Buckaroo

Citizen
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  1. [ QUOTE ]
    [ QUOTE ]
    Over the course of the fight I popped about 7 greens and 2 shields.

    [/ QUOTE ] I would concider a diferant assortment Inspirations.

    More Lucks: They last for a minutes and prevent more damage than the Respits heal, if you use enough of them. 2 isn't enough.

    [/ QUOTE ]

    Thanks. For some reason I've never picked up the habit of using lots of inspirations in a fight. I'm trying to fix that. At the time I went with what I had. I honestly didn't expect the result I got. Oh well. If you aren't dying, you aren't trying hard enough.

    BTW, I gorram agree!
  2. [ QUOTE ]
    If players have a difficult to hard time hitting bosses two levels above them. Then the new bosses should have a difficult time hitting me when I am two levels above them. This is not the case and needs to be tweaked. To a Boss below my level I should look like a boss, and be as hard to hit as a boss would be.

    [/ QUOTE ]

    I've wondered a few times where we stand in the minion/lt/boss chain... I've always thought that we were about equal to a generic boss, but that's obviously not true now. I guess it varies by AT, though I hate to think of my L35 blaster as maybe just above a lt - though she gets stunned like a minion.

    I also don't like the idea that Controllers and Defenders are handicapped as soloers (and Blasters are getting there). I create my characters based on the powers not the AT. I can only take so much Scrapper and Tanker playing time before I start feeling like a button-masher in combat. I don't know what balance is supposed to be in this game? Making everyone feel even at the same level? Making everyone be able to fight every boss by themselves? Or some sort of PVP balancing? Regardless, I don't think it can be achieved... someone will always feel slighted.

    I accept that my Storm Defender and F/F Blaster can't solo every boss near their level, but I'm starting to worry that they can't solo ANY boss near their level.
  3. I fought a -1 Power Tank with my Fire/Fire blaster (L35) yesterday. My initial snipe did less damage to him than his return shot did to me. Over the course of the fight I popped about 7 greens and 2 shields. In the end I think I did enough damage to kill him pre-I3 (about a 4th health left on him). For a second I thought I was going to get him. I had a couple of more greens left, but he was dealing such big chunks of damage per shot that I didn't get a chance to use them.

    My blaster would probably not be considered optimized by some folks as I use end reducers on some attack powers and not all damage. Of course if we all have to start using narrowly defined builds to play at higher levels, what's the point of the options?