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Quote:Actually, it's very unlikely that any deal would include the physical servers.I wouldn't think we'd get much back in action before spring 2013 - the transaction has to happen, then relocate the servers, run everything up, test it...
If the purchasers were willing to use cloud servers, setting up the game servers could happen quite quickly (as in a week or so).
Setting up a new billing infrastructure would take some time though. But in theory, they could get the game running as a 'free beta test' for CoH 1.5 before they get billing going. -
Quote:I think to this point, you're making a lot of sense.Removing naming exclusivity is something I would love to see (I know about half the forum population is against the is but I think the split is not as big in-game) and potentially eliminating the idea of separate servers. Somehow cramping everyone in the same server with zone instantiating would go a HUGE way towards making the teaming experience at all levels much friendlier, but its something you can only pull off if you reset.
Quote:They may be able to redefine the core of the game without huge revamping. Getting rid of ATs is an example, just making you pick a primary attack and a secondary utility set, accompanied with an inherent power that also defines your "modifiers" in similar fashion to what we have now. This is another thing that can only be viable with a reset.
How to make Range/Armor balanced against Melee/Armor? My quickly idea would be all melee attacks boost your armor while your ranged attack lower your armor. There are many other ways, but not easy ones to push into the current game system.
It would also insert dev work into the middle of standing the whole thing back up, and I think that every day the game is dark is a very bad thing. -
I don't think anyone thinks there's any CoH2 in the works. It's pretty well established that Paragon tried to get a CoH2 off the ground several times and NCSoft wasn't interested.
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Quote:Not being on a side doesn't equate to neutrality.Were that true, your position would be far more neutral.
To elaborate - I'm against people making stuff up and calling it truth. I'm against people playing telephone and getting the message wrong. 90% of which is coming from saveCoH. If you've actually been following along, I've called out people who you would consider 'anti-save CoH' when they were wrong too. -
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Quote:Or perhaps "realignment of company focus (into markets and products that are succeeding)."That's where the "realignment of company focus" excuse comes from.
If it was failing, they could've said it. They chose not to. Maybe that's out of fear of getting kicked in the shin by their investors, maybe not. But if CoH was closed because it was failing, then the closure being due to a "realignment of company focus" is a lie. Focus implies a shift in priorities, not the more understandable "disposal of dead weight."
Parsing PR-speak is a rathole. That way lies madness. -
Actually, the closure is a pretty damning indictment of the first part. While not unheard of, it's rare for a company to kill a truly healthy product.
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Quote:There's a lot of that going around. It's basically a stalling tactic - try to make your opponent waste time using search.It turned out that under Korean law his acceptance of the letter could be construed the way NCsoft presented it.
Here is the weird thing. I am fairly certain I saw you participating in that thread why cant you remember the stuff that contradicted your position but I can remember the stuff that contradicts mine ? -
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Except your typical vigilante heroes break laws for important things like saving lives. Not for a video game.
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I think they are DLC - but they are also still advertised - which addresses a different complaint many have about NCSoft's support of CoH.
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Quote:*can* be terminated.Only absurd because the Naysay Clan wants any excuse to villify the Titan Network.
MMO publishers in particular have no valid grievance here since the games require an active server.
A book or movie can be enjoyed indefinitely once someone has pirated it. With an MMO this is not the case. If NCsoft wishes to resurrect CoH sometime down the road, the private servers can be terminated and players will migrate back to the official one.
This is, of course, contradicted by the plans to "release the code into the wild" if a C&D comes down. -
Quote:Actually, I think the real reason that EQ1 continues to soldier on is that they manage to sell an expansion a year (or more).I think it was quoted a few years back as the reason why EQ1 would not be canceled anytime soon.
All hindsight, of course, but you have to wonder what would have happened if CoH had been doing an expansion a year instead of putting everything in free Issues... -
Quote:So any creator who's not actively selling their work has no complaint if it gets posted on the internet?If I'm selling it, you're robbing me.
If I'm not selling it, and you are selling it, you're robbing me.
If I'm not selling it, and you're not selling it, just credit your source.
That's absurd. -
That assumes that NCSoft doesn't respond to the decreased workload by decreasing staff. And support costs for MMOs tend to be quite high.
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Quote:It's not like he was making up numbers, he was just reporting the results of an annual survey run by Game Developer magazine.Personally, I trust PayScale.com more than I do a 2 year old article written by a guy in Gamasutra.
In both cases, they're self reported numbers, I see no reason why PayScale.com would be more credible. In any event, there's not a huge difference, considering that the survey reported an average salary of $70k for a game designer, not that far off from the $66k you posted.
It's still well over the $50k average you'd need to justify costing Paragon out at $75k a head. -
You know, if Paragon were actually making a profit, this could mean that their employees were significantly underpaid, even for the industry.
In which case, this is a great thing for them!
\o/ ::balloons:: \o/ -
Quote:I'm talking GM support, billing support, etc... none of which were covered by Paragon, but were nevertheless part of the cost of doing business for CoH.20+ years. I think you already jumped into a very different category.
I just did a search in payscale.com and it seems the median for someone with 5 years of experience would be 66k, thats for a Video Game Designer in San Francisco. A total starter would be below that mark. This is also industry wide, my understanding is steady jobs like MMO maintenance are a bit under the median due to their "steady" nature.
As you say, QA, Artists and others are likely to be way under that.
Define support. The bulk of support costs is manpower, and I would figure this to be covered under the 80 man head count.
Regarding salaries, you might take a look at this: http://www.gamasutra.com/view/news/3...ey_Results.php
It's from 2010, but given the economic climate, I doubt it's moved much (in either direction) since then. And I don't think that SF/SV would be cheaper than these averages (in fact I think it would be higher, but we don't need to go there.)
The average salaries start at $50k for QA, which would correlate to $75k once you count benefits and overhead. Other disciplines are higher, often significantly so.
So I still think your estimates are too low. -
Quote:Actually, that's an absurdly low number. That's less than a fresh out of school CS grad would get in Silicon Valley. I know someone who recently signed on at Zynga (senior coder, 20+ years experience). His all-in number (including benefits and stock) is about 280k.If we assume everyone got paid, tops, 75k a year (after benefits.) That's an absurdly high salary.
Now that's just coders. QA, art types would be much less. But still, 75k including benefits... not making sense.
Quote:So I'm certain the average salary (with benefits) in Paragon Studios was nowhere near 75k. BUT if it was, it would have added to 6 million a year, leaving 2 million in profits or about 33% returns (assuming 8 million a year, not 10.)
But even accepting those numbers, you still haven't accounted for servers and support, which could easily cost more than 2 million a year. -
Quote:Actually, the 'legal complications' argument makes some sense. If they transfered CoH to someone else as a running entity, they'd have to transfer over account information, balances, points, character data, etc... All of that (and all of the accompanying contractual foo) is quite possibly not worth the headache for the relatively small amount of money beind discussed.Having had more to read and digest, I think my cynical side is winning out.
Either:
- The individual at NCSoft who shot down the sale negotiations knew of the legal complications, but never told anyone involved in the deal or at NCSoft PR about them.
- Said individual no longer becomes a roadblock once the complications are removed, but again nobody told anyone involved in the deal or at NCSoft PR about this.
- There are no legal complications.
If they let the game close, they can theoretically transfer the code 'clean' without any of those annoying encumbrances.
This could mean that none of the character/account data will transfer though.
The only problem with the hypothesis is that you'd still want to let people know that this was going to happen though, otherwise the bulk of your potential customers will move on before you can get a new service started up. -
Considering that Fansy became "famous" for being a jerkwad, why anyone would take this as anything but trolling is beyond me.
One infamous quote:
Quote:So believe him if you want. Just don't complain if it turns out to be that he's trolling you while rolling around in his underwear.It was glorious. I was invulnerable and could kill anyone. It was a great feeling. I giggled the entire time and rolled around in my underwear. That's how God must feel when he kills people. -