Brown_NA

Apprentice
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  1. I don't think hoarfrost can be made perma on Doms. With reactive you can probably get close. Hoarfrost would likely be a good choice to bolster your defenses. But if it's a choice of hoarfrost Vs frozen armor...I'd say frozen armor all the way. If you can work in both, and pile on the defense, you'd be pretty good.
  2. Just thought I would give an update...


    I hit 50, filled out the build. and its GREAT!

    last night a friend and I decided to duo the ITF. my elec/earth dom and his beam/time corrupter.



    this is what i finally decided to run with,

    about the only thing im considering changing is the last slot in fissure, I didnt know how the endurance would be. but now i realize i dont need that there. so i could put it elsewhere for a damage proc in one of the mallets. or possibly swap hibernate for hoarfrost and 3 slot that. Im not sure if the heal would be up often enough to justify it though.

    Hero Plan by Mids' Hero Designer 1.958
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    tetrode: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Earth Assault
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Concealment
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(5), BasGaze-Acc/EndRdx/Rchg/Hold(9), Apoc-Dam%(25), SAotDominator-Rchg/+Dmg%(43)
    Level 1: Stone Spears -- Apoc-Dmg(A), Apoc-Dmg/Rchg(5), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(7), Apoc-Dmg/EndRdx(15)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), Hectmb-Dam%(13)
    Level 4: Boxing -- Acc-I(A)
    Level 6: Super Speed -- Run-I(A)
    Level 8: Conductive Aura -- Efficacy-EndMod/Acc(A), P'Shift-EndMod/Acc(13)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 12: Static Field -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SAotDominator-EndRdx/Rchg(29), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(31)
    Level 14: Stealth -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
    Level 20: Heavy Mallet -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Dmg/EndRdx(23), Hectmb-Dmg/Rchg(23), Hectmb-Acc/Rchg(25)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(50)
    Level 24: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Immob/Rng(33), Enf'dOp-Acc/Immob/Rchg(33), Enf'dOp-Acc/Immob(34), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(27), CoPers-Acc/Conf/Rchg(31), CoPers-Conf%(31), CoPers-Acc/Rchg(33)
    Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Dmg/EndRdx(45), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/Rchg(45), UbrkCons-Dam%(46)
    Level 30: Tough -- RctvArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(37), RctvArm-ResDam/EndRdx/Rchg(40), RctvArm-ResDam(43), RctvArm-ResDam/Rchg(46)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Acc/Dmg/Rchg(34), ExRmnt-Dmg/EndRdx(36)
    Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(36), UndDef-Rchg/EndRdx(36)
    Level 38: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(39), Ragnrk-Acc/Rchg(39), Ragnrk-Dmg/EndRdx(40), EndRdx-I(43)
    Level 41: Frozen Armor -- GA-3defTpProc(A), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(50), RedFtn-Def/EndRdx(50)
    Level 44: Ice Storm -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(46), Posi-Dmg/EndRdx(48)
    Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), DefBuff-I(48)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(42), P'Shift-End%(42)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Musculature Radial Paragon
    Level 50: Pyronic Core Final Judgement
    ------------
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 15.06% Defense(Smashing)
    • 15.06% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 12.25% Defense(Energy)
    • 12.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 12.88% Defense(Melee)
    • 9.13% Defense(Ranged)
    • 6% Defense(AoE)
    • 52% Enhancement(Accuracy)
    • 4% Enhancement(Stunned)
    • 4% Enhancement(Held)
    • 4.4% Enhancement(Terrorized)
    • 110% Enhancement(RechargeTime)
    • 8% Enhancement(Sleep)
    • 8% Enhancement(Confused)
    • 11% Enhancement(Immobilized)
    • 57.23 HP (5.63%) HitPoints
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilized) 8.55%
    • MezResist(Sleep) 2.5%
    • MezResist(Stunned) 2.5%
    • MezResist(Terrorized) 2.5%
    • 18.5% (0.31 End/sec) Recovery
    • 46% (1.95 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.88% Resistance(Negative)



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  3. Actually the only reason I put those in there was because entropic chaos was dirt cheap compared to decimation, but gave me the same recharge bonus.
  4. thanks for the reply.

    hmm, I like that you took musculature. I think I will work mine some more to get more recharge and work musculature in.
  5. Ive never posted a build. let alone post very much at all, im a bit of a lurker i suppose.

    but I just dusted off my old dominators to take a break from my scraps/brutes.

    my highest is only 37 atm. after a respec, i feel a new excitement for the AT like never before. earth hits like a....big pile of rocks.

    so anyway, im loving dominators right now. I DO NOT have much experience at doing builds for them. so im hear for some critique.


    goals:
    perma dom obviously
    very adequate recovery/endurance use.
    soft cap s/l if thats viable for a dom(not sure about this one)
    some sort of -res power to help leverage more damage.(not sure if i should go sleet or poisonous ray here)

    question, does poisonous ray stack with itself?

    thank you for your time.

    here is the build in question.

    http://www.cohplanner.com/mids/downl...08FA0729241769

    Hero Plan by Mids' Hero Designer 1.957
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    tetrode: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Earth Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Tesla Cage -- SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(3), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5)
    Level 1: Stone Spears -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(7), Entrpc-Heal%(9)
    Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 4: Tremor -- Oblit-Dmg(A), Oblit-Acc/Rchg(15), Oblit-Dmg/Rchg(15), Oblit-Acc/Dmg/Rchg(17), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(19)
    Level 6: Jolting Chain -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(19), Entrpc-Dmg/Rchg(21), Entrpc-Dmg/EndRdx/Rchg(21), Entrpc-Heal%(23), EndMod-I(23)
    Level 8: Conductive Aura -- Acc-I(A), Acc-I(25), EndMod-I(25)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 12: Static Field -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(27), CSndmn-Acc/EndRdx(29), CSndmn-Sleep/Rng(29), CSndmn-Acc/Sleep/Rchg(31)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Power Boost -- RechRdx-I(A)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(33)
    Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(40)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(42), CoPers-Acc/Conf/Rchg(43), CoPers-Acc/Rchg(43), CoPers-Conf/EndRdx(43)
    Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), EoCur-Acc/EndRdx(46), SAotDominator-Rchg/+Dmg%(46)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A)
    Level 32: Gremlins -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(36), ExRmnt-Acc/Rchg(36), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(46)
    Level 35: Sleet -- Achilles-ResDeb%(A), UndDef-Rchg/EndRdx(42), LdyGrey-Rchg/EndRdx(48)
    Level 38: Fissure -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(39), Posi-Dmg/EndRdx(39), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(40)
    Level 41: Frozen Armor -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
    Level 44: Ice Storm -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(50), Posi-Dam%(50)
    Level 47: Hover -- LkGmblr-Rchg+(A)
    Level 49: Hibernate -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(42)
    Level 0: The Atlas Medallion
    Level 0: Portal Jockey
    Level 50: Cardiac Total Core Revamp
    ------------