BrotherGrimm

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  1. BrotherGrimm

    Boss Changes

    Since you're bopping around here, States, I just wanted to ask a question since I don't speak out very often.

    Someone else earlier had suggested that the increase in boss damage would maybe be better placed by giving them a more frequent attack rate with diminished damage per swing.

    Something along the lines of if Bob the Uber-Villain has his backhand of ultimate destruction that does 1200 damage and he can use it every 12 seconds, then why not just make it so that he can use it three times in 12 seconds each for 400 damage?

    I'm not a programmer and so I don't know how hard it would be to code that in or the ramifications something such as that would hold for tankers in terms of damage resistance, but I figure it would solve the problem of one and two shot kills as well as maybe give a better chance to those that rely solely upon defense to keep alive when a few concurrent attacks get through.

    Other than that keep up the good work, love the game and thanks for the free respec for my time limited heroes.