Camille Thompson

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  1. *sleeeeeeeeeeeeeeeeeeeeeeeeeps*


  2. omg done *passes out*

    I have finally finished the comic commission I was working on. Many thanks to the commissioner who was very gracious about it being so forever in production (I started in November and it's only 10 pages long but alot has been happening.)
    That means I can open up commissions again! That also means I may be tempted to have a sale again!

    Also I am much better now and along with not being sick I also have finished like 3 different projects that were super stressing me out! !
    Cami is happy!
  3. Cami can't be stopped!


    Oh wait...that's praetor Cami :x

    In any case yes I have been VERY sick, like miss work, not get out of bed sick. BUT I was able to make myself upright long enough to work on the mentioned commission that is ever so close to being finished so I can open up regular commissions and NEVER DO ANOTHER COMIC COMMISSION AGAIN X_x
    Or cars
    you people can draw your own dang cars from now on...

    Don't listen to me I am sick with the fever.
    I was able to knock out something of my own toon, which I never do, in that new style I've been playing with here. She also came out very cartoony...Oh well good villains are a lil cartoony aren't they?
    hmm Imma eat a bottle of nyquil and go to bed

    PS thanks for all the well wishes. This is part of the pain of being a first year teacher...you catch EVERYTHING -_-
  4. what I was saying is you should never print a 72 dpi image-an image meant to only be viewed on a screen- and expect it to look like something that was meant to be printed. Cause it wont. It will be a jaggy little mess.
  5. Eye color oh please be sure to mention eye color

    I know personally I hate that eye color is attached to face style in the game. Practically none of my characters have the eye color the game gives them.

    People have mentioned it before but be sure when selecting artists you know you are buying their style, you wouldn't go to someone who deals only is cartoony cutesy things and commission a realistic portrait.
    I've had people commission me and then take major issue with my style. Well all I can say is they knew what kind of work I did when they paid me, so I tried my best to work with them but I won't be accepting from them again. Clear reference shots are best. I've had people send me shots that are zoomed so far out I can't make out anything. But when it's a pay commission I try my best to meet them in game to grab my own shots so I know I have what I need.
    Artists are human, nothing will ever be perfect or 100%, at the end of the day you are paying for someone's interpretation of your character. Look around and find an artist that fits you, if you want a massive amount of input and control find an artist that communicates well and doesn't have a lot of rules on how many changes you can make (I know a few that will only change the drawing X amounts of times in different stages, this may sound harsh but some people, if allowed, will change details every step of the way. It aggravates, and makes the art take longer!).

    When checking dA for artists try contacting some of their past clients with simple "How pleased were you with x,y,z?"
    Sometimes the end product is not worth the hassle the client went through to get it.
    And again please keep in mind that you are dealing with another human being. I actually at one point had a client who would never respond to my communications, dodge me quite frequently, and then accuse me of not giving them attention other clients got. They spoke to me in a very degrading way that made me feel like I was just some art machine. I had a very negative attitude towards commissions for a while after that and almost stopped altogether.

    I hope that was helpful, good luck finding something
  6. look for some art deco images and look into what defines the style. Look up some BioShock art for some fantastic use of Art Deco.
    Diesel punk has a heavy art deco influence. Hit up devianart and try their search function, you'll probably find some good sources for a starting off point
    Research research RESEARCH!

    As far as your comic goes be sure to do some intense concept arting. Once you know the characters and the world try building a buffer before you start updating. It's good to have a few pages already done before you start so if something happens you don't miss an update.

    Also look into designing or getting help designing a simple but effective site. I know with some webcomics if it takes me more than 5 seconds to find the comic I leave.
    I've been making webcomics for years and it's a constant learning process. My first comics had little to no planning and it took them forever to get anywhere. Lots of trial and error.
  7. I save everything large, you never know when you'll need to print something, and where it matters is file size. Sure I could throw up a 300 dpi of an 8 x 10 but it would be a few megs large, a 72 would only be a few hundred K
  8. Followed both pencil tuts, did some tweaking and got this and I am in LOVE with it
    if you guys want me to upload my abr file to my site for you I will


    Basically this is just testimonial
    if not I can make it again during the brush tut since it was pretty easy

    This post will be a place holder while I go film the vid and upload it

    Homigosh I just recorded an 11 minute video and the sound was off
    will rerecord tomorrow, bed time -_-


    Edit: here ya go!


  9. yes vines
    yes comin atcha
    this came out better than I was thinking it would I was worried for a bit

    I think her lips are the best I've done yet
  10. Quote:
    Originally Posted by Fireheart View Post
    And 300 dpi is fine, for a laser-printer, more than fine, for online and computer-screen viewing, but magazine-quality line-art is usually 1200 dpi, or more! In the non-electronic world, high dpi is what makes things look good! A hand-drawn image contains awesome amounts of 'data', when compared to what can be displayed on a computer-monitor. So, when you draw and especially when you Scan, think in Mega-pixels!

    Be Well!
    Fireheart

    Yeah that's why I said standard. I didn't even go into the different needs of greyscale, RGB CMYK and all that. I'm trying not to bog people down with jargon so if you guys ever want me to expand on something I say let me know
    That being said, Great info Fireheart!
    This is also why I mentioned the perks to vector line art but also in Sai because of it's vector like ability when doing line art you can scale infinitely while it's still a sai line layer.

    Have I said enough good things about Sai yet?
    om nom nom nom sai
  11. I always do everything at 300 dpi and scale down to 72 when posting.

    If you don't know dpi is dots per inch and represents the number of pixels per inch. 300 dpi is a standard print resolution, 72 is screen resolution.
    DO NOT ENLARGE a 72 to 300 and expect it to look good! If you saw my ink tutorials I briefly touched on why that happens when I talked about raster vs vector.

    If you've ever had prints made of photos you pull off of facebook and they look blurry and terrible that is why (hubby can attest to the fact that people DO do this...why I cannot fathom...but then I don't know why people take pictures in the mirror with the flash on)
  12. Oh hey would you look at that I'm not dead!


    Just in limbo -_-

    Been sitting on this for a week then a whooooooooooole bunch of stuff happened away from my computer

    Finished product coming shortly
  13. I am not dead just VERY busy, my school just started a fundraiser for Japan and I am kind of one of the people in charge of it (How that happened I am still not sure), but I have had a week full of teaching origami and interacting with local media with hardly a breath of air, AND I am co hosting a bridal shower...omg when did I get something that looked like a life?

    Brush tut IS coming but for now in case no one has seen it this tutorial is pretty great for that old print comic look:
    How to color like your grandma
  14. Hair brushes
    I...you see...

    Hair brushes
    <3



    In all seriousness though it does depend on how you want to convey the hair. I know some people that do mostly standard shading then add one or two select strands that stand out.

    I use a brush that creates multiples strands and with the pressure settings control the "clumps" of hair
    When coloring hair I usually push the shadows and highlights more than the rest of the piece. Hair that is healthy should have a nice sheen.

    Hair studies
    Do a google search or magazine study of hair product adds.

    All art comes down to getting to know your subject.

    If you have long enough hair and some kind of camera do some self studies making your hair do different things


    Did you know for Disney's Tangled they had to build new technology just for the hair.
    It's a tricky beast.