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If players have a difficult to hard time hitting bosses two levels above them. Then the new bosses should have a difficult time hitting me when I am two levels above them. This is not the case and needs to be tweaked. To a Boss below my level I should look like a boss, and be as hard to hit as a boss would be.
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I've wondered a few times where we stand in the minion/lt/boss chain... I've always thought that we were about equal to a generic boss, but that's obviously not true now. I guess it varies by AT, though I hate to think of my L35 blaster as maybe just above a lt - though she gets stunned like a minion.
I also don't like the idea that Controllers and Defenders are handicapped as soloers (and Blasters are getting there). I create my characters based on the powers not the AT. I can only take so much Scrapper and Tanker playing time before I start feeling like a button-masher in combat. I don't know what balance is supposed to be in this game? Making everyone feel even at the same level? Making everyone be able to fight every boss by themselves? Or some sort of PVP balancing? Regardless, I don't think it can be achieved... someone will always feel slighted.
I accept that my Storm Defender and F/F Blaster can't solo every boss near their level, but I'm starting to worry that they can't solo ANY boss near their level.