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I was wondering, could it be possible we be able to design our own costume? the only problem I see is copy right issues that many might commit. Also, more hairstyles and maybe fix some of the ones that look God awful. Like dreadlocks, as a black male when I saw the dreadlocks I was offended a little but go over it but I was like, "Seriously, our hair looks like that!" I also would like to see more culture hairstyles like from china, traditional long braided ponytail ( I mean really long) or I would like to see a geisha kimono, or how about long straight hair (I mean really long) I had some many characters I wanted to create if I had the option of very long straight hair for both male and female.
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Quote:well, I'll start all overPoint by point:
- I can see that I guess. However, keep in mind the number of players who don't like Stone Armor and playing Kheldians for EXACTLY that reason. It is a valid criticism nonetheless. Also, it wouldn't make a lick of sense to transform into a character wearing ripped jeans unless the original costume has jeans too. So... in effect, you are also dictating that, or forcing a character to be more illogical than necessary.
- Well... You didn't, but when you were describing the hair, I had a clear picture of Goku. It had nothing to do with your use of "super."
- Yes, Doc Manhattan was an energy being, I suppose. But if I wanted to describe his physical appearance to someone who knew nothing about him, I wouldn't even think to call him a "muscular Spectrum of energy." That makes no sense. Likewise, using that to describe your idea doesn't actually translate into anything but a question mark.
- Thanks for the definition. It was precisely because I KNEW the definition that I was confused. I think I am capable of using Wikipedia. Are you saying that the character would look like a muscular rainbow? I hope not... and that doesn't make a heckuva lotta sense either.
- That would be one power that "forces" a certain reasoning. Most other powers do not tell your character what it is thinking and/or feeling.
thnx for your advice I'll revised my idea. back to the drawing board
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- Don't tell me what I am wearing
- Don't turn me into a Dragon Ball character
- How can energy be "muscular"?
- What is a "spectrum of energy"?
- I did this just-in-case of coding issues I thought a simply set transformation animation like stone armor.
- Where did I mention dragonball I was thinking about marvel, and DC comic characters that have transformations, maybe the word "super" was a bad chose.
- like Doctor Manhattan, or Radiant, I was thinking about the Illusionist phantoms actually. I think the flaming flowing hair was misunderstood I really meant like flaming aura like hair that flowed upward; not gold and spiky.
Vengeance
(think the villains can get angry at a fallen friend or we wouldn't have the vengeance power pool)
The loss of a comrade enrages the team. When a teammate is defeated in combat, activate this power to grant you and your teammates a bonus to Accuracy, Damage and Defense to all attacks. A Vengeful team has no fear, and Vengeance protects you and your Teammates from Fear effects. It also gives you and your team great resistance to Sleep, Hold, Disorient, Immobilize, Confuse, Taunt, Placate and Knockback. This power does not stack with multiple castings.
Vengeance cannot target defeated pets. Vengeance is unique in that its buffs will not apply to a character who already has a Vengeance buff active from a different character. (Its heal is not a buff and always applies.) You can, however, have multiple Vengeance buffs trigger simultaneously - if a defeated team mate is Recalled and multiple players have Vengeance queued to trigger, all of the multiple Vengeance buffs will stack. This is often used in Lord Recluse's Strike Force and Statesman's Task Force to provide a suitable buff to damage to take out multiple concurrent Heroes/AVs. -
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I would like to see character Super Transformation powerset like in most comics, cartoons, or anime (Hulk, transformers, The Phoenix from X-Men..etc).
Super Transformation Powerset (Brute, Tanker, scrapper)
You have uncontrollable powers that causes you to transform irregularly unto a super powered being, while transformed you are unstoppable, Strong, and Resistance to all forms of damage. But those who are your allies are frighten of you and are afraid to approach you in this transcended metamorphosis, but when you’re on the brink of loosing their life your full powers are released.
Dormant powers - you have a sleeping hidden ability within you when under pressure and taking half damage you scream causing all nearby enemies to be knocked back and being slightly resistance to some damage for a short time.Toggle Self +Res(All but Psionics), Knock back.
Insuppressbile Urges - Your blood begins to boil; your heart is racing, when your life health is low syour beastly impulses comes out. No bullet, Fire, Energy, Cold, or Psionic attack can keep you from your enemies who seeks your life. Toggle Self + Res(All damage when you take large amount of damage). Note:This Damage resistance doesn't last long, and once fully healed this Buff began to deactivate. When soloing you are only resistance to some lethal/smashing except Psionic.
Partial Metamorphosis - Your powers are seeping out and you have barely any control over who you are. When your in danger your imperfect Transformation has increased your Defenses, and your To hit Buff increased. Auto Self + DEF (All but Psionics), +To-Hit. NOTE: this power doesn’t work with Super Metamorphosis, or Critical Transformation when activated.
Desperate Stimulation - Your friends are in trouble and have taken lots of damage, causing your powers to awaken within. You create a force field for a short period of time protecting from all damage. Toggle: PBAoE, Team +Res(All DMG When ally health becomes low), When Soloing PBAoE, Foe -Range, -To-Hit, Repel. Note: once half of your health is restored this power deactivates.
Critical Transformation - You have exploded with rage; almost losing your life in battle. Your anger has caused you to transform uncontrollably. Friends and foes, flee from your presence, even the toughest enemy will lower there defense, but you ignore all of your allies efforts to calm you down and is unable to accept any assistance from them. Very Long Toggle: PBAoE, Foe -DEF(All), -Res(All) + DMG (Extreme)
+ Fear -Res(To Ally, Heal, Disorient, Sleep, Hold, Immobilize, Knockback, DEF Buffs). Note: once half of your health is restored this power activates, and you can not recieve any debuff protection, healing, or defense buffs from any ally during this state.
Ally Assurance - Your ally has taking great damage, and you’re enraged. You partial transform, but your friend have assured you that they are ok, thus taming the wild beast within you, but increased your Regenerative ability dramatically. You received a huge healing bonus as long as the selected ally’s health stays green and not in danger status. Recharge: Long. Toggle: Self + Regen(HIGH). Note: If selected ally dies you lose large regenerative bonus, also this power can’t not be used with Critical Transformation or Super Metamorphosis.
Super Metamorphosis - You explode with rage and have awaken your true powers and transformed into a super fighting machine refusing to watch another ally fall. You Knocking back all enemies, causing superior damage as they cower in fear. Your extremely resistance to all forms of damage. The longer your allies stay in danger zone the longer this ability last. Recharge Very Long: Toggle Self +DEF(All DMG), +Res(Disorient, Hold, Sleep, Immobilize, Repel, Knockback, DEF Debuff), Knock back, + Disorient. Note: you cannot used this ability when Partial Metamorphosis, or Critical Transformation is activated.
Protective Escape -when you are surrounded your confidence as a protector has increased, because of your new found powers have awaken. You create a bubble like-barrier that is extremely resistance cold, fire, energy, lethal, Psionics, and smashing damage also repelling enemies; giving your allies time to find cover to self heal, while inside of this protective shield your allies buffs, and heals do not work as well as attacks, and your enemies regenerative ability increases the longer your allies stay under this temporary protection . Recharge: Long. Toggle PBAoE, Team + Res(All DMG + Debuffs), -Range, -To-Hit, Repel. Note: once allies have reached 50% health; protective buffs deactivates, as well as , yours once all allies have reached the amount health required.
Transcendent Emergence - You have fallen in battle and crossed over to the other side, but you hear the cry of your comrades to save them from the netherworld, so you arise from your defeat in your super transformation state when your allies are in danger of dying. Half of your health is restored with debt protection causing your enemies to shake in fear upon your ascension from the dead giving your allies new hope. You will revive with most of your hit points and half your endurance and be protected from experience debt for 20 seconds. Additionally, for 90 seconds, your damage and accuracy will be improved, then for another 45 seconds, your damage and accuracy will be diminished. Recharge Very long: Toggle: PBAoE Team +Res(Confuse, Fear, Holds, Taunts, Imobilzation, sleep, slow), +Self Rez(when allies have fallen below half the health mark) +Fear. Note: Player will not receive Defensive buff to all damage like Super Metamorphosis as well as be able to use it while this power is activated. I had some criticism about this set so I'm going to revise it making it instead a power that increase your damage resistance, and defense when your ally life is low, but instead yours for very short period of time.
Partial Transformation Animation
This what I envision on how the transformations would look like here’s a few.
Partial Metamorphosis - you have a strange white aura around your body and flowing hair that moves like flames, same as for a female character.
Super Transformation Animation
Super Human Metamorphosis: Your character is a pure energy in human from like (Doctor Manhattan) , as your body levitate 1 feet off the ground (like the Archanos’s Mu) you’re hair is flowing like flaming aura (not Dragonball) going upward, while wearing ripped jeans (like Hulk). For a female character the body size and height will increase, flowing hair effect while your character is wearing an Amazon-like ripped costume.
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Quote:ok i understand now, well back to the drawing board.It is because it goes against one of their fundamental design decisions that there are a few things that make a character what they are, including Origin and Powersets. There is also the fact that some sets bloom later than others, so it could be used as a form of exploit, leveling up, say, a /Regen Scrapper, then later switching to a /Shield scrapper. Or an Ice/ Tanker going to level 32, then switching to Stone for Granite Armor. There are a number of problems with it, added to the fact that the Devs have, on multiple occasions, said that they weren't even thinking of doing it.
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Hmm....why wouldn't they; would it mess with the pvp game play? or is it a lot of work, if so make it something that you would pay $10.92 This would bring more money to NCSOFT I don't think anyone would spend 10 bucks everytime to PVP with a different power that adds up.
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well, how about an alternate animation for teleport and make it a toggle so you could switch out the animation.
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here are a few ideas:
Animation toggle or non-power taunt: it would be really cool if you can have animation you can toggle, like if you make a beast like character and you can walk on all fours by toggling it in your tray at the bottom. Or you can toggle an animation for the sake of role-playing. You have a brute and you want to cause a mini earth-quake it be a non-power taunt you can do while PVPing. I would like to see toggled non-power taunt for each power there is; martial arts toggle character will do tai chi until the character turn the toggle off; a mind control character uses his mind to lift his body off the ground as a mediating toggle, a super-speed users has a toggle when they run you here a sonic boom.
New power-pool super sonic flight: as a alternate Ultra speed powerpool this power would work like teleport and hover put toegther you start off as a normal flight your character twist there body around with gathering speed to take off but you select an area you would like to Super sonic dash to in the air you disappear leaving a shockwave to appear at the selected location on the map.
Hyper sonic dash: this power works like the above but for super speedtsers this also would be like teleport, but you select the area you want to dash to your character gets into a Olympic like-running stance and takes off with a thunderous boom instead of a shock wave; you leave a after-image of your character to reappear sliding trying to stop. I seen this in so many american comics flash..superman...etc..
Ultimate Leap: this power would work like Quroboros portal (can't remeber the spelling) you select what zone you want to go to: your character bend at the knee and leaps off changing zone as it loads you see yourself descending from the sky to land on the ground creating a huge crack in the ground. (Or you can make Super Sonic Flight and Hyper sonic dash a really cool zone changing power)
Power swap: I would like to see this as in store item or a achieveable in-game mission I played many pay-2-play games and I was wondering how do you swap your powers out, if you don't like them you should be able to change out powers instead of starting all over to get that power. this will give player the ability to try all powers out without having to make tons of toons to do so. If there those who disagree just simply making it online store item. -
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No, I'm not, really. I'm simply thinking about the actual categorization of the term "martial arts", rather than your limited view of Chinese wushu and anime. I am fully aware of the Asian styles, and I acknowledge that the Martial Arts set in the game has much more of an Asian flair to it, because when the average person hears "martial arts", they don't think large-scale infantry movements. I'm talking about martial arts as a whole. You're talking about a limited personal experience.
You do realize that Bak Mei is an entirely fictional character, right? Bak Mei is one of the "Five Elders", and the Five Elders are exactly as real as the Vermilion Bird, the Azure Dragon, the White Tiger, and the Black Tortoise.
If you knew I was talking about asian martial arts why did you spend the time just to try to discredit me and insult my intellgence just to make yourself seem more superior because of your american pride to always be right I never said I was right, or this was a fact, and you insulted wat I know and my sifu.
How can you say Bak mei is fictional pai mei is fiction there is a entire kung fu passed down in his honor and you insult me again hahlol your on a roll. there are. If you have anymore insults please let me haven't God forbids if someone out wits you and shows themself to be smarter your going to give to them hard hhalol.
Bak Mei (Chinese: 白眉; Mandarin: Bai Mei, literally White Eyebrows) is said to have been one of the legendary Five Elders — survivors of the destruction of the Shaolin Temple by the Qing Dynastyimperial regime (1644–1912) — who, according to some accounts, betrayed Shaolin to the imperial government. He shares his name with the SouthernChinese martial art attributed to him.
Bak Mei has been fictionalized in Hong Kong films such as Executioners from Shaolin (1977), Abbot of Shaolin (1979), and Clan of the White Lotus (1980). In these movies, Bak Mei was played by Lo Lieh, who also directed the 1980 film. Recently, Bak Mei is better known in the West as "Pai Mei" (the Wade-Giles romanization of his name in Mandarin), played by Gordon Liu in the Hollywood film Kill Bill: Volume 2 (2004). -
Quote:I guess your right maybe in the future they'll change it up so its more desirableBut there is no melee debuff archetype for your powerset to go to.
The most perfect possible application of a "Kung Fu" powerset would basically -be- the Martial Arts powerset, but with an incredible library of different animations for all the powers and a single "Stance" power with multiple animations that the player could cycle back to.
However you would lose -years- of potential new powersets as the Animators painstakingly recreated hundreds of different fighting styles and took 7 powers out of each one (not including Build Up or Taunt) to which they applied to current damage/accuracy/disorient/knockback/debuffs in the powers they already have.
So, sadly, I'm gonna have to request that the devs Not follow through on this suggestion. It's too much effort for far too little net gain.
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Quote:thanks for the your comment I see martial arts with a lot of internal application as well not like fleet whisper who wants it all western. thats why I say make another powerset and make it a debuffing melee set and call it kung fuAll of what Forbin just put in.
Add to that: The Devs went for a "Generic" punching and kicking set. Why? So that multiple concepts work for it. IF they used a distinct and real-world martial art for the powerset then they'd have to make individual power sets based on each style in order to appease everyone. And the only people they'd wind up appeasing are those who prefer Chinese/Japanese inspired martial arts. You still have Capoeira, Krav Maga, Beni Hasan, Greco roman wrestling (actually -any- grappling is impossible in this engine...), Sambo, and Military Martial arts.
Instead they went for generic martial arts like you might see in a Batman comic before the most recent explosion of kung fu movies, notably Wire-fighting. Though I'll admit the Eagle's Claw is incredibly "Wire Fighty" you might see a Crane Kick (as in the game) or Axe kick fired off by a mixed martial arts user. Especially when combined with the "Haymaker" and "Gut Punch" animation replacements.
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Quote:wow thanks 4 the insult its just and idea, and you are wrong about martial arts the TERM martial arts was only used for Oriental-combat this term came into use in 1920 to describe oriental combat then it was applied to other fighting styles.First and foremost: That black Veranda is hard to read.
What is the essence of martial arts? "Martial arts" is the art of warfare. No matter what you put into this game, if you call it 'martial arts', you will be wrong. Archery is martial arts. You can even call nuclear weapons a part of martial arts. And be right.
Oldest? Actually, the oldest record of codified hand-to-hand fighting techniques comes from Egypt. Murals in Beni Hasan, dated back to the 20th century BC (the Bronze Age).
Best? I think you may be a little biased there. And if you've been taught that what you're learning is 'the best', then your teacher is an idiot. There isn't really such thing as the best set of hand-to-hand techniques, merely what is advantageous to you at any given time. And if I had to chose the best style of hand-to-hand combat from all those available, I would probably look to the close quarters combat taught to modern police and soldiers -- fighting techniques which benefit from the failures and successes throughout history. (Also: fighting techniques which are most relevant in the modern era)
Kung fu is also rather ambiguous. It more generally refers to personal accomplishment than to martial arts. Wushu is a better term to use, but even that doesn't really clarify what combat style you're trying to talk about.
"Smashing" damage equates to blunt force trauma in the real world. Which is exactly what a traditional martial arts attack would inflict, assuming we're talking about a martial arts that doesn't incorporate weapons. Your fist will not slice someone open, freeze them to death, burn them alive, psychically assault them, poison them, summon otherworldly powers, or electrocute them. Your fist will inflict blunt force. Because it is a blunt object.
City of Heroes is first and foremost a game, not a kung fu simulator. The game design held characters proficient at debuffing enemies out of the fray (or at least removed the need for them to be there), while melee characters are built to survive and to do damage. That's the main reason martial arts is not a 'debuffing' set -- it's a game.
The secondary reason is because outside of a sparring match, in combat you want to defeat your opponent, not simply make him temporarily weaker. Debuffs don't do damage (or are not a significant source of damage). Again, this is because of the game's design. At the same time, a close combat attack is meant to deal damage, and therefore will not generally be a control or debuff. Again, game design.
Finally, Martial Arts already does have crippling effects: Thunder Kick, Cobra Strike, and Eagle's Claw can all make the target disoriented, Crane Kick can knock an opponent around, and Crippling Axe Kick prevents the targets from moving (a literal crippling effect).
Honestly, the devs' version of Martial Arts is more based in reality than yours, which appears to be based on anime and a thin grasp of what various martial disciplines are meant to be used for.
In comics, a character's power level (good or evil) is based entirely on what the writer wishes. In a game, a character's power level is based on the fact that all characters should be at least nominally balanced with one another. Remember: This. Is. A. Game.
Considering this is an American game based generally on American/Western comics, set in America (and off the coast of Florida), with some ties to Western mythology, and with servers located in America and Germany... and the only direct ties to Asia are the producer parent company (NCSoft is from South Korea, though I believe the game is technically published by NCSoft's Mountain View branch in California) and a largely unsuccessful attempt at a South Korean game launch...
Why the bloody hell do you THINK everything's from an American point of view?
And beyond that, anime is not what any sane person calling themselves a martial artist would look to for inspiration. PROTIP: Dragon Ball isn't real.
Why should a style of combat (martial arts) be an armor set (Brute/Stalker/Scrapper secondary)?
Earlier you denigrated the fighting style of Neo, and now you praise the martial arts in Matrix Online. Please understand why I'm laughing silently.
You do realize that actual practitioners of Zui Quan have to be completely sober to even attempt their techniques, right? You make a big deal about being a martial artist and wanting something more realistic, but it seems more like you've just watched a variety of anime. You wouldn't happen to be a student of the Musabetsu Kakuto Ryu school of martial arts, would you?
Five Point Palm Exploding Heart Technique? I thought we were staying away from western film?
So, not only is this an eclectic mix of powers with little holding it together... not only is this a debuff set trying to be a defense set when thematically it should be a melee set... not only does it apparently fail at all three of those goals... but you're only allowed to have one power active at a time?
Dude, that sort of thinking was thrown out the window some time around Issue 3, I believe.
Edit: Oh yeah, and you only listed 8 powers. A Primary/Secondary set needs 9.
martial arts
–noun
any of the traditional forms of Oriental self-defense or combat that utilize physical skill and coordination without weapons, as karate, aikido, judo, or kung fu, often practiced as sport.
I do get what you are saying, but your concept of martial arts is Euro I'm talking about oriental the DEV was not think about ancient egyptians fighting styles when they created the martial arts powerset, if so they would gave the fighting techniques egyptians name not chinese, and japanese and I never said I wanted a realistic martials art powerset I did comment on the matrix online martial arts powerset, because the developers used real martial artis (asian style not ancient egyptian style). I do know drunken kung fu is not about being drunk this is a video game it still need fanasty once again never said I wanted a real martial arts powerset just the
essence - In philosophy, essence is the attribute or set of attributes that make an object or substance what it fundamentally is, and which it has by necessity, and without which it loses its identity. Essence is contrasted with accident: a property that the object or substance has contingently, without which the substance can still retain its identity. The concept originates with Aristotle, who used the Greek expression to ti ên einai, literally 'the what it was to be', or sometimes the shorter phrase to ti esti, literally 'the what it is,' for the same idea. This phrase presented such difficulties for his Latin translators that they coined the word essentia to represent the whole expression. For Aristotle and his scholastic followers the notion of essence is closely linked to that of definition (horismos) [1]
your idea of essence is warfare in asian understanding it was for defensive purpose thats why the shaolin monks are renowned for there wushu/kung fu/egyptian fu etc... oh I the little comment you made about thequentin taratino That technique was not westen it was in the original 1970 movie chinese cult classic called Hung Hsi Kuan and clan of the white lotus that story about the a real-life taoist monk Bak mei that existed whom taratino called pai mei -
Quote:Thank you so much my thing of it is martial arts is more than flashy moves it has a lot of properties that could be applied I would love to see Kung Fu as Power set not in the sense of attacks that those smashing but more of Debuffs thnx for the input I'll try it out was it is releasedcheck out the video from pax-east, there is a set coming with going rogue that may do some of what you want. its called kinetic melee and the animator mentioned that he used tai-chi chuan as a basis for some of its moves. beyond that, current martial arts also has alternate animations, the original animations are reminiscent of korean karate, roundhouse kicks, side kicks, a big flying back kick, the axe kick, but it also has alternate animations for a more brawlerish character. I have been suggesting now and then for them to add animations based on styles like capoeria, muai thai and "movie" kung-fu, but one should be reasonable about expectations. animations are time consuming and putting a ton of work into a single set is going to pay off in limited dividends, but we will see, check out the kinetic melee vid though, it may be what you need.
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Hello, Everyone, I been playing this game for about 10 months. When I first made my character I knew it was going to be a martial arts character, because I studied martial arts for years; to my shock and disbelief. This power set had nothing to do about the essence of martial arts other than kicks and terrible wording for a certain technique. As a martial artist myself I was shocked that a game like this would not have the best description of martial arts. I have a few Ideas how this Power set should be done. Being that this is a superhero game why not have the best martial arts known to mankind and the Oldest in history, Chinese Kung Fu! There is this misconception in this game that martial arts only do smashing. So, you telling me that none of the developers had any insight on what Martial arts can do.
Such as cause Internal Damage, lost of Breath when a pressure point blockage accrues, pressure points that can stop the chi flow, martial arts can also heal with acupuncture. with all these facts the martial arts power set should have been a Debuffing set, because of its internal application that it causes; not just a smashing martial arts, also every lethal and a internal martial arts, as well, not just smashing. After realizing the developers only based the martial arts power set after mainstream movie media, such as, Neo fighting agents in the matrix; Tommy and Jason fighting Rita replusa from the power Rangers this is why we have such a weak martial art set.
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I thought martial arts would be a extremely powerful set because this is a comic book like game and martial arts is really strong in comics, and to my surprise, again it wasn't. Being that the developers may have depicted martial arts from American stand point of view, instead of and Asian point view where it originated from in mainstream Asian comics, such as, Dragon ball (Japan), and Dragon Tiger Gate (China) Martial Artist are visualize as Fighting gods arranging from breaking mountains, and leveling buildings with their punches. So, how in sam-hill we get storm kick, crippling axe.
Well, never fear I came up with an Idea that should help martial arts lovers everywhere I Believe the developers should use the internal application that martial arts cause not just the smashing, and I also believe this should be a secondary power used for Brutes, scrappers, and stalkers a-like. The best martial arts I even seen performed in a game was the Matrix Online which is now shutdown. (I really thought COH/COV was going to them in the martial arts department I was wrong).
NEW-POWERSET: Secondary Brutes, Scrappers or Stalkers
Chinese Kung Fu or Kung Fu
1. Chi Kung: you enter into a Horse Stance and began to meditate removing all negative effects. Sleep, hold, immobilization, fear, and protection against some Psionics.- Similar to Ku-jin in the Ninjutsu
2. Drunken Boxing Kung fu:You are in a state of drunkardness you sway back and forth, and are very highly resistance to stun, disorient, or confuse. You become slightly elusive and hard to hit because of your drunken movement. If hit by a attack that cause stun disorient or confuse you get a to hit bonus to drunken boxing
3. Tai chi Kung Fu:You are one with the wind and you move in flowing motion like water. You heal your body with your inner chi and have some deflective property when attacked you can parry physical, fire, and some energy attacks.
4. Tiger Claw Kung Fu:You enter into a tiger kung fu style stance an as ferocious as a tiger slashing and dislocating your enemies joints causing slow movements, and a slight chance of fear
5. Palms of Steel: You strike the ground with both your palms knocking your enemies off their feet with a chance of disorient.
6. Pressure Point Strike: Your mastery of acupuncture you can softly press several times your alley body points causing their blood flow to move fluently and free them from Immobilization, Fear, confuse disorient, sleep, hold, stun, effects. When used own an opponent with one finger causing them to be held effect as wel.
7. Iron Body: Your advance chi and breathing control has made your skin like titanium for short period of time you are all resistance to smashing and lethal damage.
8. Five Deadly Palm Strike: You release five dreadful palm strikes that blocks all your opponent chi and blood flow your opponent will suffer a extreme poison effect each time they use endurance this effect last for a extend period of time but you lose all endurance after this attack is used leaving you tired and drain.
[NOTE]. You can only use one kung fu style at a time.