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Posts
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Joined
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Hi I took inspiration from a build posted by Fury Flechette some posts below, did some minor changes and that's the result. It seems pretty good to me.
Not sure about how is slotted fire cages so I put a second option
Hero Plan by Mids' Hero Designer 1,707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (3) Basilisk's Gaze - Accuracy/Hold
- (3) Basilisk's Gaze - Recharge/Hold
- (5) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (7) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Accuracy/Healing
- (A) Positron's Blast - Chance of Damage(Energy)
- (9) Trap of the Hunter - Chance of Damage(Lethal)
- (9) HamiO:Nucleolus Exposure
- (11) HamiO:Nucleolus Exposure
- (11) HamiO:Nucleolus Exposure
- (13) Recharge Reduction IO
- (A) Accuracy IO
- (A) Jumping IO
- (A) Armageddon - Damage
- (13) Endurance Reduction IO
- (15) Armageddon - Damage/Endurance
- (15) Armageddon - Accuracy/Damage/Recharge
- (17) Armageddon - Accuracy/Recharge
- (17) Armageddon - Chance for Fire Damage
- (A) Curtail Speed - Accuracy/Slow
- (31) Curtail Speed - Endurance/Recharge/Slow
- (34) Curtail Speed - Accuracy/Endurance
- (34) Curtail Speed - Range/Slow
- (42) Recharge Reduction IO
- (A) Absolute Amazement - Chance for ToHit Debuff
- (23) Absolute Amazement - Endurance/Stun
- (23) Absolute Amazement - Stun/Recharge
- (25) Absolute Amazement - Accuracy/Stun/Recharge
- (25) Absolute Amazement - Accuracy/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (19) Kinetic Combat - Knockdown Bonus
- (29) Kinetic Combat - Damage/Endurance
- (A) Unbreakable Constraint - Hold/Recharge
- (31) Unbreakable Constraint - Accuracy/Hold/Recharge
- (31) Unbreakable Constraint - Accuracy/Recharge
- (33) Unbreakable Constraint - Chance for Smashing Damage
- (33) Unbreakable Constraint - Endurance/Hold
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (29) Performance Shifter - EndMod/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Knockback Protection
- (36) HamiO:Ribosome Exposure
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (43) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Recharge Speed
- (A) Call to Arms - Accuracy/Recharge
- (33) Call to Arms - Accuracy/Damage
- (40) Call to Arms - Damage/Endurance
- (40) Call to Arms - Accuracy/Damage/Recharge
- (50) HamiO:Nucleolus Exposure
- (A) Efficacy Adaptor - EndMod/Recharge
- (36) Efficacy Adaptor - EndMod
- (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (39) Efficacy Adaptor - Accuracy/Recharge
- (40) Efficacy Adaptor - EndMod/Accuracy
- (43) Efficacy Adaptor - EndMod/Endurance
- (A) Accuracy IO
- (42) Recharge Reduction IO
- (43) Recharge Reduction IO
- (A) Ragnarok - Damage
- (42) Force Feedback - Chance for +Recharge
- (45) Ragnarok - Damage/Recharge
- (45) Ragnarok - Accuracy/Damage/Recharge
- (45) Ragnarok - Damage/Endurance
- (46) Ragnarok - Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (48) Kinetic Combat - Damage/Endurance
- (48) Hecatomb - Damage/Recharge
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
Thanks for the replies, I'm going for stone mastery but have 2 other questions: do I need hurl boulder? will my farming speed be reduced if I don't take this attack?
Should I slot fire cages for damage or immobilize? -
Hey guys my fire/kin troller is almost 50 but before starting to work at a build I need to choose between stone and fire mastery, I know the differences but which one is better for a farming troller?
I'm not considering other epic pools because nobody takes them but if you think psion mastery is good you can tell me, I just would like to have an hint then I'll post my build
thanks -
Hi I have a 40fire/energy manipulation blaster and a 40 rad/pain corr, I created both these toons for pvp and now I need to choose an epic power pool for them but don't know which one
I was thinking about cold or force mastery for my blaster but I'm not sure so any recommendation and motivation will be very appreciated
Tnx for help
I've heard that I can't respect an epic power pool on red side is it true? -
I would like to deal a lot of damage and have something versatile in all pvp situations
I'd like to team in zones but wanna be able to hang around by myself too
What about masterminds? Are they a good choice for pvp? -
Hi I'm new to the game, I wanna roll a ranged pvp toon on redside but can't decide which one
I'm undecided between a corruptor or a dominator, can you tell me which one is better for pvp and the powers to choose?