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but I solo-ed fine against a lvl6 boss (some snake queen) and 2 minions
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Nice, but you don't state what level you were when you took it on.
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Sorry, forgot. I was the same level as boss and minions. Similar to playing my blaster solo (and unlike my scrapper which I can just wade into groups), I find I have to think out my attacks prior to going in. Like a blaster once my health is half or less with at least 2 full health mobs, it's basically time to think about retreat.
Yesterday, the one thing I wish I had was a single target hold or immobilize when I was solo-ing. -
I'm not sure what level you got to in beta, Raven, and everyone has different experiences depending on chocies, but I solo-ed fine against a lvl6 boss (some snake queen) and 2 minions after taking out all the surrounding minions.
After lvl7 I was teamed and I always waited at the back of a group of mobs next to Lt or Boss, waited for the rest of the team to start aggro, and then used AS/AB to take down the lt/boss (and yes I lost lock perhaps twice with AB yesterday, but on the whole it seemed to work). The AS might peel off a few mobs at me, but I generally ran back to the team if things got a little hairy. The only downside of teaming yesterday was I felt the team would have been able to clear the mishs without me.
Only at lvl13, but hoping to get a few more lvls in tonight via teaming, but may try some solo afterwards and see how it goes. I know now I would change my beginning power choices for later on, but that will have to wait for a respec. -
Yeah a reduction of a few seconds would be brill, because I feel to pull my weight in a team, they have to watch me either scrap after AS or run away for the action for 10 ticks.
Mind you we're supposed to be evil, so maybe it justifies taking down one mob and running to leave the rest of the team to mop-up.
Glad to hear I'm not alone with the endurance situation because in a team of MMs, Brutes, and Cors, it seemed like I was having rests more ofte than anyone else if I went into scrap-mode. If I stick to the strike-and-hide tactic, sure no end problems, but you want to feel like your working for the xp and not simply a hanger-on.
Good to hear at higher levels, we can cause some nice AS damage on more difficult bosses, though in all honesty I would prefer some sort of stun or hold effect (something like touch of fear). -
I like my stalker and have levelled him further than I did in beta. Started teaming from lvl7 and found out quickly why I mustn't stick around in a fight after the AS even with buffage. I don't feel like much of a team player with him though.
I can take out one mob quickly and then add some damage, but the MMs and corruptors are the ones doing the majority of the takedowns in teams. Taking one mob down out of 14 isn't exactly much in a full team. I suppose it gives me a chance to take out the problem mob (the mezzers), but it really feels like the team could get on without me.
Assassin's blade is great when used as your AS (requires about 3 ticks to get it off), but you can one-shot lieutenant and seriously damage a boss with it.
My biggest gripe is the time it takes for Hide to 'turn-on again after AS'. I can't seem to reduce it at all and so I'm absolutely desperate to get Placate.
Also I'm now seriously running into end problems with my defence toggles on. I don't think I can escape the fitness pool even after putting end reducers in the toggles. -
fire/fire most likely. I enjoyed playing it in beta.