Caffco

Citizen
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  1. Thanks Pinkpup - on a mac at the mo so can't have a mooch at that yet, but will look through when I return to a pc.

    Cheers for the input.
  2. Hallo folks,
    I've tried digging back to see if I can see any emp/elec builds buried in the boards, but can't - that said, there've been some really useful ones for emp/x there which have helped.

    I've never used mids before, and don't really get the numbers side of the game, but the other threads definitely seemed to push on the "5 slots good, 6 slots bad" motif - not sure if that's universal for all sets and powers though?

    Anyway, I'd be grateful for any suggestions as to glaring or subtle stupidity on show, or things that would make the whole thing tick so much better.

    Thanks for your advice:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Qureshi: Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Electrical Blast
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Healing Aura
    • (A) Doctored Wounds - Heal
    • (3) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Recharge
    • (9) Doctored Wounds - Heal/Endurance/Recharge
    • (11) Doctored Wounds - Endurance/Recharge
    Level 1: Charged Bolts
    • (A) Apocalypse - Damage
    • (15) Apocalypse - Accuracy/Damage/Recharge
    • (15) Apocalypse - Damage/Endurance
    • (17) Apocalypse - Accuracy/Recharge
    • (17) Apocalypse - Chance of Damage(Negative)
    Level 2: Heal Other
    • (A) Doctored Wounds - Heal
    • (3) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (9) Doctored Wounds - Heal/Recharge
    • (11) Doctored Wounds - Endurance/Recharge
    Level 4: Lightning Bolt
    • (A) Devastation - Accuracy/Damage/Endurance/Recharge
    • (29) Devastation - Accuracy/Damage
    • (31) Devastation - Damage/Endurance
    • (34) Devastation - Chance of Hold
    • (34) Devastation - Accuracy/Damage/Recharge
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Absorb Pain
    • (A) Doctored Wounds - Heal
    • (21) Doctored Wounds - Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Endurance/Recharge
    Level 10: Ball Lightning
    • (A) Ragnarok - Damage
    • (36) Ragnarok - Damage/Recharge
    • (36) Ragnarok - Accuracy/Damage/Recharge
    • (36) Ragnarok - Chance for Knockdown
    • (37) Ragnarok - Accuracy/Recharge
    Level 12: Fortitude
    • (A) Adjusted Targeting - To Hit Buff
    • (13) Adjusted Targeting - To Hit Buff/Recharge
    • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (25) Luck of the Gambler - Defense
    • (25) Luck of the Gambler - Defense/Recharge
    • (29) Luck of the Gambler - Recharge Speed
    Level 14: Hover
    • (A) Defense Buff IO
    Level 16: Resurrect
    • (A) Endurance Reduction IO
    Level 18: Recovery Aura
    • (A) Efficacy Adaptor - EndMod/Recharge
    • (19) Performance Shifter - EndMod/Recharge
    • (19) Recharge Reduction IO
    Level 20: Assault
    • (A) Endurance Reduction IO
    Level 22: Short Circuit
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (39) Obliteration - Chance for Smashing Damage
    • (40) Obliteration - Damage/Recharge
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense/Endurance/Recharge
    Level 26: Regeneration Aura
    • (A) Doctored Wounds - Heal
    • (27) Doctored Wounds - Recharge
    • (27) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Endurance
    Level 28: Tesla Cage
    • (A) Lockdown - Recharge/Hold
    • (40) Lockdown - Chance for +2 Mag Hold
    • (40) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (42) Lockdown - Endurance/Recharge/Hold
    • (42) Lockdown - Accuracy/Hold
    Level 30: Clear Mind
    • (A) Endurance Reduction IO
    Level 32: Adrenalin Boost
    • (A) Doctored Wounds - Heal
    • (33) Doctored Wounds - Recharge
    • (33) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Heal/Recharge
    • (34) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Endurance Modification IO
    Level 35: Mass Hypnosis
    • (A) Call of the Sandman - Chance of Heal Self
    • (45) Call of the Sandman - Accuracy/Recharge
    • (45) Call of the Sandman - Endurance/Sleep
    • (45) Call of the Sandman - Accuracy/Endurance
    • (46) Call of the Sandman - Accuracy/Sleep/Recharge
    Level 38: Voltaic Sentinel
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (42) Expedient Reinforcement - Endurance/Damage/Recharge
    • (43) Expedient Reinforcement - Damage/Endurance
    • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (43) Expedient Reinforcement - Accuracy/Recharge
    Level 41: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (46) Adjusted Targeting - To Hit Buff/Recharge
    • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (48) Adjusted Targeting - Endurance/Recharge
    • (48) Adjusted Targeting - To Hit Buff/Endurance
    Level 44: Mind Over Body
    • (A) Titanium Coating - Resistance
    • (48) Titanium Coating - Resistance/Endurance
    • (50) Titanium Coating - Endurance
    • (50) Titanium Coating - Resistance/Endurance/Recharge
    Level 47: Vengeance
    • (A) Defense Buff IO
    Level 49: Fly
    • (A) Flight Speed IO
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run