Blue_Centurion

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  1. Quote:
    Originally Posted by Rad_Avenger View Post
    Would be interested in hearing your explanation for how its possible to corner the market on the PvP +3% Def IO. I don't think its possible, but I welcome your insight.
    Not sure how rare it is, but let me break it down for you. You have 36 characters on a server, each has market slots, 12 servers, so you have an army of 432 buyers. each has 15 (average) market slots, so you can be placing individual bids for 6480 of these things. Of course, you can bid for more than one at once, so this number is a little low.

    That covers the how do I buy them all up phase. Need any help on the selling?
  2. Sniff, I love you guys. Seriously though, I love the guy that is like "It's impossible to corner the market on something, wild conspiracy theories." I thought the wall of lol was really appropriate after that.

    To the snarky post about my build. I already know it's flaws, and thanks. I play my toons my way, build them for my reasons, and if you are nice I will say why. You ain't nice. GL, and cyas in the cities.

    P.S., today I will be composing my letter to the management and development staff of the game. Any input (even negative) is appreciated.
  3. It has become abundantly clear why some items cost 2 Billion per enhancer. It is a trick outlawed on Wall Street. It is called cornering the market. Take corn for instance. Buy up all the corn, or corn futures, that will arrive on Wall Street for the year. Then set your own price as to the selling price corn we be for that year. This is especially easy to do in the game with items that are limited drops. (like PvP I/Os, purps, etc.)

    When 1-5% of your player base (completely guessing here) has manipulated the market prices so that only that 1-5% can afford certain rare items in the game you are effectively allowing that portion of the game content to be removed from use for the other 95% of your customers. Not only are your customers unable to afford/use these items, the entire market becomes driven by these higher prices. This is especially true in a small closed market. That means that the vast majority of your clients are using the in-game system and stores for the bulk of their purchases. The only players who design/build from equipment available on the black market have to 1) farm long periods to hopefully get a lucky drop to cover some black market purchases 2) manipulate a corner of the market themselves to ensure they have this type of funds 3) try to convince a friend to farm for them and give them billions in funds.

    If you have designed your game so that market manipulation is supposed to be part of it, then I suppose I am wasting my time writing this. However, I cannot see the business sense that this makes. There is a reason that this is outlawed on Wall Street. Beyond the ethical reasons that could be argued that allowing market manipulation kills the fun for a great percentage of your customers, at least when it comes to upgrading their characters.

    i19 should bring prime examples of this, due to a new class of rare and desired salvage for level 50 characters. I believe this market will immediately fall subject not to suplly and demand, but to extreme market manipulation and prices for many items will immediately go to the billions.

    Please help to stop the abuse that is ruining one area of your game. Thank you.
  4. So, it has become abundantly clear why some items cost 2 Billion per enhancer. It is a trick outlawed on Wall Street. It is called cornering the market. Take corn for instance. Buy up all the corn, or corn futures, that will arrive on Wall Street for the year. Then set your own price as to the selling price corn we be for that year. THis is especially easy to do in the game with items that are limited drops. (like PvP I/Os, purps, etc.)

    So, I now know exactly how to approach the Devs to complain about who exactly is ruining play for their consumers, and exactly how they are doing it. Wish me luck.
  5. If you read my posts, and you did not, you would see that I have a set of 6 Purps valued at 1.5 bill, and fully purpling a toon at 7.5 bill. Would you like me to reference the OP and break out the math for you?
  6. Quote:
    Originally Posted by JuliusSeizure View Post
    I play with a family friend, a fellow who is in his 70s and requires my help in levelling his characters and selecting powers. He loves playing the game, but even the power-selection and character design process can be daunting for him, and Single Origins with their varied names and types can be completely confounding at times.

    He is NOT an average player. In fact, if any player were below average, this fellow would be it. He has generated over 5,000 reward merits since the system was implemented, leveled 20+ characters to 50 over the last 3 years, and is sitting on over 1 billion inf after donating most of it to SG memebers.

    I listen to players like you complain and just shake my head. This fellow SG member spent 2 years trying to figure out how to use Single Origins, and despite that he has generated enough wealth to fully Purple out several toons.
    If you think you can fully purple several toons on 1 billion, please sell me all your purps, I will pay top dollar.
  7. I've got way global rech on persistence. seriously. neat post with all the powers layed out though. But seriously, I made no lies, tried not to troll, and tried not to make straw man arguments. I take real pride in my debates. Okay, thanks to everyone for the input. I'm letting it die. (which means it will prob still be around in January) again, thanks for the input, including the insults (but seriously, step those up, it felt like the mickey mouse club was trying to put me down, embarassing), the market tips (vague but tantalizing) and the real comments about the Devs possible motives and how it all evolved.
  8. Quote:
    Originally Posted by Lohenien View Post
    This thread is awesome.

    B_C : You irrational concept of entitlement is flawed, and yes it IS just entitlement. It is not a concept of what everyone 'deserves' by any stretch of the imagination. Why not ? Because if you look at pretty much any game around - the rarest, most difficult to acquire stuff takes time and effort via some set of specific tasks.

    If you blatantly refuse to do any of the tasks that are likely to produce the results you want, obviously you are doing it wrong.

    Assuming you want a pile of pvp IOs I have to assume you pvp ? Those things really aren't worth much in pve, certainly not 2 billion each.

    If you pvp, you are not a casual gamer.

    If you don't pvp but still want pvp IOs - you are not a casual gamer.

    Also pvp IOs are leagues different than SOs, the enhancements the game is designed around.

    The market is simple to use : get stuff and sell it. Then buy stuff.

    You can play the game and then sell drops at the market - this doesn't really take you away from the game because it's just like selling at a vendor except you can make ALOT more at the market.

    Purples and pvp IOs are beyond the scope of average and casual gamers - if you want those rewards you have to go hardcore to some degree to get them.
    Actually, just going for some extra recharge, plus the fact the PvPs set bonuses do not disappear for exemplaring (this is my Ouro toon as well)

    But seriously, I think the rewards for years of gaming do need to be bettter
  9. Quote:
    Originally Posted by Rad_Avenger View Post
    The problem I have with what you've been posting, Blue, is this:

    (1) You already have a very, very expensive toon - I looked at the build you proposed in the Brute forums and it was OMGWTFBBQ expensive. Four purple sets! I have three toons that are that purpled out - and I've been playing for six years. Very few players have builds like that. Your toon is already in the top .01% in terms of enhancement investment. (Slaps Blue on the back, good job!)

    (2) There are very, very few enhancements in the game that are out of reach of the common player - three PvP IOs (+Res, +Def and Panacea). Those are very, very expensive because they are very, VERY rare. But they're only three IOs, dude!

    (3) I understand that you're peeved about not being able to easily get access to those - that's by design - the devs want at least something that's rare - they need a time sink to keep you occupied. So your real issue isn't with the market - its with game design around resource scarcity - I'm not personally going to get into it other than to say its nothing new in the MMO world.

    (4) You're venting in the wrong section, to the wrong audience, bud.

    1)er, 5 purp sets (hard as heck to cram onto a brute too!) But i did grab all my treasure from all my toons to make it.

    2) still, i came in with the 2 1/2 Bill I farmed since i made the guy and was literally blown away by the prices required. i seriously thought I would at least get 2 more sets crammed onto the monster. more like 1 enhancer

    3) easy? I have been grinding a fire farm until i want to throw up fire? easy? go pound sand.

    4) you are prob right, but I am learning stuff here. My next target is the Devs. thanks for polishing the arguments.
  10. What i hear you saying is, to make money in this game, stop playing the game, and go to the market.

    what i am saying is this. Shouldnt people that play the game get the most rewards for time in game? Seriously. I am not kidding, I actually believe this. I am not trolling.

    it is my belief that running a toon in the game should earn you better stuff than someone standing around the market. Especially if you do it consistently for years. I understand that is not how it works. I am not trolling. I am saying I cannot believe game designers made it so that the market is better than the game. It seems like the dumbest marketing ploy in the world.

    Hey! Come play our game. you can stand around a market and really make a ton of imaginary cash. It will be so much cooler than going on missions and running a character. We know your time is limited, so just stand right there and flip recipes. Don't let a second go to waste off adventuring.
  11. Quote:
    Originally Posted by Demobot View Post
    CoH is rather unique in that having the best loot possible isn't a requirement for doing high-end content. You can do just fine with SOs. How do you think the first teams completed the STF? Likely as not they weren't IO'd to the gills, as IOs were introduced the same issue and we were only scratching the surface of their potential.

    There's not a single piece of PvE content that, at base difficulty settings, requires high-end loot. Their mere presence in the game does not entitle you to them. The length of time you have been subscribed does not entitle you to them either if you haven't put forth the effort to acquire them. You can hike the foothills of a mountain all you want, but you can't reach the summit unless you actually do some climbing.

    Again, I have run level 50 content. quite a bit. Probably 1/4 to 1/3 of my 42 months. That is prob pretty average. I alt a lot, maybe some people 50 more. I stay with one 50 when running SGs, farming, badging, etc. You are right in stating that my opinion comes across as a sense of entitlement. But read closely. What I keep asking about is why the Devs think that the drop rates/pricing structure is acceptable when the average player cannot afford the good stuff even for one toon after years of play. To me, from a business standpoint, it does not make sense. I understand they cater to the exclusive. Mazzerati, and lear jets have been thrown around. But seriously, to get this stuff the Devs want me to play 30 years? to pimp one toon? Hmmm, that math just seems wrong.
  12. Quote:
    Originally Posted by Nethergoat View Post
    and we're supposed to believe you're some kind of "casual" player?

    Like I said, you have a problem with the truth.
    I never said I led them. I know a group of players on Freedom that stage one just about weekly, and I participate once in a while.
  13. Okay, you guys have stopped swearing and are now tempting me into going off topic asking about things like 600 mil a day marketing. Not gonna do it. ask that is, I believe you make that much, and i'm curious, but lets stay true to the post)


    there have been some interesting posts made about long term rewards, rarity, etc. Now we are getting to it. I feel, that after nearly 42 months in city, if I brought all my cash to one toon (which I did) I should be able to get just about anything the game has crammed onto it. I definitely understand that feeling is not echoed by this crowd.

    But seriously, from a marketing perspective I am wondering how the Devs can justify this to themselves. Come play this game, and after 42 months, you still cannot even completely pimp out one character. Even if you strip everything else in the game. That is what they are offering. It does not make sense to me. I have yet to hear one solid line of reasoning, taken from point A to point Z, that justifies this as a development strategy.
  14. Quote:
    Originally Posted by Gehnen View Post
    I set up a Hamidon Raid this weekend while away from the game. I logged in this morning to solo the Hamidon. Many of the Mitos I were looking at were 2x as many as STARTING OUT. Do the developers really think that people want to play a game that only grouped raiders get stuff in? I have 42 months in this game, most of my toons are SO'd, and one, ONE, has a participated in Hami. These Mitos are splitting for 2 each, so, let me think, I would need to game about 20 years at my current rate to get one toon to solo Hamidon.

    Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and solo Hamidon for 3 months to accomplish like 3 of the things that I figure i'll need 18 of.

    er, I've participated in maybe a dozen Hami raids. We are talking dozens of 50s taking 1/2 hour to an hour to take this beast down. Solo it? is this even for real? Do i play a diff game than everyone else, with much lower drop rates/less treasure/tougher monsters?
  15. Actually, I am not trolling. And seriously, i set out to rebuild my main this weekend, a purp'd out Dark/Invul Brute. I was gonna replace the heal sets I have in two powers (55 rech each bonus0, with PvP heal sets (7.5% bonus) Many of the enhancers 9like half) are going for 2 bill each.
  16. Quote:
    Originally Posted by Rylas View Post
    Not that you asked that in your OP, but here's one answer:

    I have a friend that just started playing. He's extremely casual with this game. He picked up a Purple drop within 15 hours of play time. He crafted and sold said purple after gaining a little money in a matter of hours, and sold it for hundreds of millions. He has no concern for IOs at this point (being too new to care about learning more on top of a whole new game) so he's pretty set for buying SOs. He's happy with that. So, you see, you're argument was destroyed by his experience.

    Since your argument was based of your own point of view, his experience from his POV must be considered as valid as yours.

    Now, all this talk of insulting... why is it bad for people to make out-right, direct insults, but ok for you to make veiled insults through indirect condescending remarks suggestion no one can make a valid argument to your demonstrably wrong statements? At least those being upfront can be honest for their disdain.

    Again, if you're so much smarter than the rest of us, how is you haven't managed to casually play the market despite numerous guides made available here? I've posed the question before, now that I've answered one of yours, you can answer one of mine.
    Your casual friend player got a purp within 15 hours of playing. Okay. You guys win. I am horrible at this stuff. Cause I was no where near 47th level by the end of my first 15 hours of casual gaming. If i remember right I was street hunting Port oakes with a brute. No purps there.

    also, yes, I did run a 50 for about a year. Casually. And even at a million per hour that would take 2,000 hours for one of these enhancers. Maybe we have a different idea about what is casual. I am not sure the new gamers "City of" is trying to reach are gonna 50 in 15 hours, or get 2 bill in riches every couple weeks. Mebbe I'm wrong.
  17. Still no logical reason why the current system works for the average gamer. The fact that you do not need anything but SOs is not really a logical answer. If the toys are in the game, the Devs should make the toys available to average gamers, at least over the period of years. seriously, I am not asking (Though a few people have stated that I have asked) for a 50 automatically, with all the PvP and Purp that are available, immediately. I am simply saying that after a few years it should be reasonable to expect to have at least one toon (with all wealth except SOs concentrated to one build) reasonably pimped out with the best stuff. Seriously, I would be amazed I have to make this point. of course I am in a room of farmers and marketeers. But seriously, no one can even admit that this is reasonable from a game design standpoint? Nice.
  18. Quote:
    Originally Posted by Panzerwaffen View Post
    Because it is so simple & basic a concept it shouldn't require explanation. The purpose of the invention system overall, is to appeal to all players, not simply 'casual' or new players. That is why items are divided into tiers of rarity.

    The game does not consist solely of your 'casual' or new players. There is a significant population of long-term & 'hard core' players, and one purpose of the invention system is to cater to those types of players.

    Again, this is nothing exclusive to City of Heroes. It's a basic design concept of nearly all MMO's out there, including the 800 pound gorilla, Treadmill of Loot.
    This comes close to being a civil discourse. Thank you for that. And brings up some thoughtful points, thank you again. So, here goes: i have been gaming in the city many years. seriously, I'll meet you in game, show you my vet badges if that is required. I have farmed some, gotten luck some, ran a 50 for a year almost exclusively. Still, not rich. (This is the opportunity for so many of you to tell me I'm doing it wrong, go ahead, it only proves my point) Let's call me an average gamer. Heck, go for below average. Still, i have played consistently, for quite some time. I cannot afford to begin to get these sets. 2 billion per enhancer. Not per set, per enhancer. I cannot afford to pimp one toon at this level after all this time. (Again, throw those insults, you make my point for me)

    Your average player, even after years, will never get these rewards for even one of their toons. That is not attractive to your average gamer. That is my postulate. If it is not attractive to your average consumer, it will fail. That is my conclusion.
  19. Quote:
    Originally Posted by Fulmens View Post
    As the joke goes, "You don't really come here for the hunting, do you? "

    People have actually tried to help you. They've asked questions that you've ignored. They've made suggestions that you've ignored.

    I can personally spend 50 million on a character and get a 25-50% improvement in performance. If you can't do that, maybe you should start reading for content instead of trying to score points.
    i keep asking one question. People insult. people ask me questions. No one even attempts to answer it.

    I ask again. How does this reward system benefit the "city of" franchise? What makes it fun to the casual gamer plunking down a monthly fee for this?
  20. Still waiting for that thoughtful, or even off the cuff, reason why the current system is attractive to the casual gamer and therefore the City of franchise.
  21. I heard you Chaos. thank you for your honesty. I think the Devs should hear you too. And the marketing people. I think your post should be e-mailed to them.
  22. I do realize i am in the Lion's den as far as marketeering goes. As far as not being willing to work for what I get, that is very easy for people like Bill Z to post. I can be very dedicated to a task/goal. Bil Z Bubba does not know me, and I promise you, would never say anything like that to my face. The joys of on-line flaming are many. Enjoy.

    But let's leave behind whether I am a fat lazy ignoramus. Let's leave behind whether marketeering is truly the only way to get ahead fairly in the currently written game.

    My point is simple. This is a on-line super powered game. Most people who partake in it want to, mostly, run super-powered characters through super-powered content.

    Notice I have never said make it so one person can fully I/O a toon with purps and PvP I/o in 3 months. Not even close. My most extreme statement along these lines were that in a reasonable amount of gaming over 3 months any person, running non farming 50s, could get the equivalent of 6 high end recipes. To put it plainly, one Purp or PvP recipe every 40 hours of standard high end gaming. To those who cry this is lazy, I hear you. To those who say "But my marketeering empire will crumble', trust me, I hear you.

    My reason for saying this is a good idea for the game, is that I honestly believe it would make it more fun, for the average player. While you insult me, or my ideas, I simply ask you. Why do you think the way it is currently running makes the game attractive to new and casual players?
  23. I did not realize this game was called "City of Marketeers'. My bad, gonna need to find a heroes game somewhere.
  24. Wow. You guys are really addicted to the fact that market prices need to be 2 billion, and that playing the market is how to make money.

    Let me clue you in to a little fact. Most people who get this game want to create and run characters. Most of the people who play this game want to earn rewards with their characters.

    Think about it. Think about marketing a game. It is a game, remember. Stay with me now. A game is supposed to be fun. You remember fun, right?
  25. couple of easy peasy fixes to the market.

    A)Cap all market prices at 250 million. the only people who will cry about this are 1) Farmers 2) China Farmers 3) Farming China Farmers

    B) Set it so that in an average 3 month playing at 50 content ( 20 hours per week let's call it, so 240 hours at 50 ) there is a 90% likelihood of getting 6 high end enhancers, purple or Pvp.

    This will not crush the game system, and I can tell you why. As has been previously stated, It is a law of extremely diminishing returns. the more you throw of these high end things on one toon, the less you get back. even if 2/3 of 50s were purp'd and Pvp'd out, it would make little diff to content.

    this will make your average gamer extremely happy. How nice for some 12 year old to get there first 50, a week later get a purp, sell it for 200 mil, and finance SOs for there next 25 alts for a year. Or be able to build a really nice toon in 6 months, by their own effort, without spending 60 hours a week running the same boring farm. wow, almost sounds fun. wait, i made it fun, danged, sorry Devs, I know you hate that.

    Okay, kill fun. Make it even harder to get these things, cut the drop rate by half, and triple the merit costs for them, and please raise the market cap to 5 billion per sale. and the cap for cash on hand to 20 billion. You will make 14 people out there soooo happy. The rest of us can go pound sand.