Cabbagesniffer

Citizen
  • Posts

    3
  • Joined

  1. Good question...I JUST rolled one and I am curious myself. I hope im not gunning too much on offense here. I like ice melee and I figured maybe burn would compliment ice patch nicely. I didn't want to take stone armor like every other tanker.
  2. I have pretty much every attack except for some of the single target or items like bonfire that dont play so well with the build...not sure what else I would take as far as attacks. It issue really isnt the matter of attacks...its defense...I get killed before I can do much of anything on most attempts. I am assuming theres a given rotation that I typically need to follow...the only one I could think of is flashfire from the beginning, but having to wait for that to refresh would be counter productive.


    Heres the data information for the build. I made the error of thinking I had pasted it already.

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  3. I recently started playing again after a while of being away. I never got past the mid 20s in the game so I don't know a whole lot anyway. I was attempting to make a character that was good at solo farming so I could return the favor for someone who power leveled me a little bit. I am currently level 37 and I am finding it incredibly hard to solo much at all as a fire/psi dominator. My understanding is that it does the job fairly well. Would this only be a 50 with IO sets completed that I can pull this off? Is there a strategy that I am not following? Perhaps my build is not good enough? I couldnt find many builds and the ones I did find, I am not sure why they took a couple of powers...like grant invisibility for instance when it was build for solo farming. There are likely many things I don't understand the real use for in the game...so any advice you may have is appreciated.

    Below is the build i'm following...although I am tweaking a few things along the way...for instance, I did not take grant invisibility. I am also only able to afford SO's as of right now...which is likely another reason I am sucking so bad.





    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Fox Cunning 3: Level 50 Magic Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Fire Mastery
    Villain Profile:

    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (3) Basilisk's Gaze - Recharge/Hold
    • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (13) Lockdown - Chance for +2 Mag Hold
    Level 1: Psionic Dart
    • (A) Damage Increase IO
    Level 2: Mind Probe
    • (A) Crushing Impact - Accuracy/Damage
    • (5) Crushing Impact - Damage/Endurance
    • (7) Crushing Impact - Damage/Recharge
    • (7) Crushing Impact - Accuracy/Damage/Recharge
    • (9) Crushing Impact - Accuracy/Damage/Endurance
    Level 4: Fire Cages
    • (A) Gravitational Anchor - Chance for Hold
    • (9) Gravitational Anchor - Immobilize/Recharge
    • (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (11) Gravitational Anchor - Accuracy/Recharge
    • (13) Gravitational Anchor - Immobilize/Endurance
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (15) Recharge Reduction IO
    • (15) Recharge Reduction IO
    Level 8: Stealth
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun
    • (17) Absolute Amazement - Stun/Recharge
    • (17) Absolute Amazement - Accuracy/Stun/Recharge
    • (19) Absolute Amazement - Accuracy/Recharge
    • (19) Absolute Amazement - Endurance/Stun
    Level 14: Super Speed
    • (A) Run Speed IO
    Level 16: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (21) Positron's Blast - Damage/Endurance
    • (21) Positron's Blast - Damage/Recharge
    • (23) Positron's Blast - Damage/Range
    • (23) Positron's Blast - Accuracy/Damage/Endurance
    Level 18: Grant Invisibility
    • (A) Luck of the Gambler - Recharge Speed
    Level 20: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (27) Kismet - Accuracy +6%
    Level 22: Drain Psyche
    • (A) Touch of the Nictus - Accuracy/Healing
    • (27) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (29) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (29) Performance Shifter - EndMod
    • (31) Performance Shifter - EndMod/Recharge
    Level 24: Cinders
    • (A) Unbreakable Constraint - Hold
    • (31) Unbreakable Constraint - Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (33) Unbreakable Constraint - Accuracy/Recharge
    • (33) Unbreakable Constraint - Endurance/Hold
    Level 26: Tactics
    • (A) Adjusted Targeting - To Hit Buff
    • (31) Adjusted Targeting - To Hit Buff/Endurance
    • (40) Adjusted Targeting - To Hit Buff/Recharge
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (40) Adjusted Targeting - Endurance/Recharge
    Level 28: Subdue
    • (A) Decimation - Accuracy/Damage
    • (34) Decimation - Damage/Endurance
    • (34) Decimation - Damage/Recharge
    • (34) Decimation - Accuracy/Endurance/Recharge
    • (36) Decimation - Accuracy/Damage/Recharge
    Level 30: Hot Feet
    • (A) Armageddon - Chance for Fire Damage
    • (36) Eradication - Chance for Energy Damage
    • (36) Accuracy IO
    • (37) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Damage/Endurance
    Level 35: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    Level 38: Psychic Shockwave
    • (A) Armageddon - Damage
    • (42) Armageddon - Damage/Recharge
    • (42) Armageddon - Accuracy/Damage/Recharge
    • (42) Armageddon - Accuracy/Recharge
    • (43) Armageddon - Damage/Endurance
    • (50) Absolute Amazement - Chance for ToHit Debuff
    Level 41: Fire Ball
    • (A) Ragnarok - Damage
    • (43) Ragnarok - Damage/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (45) Ragnarok - Accuracy/Recharge
    • (45) Ragnarok - Chance for Knockdown
    Level 44: Rain of Fire
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Endurance
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Psionic Lance
    • (A) Sting of the Manticore - Accuracy/Damage
    • (48) Sting of the Manticore - Damage/Endurance
    • (48) Sting of the Manticore - Accuracy/Interrupt/Range
    • (48) Sting of the Manticore - Damage/Interrupt/Recharge
    • (50) Sting of the Manticore - Damage/Endurance/Recharge
    Level 49: Assault
    • (A) Endurance Reduction IO
    ------------

    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    • (25) Empty
    • (25) Empty
    Level 1: Domination
    Level 4: Ninja Run