Brasston_Sekyr

Recruit
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  1. *watches wikked beat head*

    That felt unnecessary. *shrug*

    Alright, well, question answered. Thanks for the responses gang.
  2. Good points Memphis *nods* and I whole heartedly agree that a FULL Respec where people could swap between AT would create a terrible mess. Furthermore you are quite correct in the differences between powers within the same AT. There are huge differences in how they play, an yes you will end up with the idiots who keep trying to play the new powers just like they did the old powers. Even for those of us who don’t intend to do that there would still be a learning curve of course, it’s only to be expected. I’ve tried out most of the power sets, as I have terrible altitis. Infact that’s part of what made me think of this. I have tons of toons, but only a few that have ‘clicked’ and I’ve stuck with, not because I didn’t like the power but because the character didn’t ‘speak’ to me, and like I said in the previous post there have been a couple of those that I’ve reached level 20-30 and gone ‘I really love this character, but the powers just don’t fit….’ and then I’m faced with either playing the character with that nagging problem, or re-rolling from scratch. If they are level 25 or below…not a biggie…you can get to level ten pretty quickly and to 15 in a reasonable amount of time…from 15 on up though things start to slow down, especially because I tend to solo or play on small teams (usually with my wife) and I don’t try to PowerLevel. Considering that I’m a workin’ dad who pulls 40+ hours a week and has a house with four kids, finding the time to re-roll a character I’ve already spent 6 months playing up to 35 with a new power set is a really big time commitment.

    I guess I feel like saying ‘no you can’t do this because some people would be bad at it or may screw up’ is like saying ‘No one who has grown up playing football can ever play baseball because Jimmy is unfamiliar with the rules and tools and will possibly hit people in the head with the bat.’ In real life (I know, this is a game), Jimmy would either find a mentor to help him learn how to use the bat, or would quickly find himself sitting on the bench, not being permitted to play that particular game, but not everyone would be banned. Now, its true, even with a mentor, Jimmy will likely not ever be picked up to play pro Baseball since that‘s not what he spent his early life playing, but he could pick up a bat and play with his friends every once in a while right?

    As to avoid doing the power changes in the midst of a mission or a TF seems pretty easily controlled.. Make it like the current alt build where you have to go to a trainer to switch, or put a limit on how many times/how often you can change your build (once per hour or something like that), heck, even make it so that you CAN’T change build while active in a mission or TF, only between. *shrugs*

    I’ve read over the forums a lot as that’s something I can do during my breaks at work (though granted not every thing of course *chuckles* that would take a lifetime) and I see a lot of pretty interesting ideas shot down for no reason other than ‘someone would be a jerk if we gave them this‘. The argument that something shouldn’t be done solely because some one might abuse/misuse/be bad at it just doesn’t seem like that good of an argument to me. Just because a lot of people can and do abuse the MA for farming for example doesn’t mean we all do, and it shouldn’t be taken away from everyone just because a portion of the population misuse it *shrug*

    It was just an idea. If the Dev’s have said no then that’s that.
  3. I had an idea that I think could be pretty cool from a character concept/roleplaying angle. I love the idea of the alternate builds, so I can have ‘solo’ me and ‘team’ me. But it’d be cool to expand on that. Maybe do like the Capes and Auras where when you hit 20,30,40,50 you can unlock further alternate builds, but rather than just re-choosing the powers from the power sets you already have (which is what the current alt build allows) you can pick a DIFFERENT powerset within your same AT. So that way, when you hit the ancient Rome story arch you can take your Assault Riffle blaster and turn him into an Archery blaster to match the time period better. Or your Mage character can start with Fire powers, then as he grows and develops he can ‘unlock’ further powers (builds) giving him access to ice, electricity, darkness, storms (depending on archetype…Blaster, controller, so on). From a storytelling/roleplaying perspective it seems that would open up some nice options for character development. I’m the kind of person that I’d end up linking the different builds to my different costume sets. Possibly even have the character have ‘multiple personalities’ where each one controls a different power within the archetype (stuff like that is pretty abundant in comics anyway)

    Plus, there’s another quality of life/game play side to it too. There have been a couple of times now that I’ve created a character, really enjoyed the characters and worked it up to level 20 or so, by which time I’ve found that while I enjoy the character as an individual and his/her story, the powers I picked (usually the secondary) don’t really fit how the character has ended up developing in the organic world of the game, or I don’t really like the way the power works with my primary. In this case a Respec or an Alt build as they are are no good because I’m still stuck with the powers I’ve first picked…so the only option I have is to re-roll the character, which is a pain.

    Just some thoughts on something that I think would be cool…making it unlockable as you build the levels as well as restricting it to only picking new powers within your chosen archetype would possibly help keep it from being abused (no Tankmages), and if you made it a mission based thing like the capes and auras then people could choose if they want to do it or not (most of my toons don’t’ bother with capes *chuckle*)