hydra but I havent done one of their TFs in ages), he is nigh unstoppable! Perma Endurance effectively, comparable damage, great AoE Aggro control, Good heals, and easily hits softcap def vs all but toxic/psionic with some IO Slotting! He is sooo much fun to play cause he simply does not stop the SMASH! Throw him in a group, and all that happens is more indestructability, and things try to hit him, while everyone one speeds up the kill rate to silly speed!

    As for another tanker build that handles like it... I'd have to say go Shield/Axe or Mace or Super Strength!

    Shield hits SILLY defence numbers (Dont need Weave to hit 52%+ VS all positional defences, but take tough just n' case & for a spot to slot in +3%Def / Res IO into it :P), and has shield charge... which is PURE <3 (I really wanna make an elec/shield brute now just cause I've heard they are stomp-masters extreme). The set comes with a toggle PBAoE Mob - damage, and self + damage which is handy (makes those other melees hit that much harder).

    Axe & Mace hit stupidly hard and decent AoE, but cost alot of endurance (just like Stone melee, but you dont have energy absorption anymore which means that you will have to watch your end, and slot your IOs well to componsate for it). Just make sure to toss some End Redux IOs into your melee somehow, or take some good reduction sets (Makos hits around 45% I think, which is okay...). Super Strength costs a lil less than Axe n' Mace, and hits pretty damned good! You get Rage in there which is... wow, such a good power, and a Shield Charge followed by a Foot Stomp that both have the power of RAGE with, is a fun thing to work with!

    I highly suggest the power of Fire Epic for your Ice/Stone or a Shield/Axe or Mace or SS!

    1) You get a hold (yay... sorta... mabye, well it stacks with Sceismic smash n' I think SS has a hold somewhere :P)
    2) MELT ARMOR! (yes it's only 10% Damage res, but it lasts for 40 seconds almost, you can slot it with shield breaker Moar Def!, and it's an AoE that looks bad [censored]... plus it gets good aggro hate on ya!) Not to mention... adds beautifully with an opening attack chain of SURPRISE SMASH!
    3) Fire Ball - Firey doomball! Moar aggro, okay damage, and ranged

    With Fire epic, your attack chain grows to happiness!

    Ice/Stone/Fire:
    1) Melt Armor (Hello Imma smash you nao!) + Build Up + Fireball Burn! (Long recharge, faster animation, get it over with) + Sciesmic Smash (highest damage) + Heavy mallet (Second highest) + Mallet + Tremor (AoE Damage). This attack chain is the alpha when announcing to a group that you're here to beat them to a bloody pulp :P You get the entire chain off with buildup on if you do nothing but attack and waste no time It's a fun attack chain, and allows for smash. But yeah, add in fire epic to the Shield/Axe or Mace or SS build and you'll be happy.
  3. Okay, starting off with team basic dynamics, and my disclaimer... any
    spelling errors I will claim as part of my nationality, even if they're not
    true. I will be updating this post as new information is learned, and more
    efficient uses of powers/inspirations/team setup are learnt. Again this
    comes from the Virtue Server's dedicated meat shields

    *********************************TEAM BUILD:*********************************

    5 tankers: Ice/invuln/Stone (Primaries) prefered since they have a + MAX HP BOOST
    - Note: Invulns might be the best for this one IF they have unstoppable
    Unstoppable besides giving you nearly maxed Toxic resist for 3 minutes
    (EoE's only last one minute, and unstoppable doesnt give a - accuracy
    or a minus for recharge that granite does, it also comes with a nice
    +recovery to boot, which helps cause something in the goo gives -
    recovery). The average lifespan I've noticed with tankers who pop EoE's
    is approximately 2 minutes tops. The EoE's do a wonderfuljob of keeping
    you alive, but there is a point that no matter how much Heal and/or regen
    you have, that you will simply die from it being debuffed to 0.

    Fire Armor does have the awesome Self Heal every 20 seconds... but with
    both the debuff from Hamidon and greens, the heals get reduced to 0 very
    fast.

    Ideally, tankers should have all of the + HP allocades, as well as have
    some IO sets that give inherent + regen, + recovery, and + Max HP. It
    doesnt add up to a huge difference, but can be the difference between death
    and living for another 5 seconds, and that matters alot in the long run.

    2 Empaths: Well yeah, empaths for the initial double Regeneration and Recovery
    Auras which really help while they're active. Plus with two Empaths,
    They can cast Adrenaline boost on eachother to speed up rezzes if needed
    or can use them on the tankers for another 30 or so seconds of life.
    The empaths also should talk with eachother and take turns rezzing, so
    that a double rezz doesnt happen. Ideally the Empaths should also have
    recall friend, so they can teleport the bodies themselves and rezz em.
    Recommended that both have teleport, or atleast one HAS to have it.

    1 Kinetic: This person's job is to speedboost + increase density on the tankers.
    It's semi-common place for the mitos to group up on one tanker, and mezz
    em through his protection. Plus the Kinetic tosses a speedboost on the
    empaths to help recharge their buffs and rezz. Prefered to have teleport
    if only one empath has teleport.

    That concludes the basic team setup, and has room for variation as long as you
    cover the basics elements of the group.

    **********************************STRATEGY******** **************************

    Firstly, make sure you have level 50 tankers who are fine with dying time and
    time again.... cause it's going to happen!

    Firstly, figure out who will have taunt priority... yes every tanker MUST have
    taunt, or a damn well slotted provoke. Take your 5 tankers, and assign them
    a taunting order. This basically means that Tanker A taunts until he dies or is
    teleported out, Tanker B taunts until he dies or is teleported out, etc, etc, etc.
    Now as they die it is the job of the empaths to teleport and rezz them, so they
    can go back into the fray, and taunt some more! Something NEW that we have figured
    out to improve the tanker no die rate, is to teleport them out when near death.
    Once a tanker hits red with an Essence of Earth still active on his buff bar, it
    is the job of the teleporting Empaths / Kinetics, to teleport him to safety and
    try to keep em alive. If the tanker doesnt have an active Essence of Earth in
    his buff bar, once he hits yellow the teleport should be had.

    Once you have your taunt order decided, it's then time to explain the usage of
    Essence of Earth. Now, when all five of the tankers initially enter the goo,
    they will ALL need to use ONE Essence of Earth to deal with the inital aggro
    from the insertion, but afterwards, the usage of Essence of Earths will drop
    dramatically. From here on in, once the first Essence of Earth expires, only
    the active person taunting Hamidon will need to use an Essence of Earth. I
    say this because, at this point a minute has passed, and the Scrapper teams
    should have the Yellow MItos being delt with, and the assault team will have
    engaged one, perhaps two green mitos and that means alot less stuff for the
    tankers to worry about. Now as Tanker A holds aggro, it is up to him to
    determine if he will live long enough after his first Essence of Earth expires
    if he will use another one. Regardless of choice, he will die or be teleported out
    , and it is then the job for tanker B, to judge the timing properly, fire his
    second Essence of Earth, and beging taunting. During the entire time tanker A is
    taunting, the rest of the tankers should be doing as little as possible to
    draw attention to themselves. Yes this means standing around in the goo,
    not attacking, not taunting, just being bleh. This idea of doing nothing is so
    that you can get as little aggro / debuffs on you as possible so that you will
    live longer. That rule applies to all tankers who are not taunting, meaning that
    even when tanker D is taunting, the rest are doing nothing. Now if you're an
    active tanker who can pay real good attention and are around 4th or 5th on the
    taunting list... you COULD, and I MEAN COULD (if you talk with the leaders
    and explain what you're about to do) attack a yellow mito with one of the
    scrapper teams to help a bit if you dont wanna stand around doing nothing.
    This can result in you drawing yellow aggro as well as other colours on
    yourself, which might cause you a pre-mature death and could cause a bit
    of disturbance in the taunt cycle

    Now, that your team understands the taunt cycle, generally you all should
    get one chance at taunting Hamidon, then all the green and yellow and
    most of the blue mitos should be dead. At this point you no longer even
    use Essence of Earths, and just continue the taunt chain. The reason for
    this is, that you only have X amount of Essence of Earth, and with NOTHING
    else but Hamidon hitting you, the two Empaths with a Kinetic, can keep
    rezzing people at a rate that equals Hamidon's kill rate! This is a big
    help to saving your Essence of Earth's, as well is establishing a known
    taunt cycle. A new addition we found out recently is that it is possible
    to keep one tanker alive for several minutes at a time when all the mitos
    are dead. Once all the mitos die, you continue the taunt cycle as normal
    without using Essence of Earths... BUT, you also call out to the raid and
    have a few Empaths cast Adrenalin Boost on the Tanker who is taunting.
    Hamidon's - regen isnt as bad as once believed, and with 2 adrenaline boosts
    on the tanker, he can out regen the damage for quite some time. This
    greatly reduces tanker death, increases moral, and makes for happy times.

    From here on in, the taunt cycle is set, the essence of earth usage
    is minimized, and now you just have one thing left, to help kill Hamidon!
    From here on in, when you're NOT taunting Hamidon, the Mitos are dead,
    and the assault team is beating on Hamidon directly, you CAN engage in
    melee combat under the following conditions to help Weaken Hamidon:
    1) You turn off any/all taunt auras
    2) DONT use your uber tier 9 (or anything with a BI of 6+) attacks
    3) DONT use Taunt!
    By not doing your powerful attacks, not taunting, and no taunt aura,
    you're contributing damage to Hamidon, with a much lowered risk of
    pulling aggro. I say this because not everyone has their taunt 6
    slotted for duration and recharge.
    4) You're not the designated taunter (but the designated taunter can
    use ranged attacks)

    Curtosey of your short and angry Canadian,
    Cannukk
  4. [ QUOTE ]
    and yes before anyone ask I am in a small sg (four people).

    [/ QUOTE ]

    Wait until you have a full SG with over 15 million prestige, then come back and say rent is okay
  5. Why are you guys focusing on New things for bases, when it is obviously clear, we are UNHAPPY with existing base issues! Fix the damned rent system!